REVIEW: ‘Super Mario Party Jamboree’ promises heated game nights and solo goodness

The game features four default boards, and three unlockable boards, two of which are returning classics from previous “Mario Party” games, “Mario’s Rainbow Castle” and “Western Land.” (Nintendo)
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Updated 13 November 2024
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REVIEW: ‘Super Mario Party Jamboree’ promises heated game nights and solo goodness

DUBAI: Nintendo’s iconic “Mario Party” returns in its latest edition: “Super Mario Party Jamboree.” With new boards, minigames and characters, the game promises a fun time and heated competition between friends.

As a self-proclaimed Mario expert who spent countless hours playing every edition of “Mario Party” from the age of 6, the game stood out for me.

Shy Guy has always been my Mario Party character of choice, and seeing the different colored Shy Guys in this version of the game has been so fun.

Other new characters on the roster include Pauline and Ninji. Toadette is also now a playable character unlike in “Super Mario Party.”

The game features four default boards, and three unlockable boards, two of which are returning classics from previous “Mario Party” games, “Mario’s Rainbow Castle” and “Western Land.”

One of the biggest differences in comparison to previous editions of “Mario Party” is the element of surprise. With many twists and unexpected changes throughout the game, there is really no telling who is going to win until the results are announced.

The risk-to-reward ratio is the highest it has ever been, with items that can cause you to lose your stars, coins and be bumped to last place in the final minutes of the game.

Another major change to the game is the new pro rules feature. This feature allows you to customize the rules of the game to reduce as many luck-based events as possible and raise the stakes. Item shops can now have limited stock, bonus star categories are revealed before the match starts and players can vote for which minigames are played.

The fan favorite rhythm minigames return and are all cooking themed, but the difficulty of these games has significantly increased. Once you get the hang of it, they get easier, but the Short-Stack chef minigame really grinded the gears. I personally found it to be one of the hardest minigames in the series.

The main drawback of the game, however, is the length of some of the minigames. Some seemed to drag on and I started to lose my interest or would get tired from holding down the buttons, or twisting my controller.

The Showdown minigames were not particularly enjoyable either, especially Luigi Rescue Operation. The length and difficulty were not appropriate for this type of gameplay, with most players likely to prefer faster-paced minigames.

For all our single players out there, the Koopathlon is the perfect mode for you. Although the difficulty and speed increases each round, it still proved to be a fun game mode for those looking for a quick and easy way to practice their minigame skills.

Overall, if you are looking for a fun game night, “Super Mario Party Jamboree” is sure to turn the heat up, whether you are playing alone or with your friends and family.


Decoding villains at an Emirates LitFest panel in Dubai

Updated 25 January 2026
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Decoding villains at an Emirates LitFest panel in Dubai

DUBAI: At this year’s Emirates Airline Festival of Literature in Dubai, a panel on Saturday titled “The Monster Next Door,” moderated by Shane McGinley, posed a question for the ages: Are villains born or made?

Novelists Annabel Kantaria, Louise Candlish and Ruth Ware, joined by a packed audience, dissected the craft of creating morally ambiguous characters alongside the social science that informs them. “A pure villain,” said Ware, “is chilling to construct … The remorselessness unsettles you — How do you build someone who cannot imagine another’s pain?”

Candlish described character-building as a gradual process of “layering over several edits” until a figure feels human. “You have to build the flesh on the bone or they will remain caricatures,” she added.

The debate moved quickly to the nature-versus-nurture debate. “Do you believe that people are born evil?” asked McGinley, prompting both laughter and loud sighs.

Candlish confessed a failed attempt to write a Tom Ripley–style antihero: “I spent the whole time coming up with reasons why my characters do this … It wasn’t really their fault,” she said, explaining that even when she tried to excise conscience, her character kept expressing “moral scruples” and second thoughts.

“You inevitably fold parts of yourself into your creations,” said Ware. “The spark that makes it come alive is often the little bit of you in there.”

Panelists likened character creation to Frankenstein work. “You take the irritating habit of that co‑worker, the weird couple you saw in a restaurant, bits of friends and enemies, and stitch them together,” said Ware.

But real-world perspective reframed the literary exercise in stark terms. Kantaria recounted teaching a prison writing class and quoting the facility director, who told her, “It’s not full of monsters. It’s normal people who made a bad decision.” She recalled being struck that many inmates were “one silly decision” away from the crimes that put them behind bars. “Any one of us could be one decision away from jail time,” she said.

The panelists also turned to scientific findings through the discussion. Ware cited infant studies showing babies prefer helpers to hinderers in puppet shows, suggesting “we are born with a natural propensity to be attracted to good.”

Candlish referenced twin studies and research on narrative: People who can form a coherent story about trauma often “have much better outcomes,” she explained.

“Both things will end up being super, super neat,” she said of genes and upbringing, before turning to the redemptive power of storytelling: “When we can make sense of what happened to us, we cope better.”

As the session closed, McGinley steered the panel away from tidy answers. Villainy, the authors agreed, is rarely the product of an immutable core; more often, it is assembled from ordinary impulses, missteps and circumstances. For writers like Kantaria, Candlish and Ware, the task is not to excuse cruelty but “to understand the fragile architecture that holds it together,” and to ask readers to inhabit uncomfortable but necessary perspectives.