Google reaches tentative settlement with all US states over alleged app store monopoly

“No company is too big to play by the rules, including Google," New York’s attorney general Letitia James says. (Reuters/File Photo)
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Updated 07 September 2023
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Google reaches tentative settlement with all US states over alleged app store monopoly

  • The tech giant still faces major antitrust lawsuits filed by US government agencies over alleged search-related and advertising market monopolistic behavior

All 50 states, the District of Columbia and Puerto Rico have reached an agreement in principle with Google to settle a lawsuit filed in 2021 over the tech giant’s alleged monopolistic control of app distribution for the software that runs most of the world’s cellphones.
The agreement, cited in a court filing reached Tuesday, is subject to approval by the attorneys general and board of directors of Google’s parent company, execution of an agreement and court approval.
Terms of the temporary pact bar the parties from disclosing its details for now, according to the Utah attorney general’s office, a lead plaintiff in the bipartisan.
“No company is too big to play by the rules, including Google. We brought this lawsuit because it is illegal to use monopoly power to drive up prices,” New York’s attorney general, Letitia James, said in a statement. The bipartisan group “fought for a fair marketplace that encourages competition, innovation, and lower prices for consumers,” she said, and look forward to “finalizing the agreement and sharing more details in the next 30 days.”
Google spokesperson Peter Shottenfels said the company had “no comment at this time.”
A trial date had been set for Nov. 6.
The complaint filed initially by 36 states and the District of Colombia in northern California federal court echoed similar allegations that mobile game maker Epic Games made against Google that is scheduled to go to trial in November.
Apple prevailed in a separate suit Epic filed against it over the separate app store it runs exclusively for iPhones, with a federal appeals court upholding in April its sole control of app distribution.
Google still faces several major antitrust lawsuits filed by the Department of Justice and other government agencies across the US focused on alleged search-related and advertising market monopolistic behavior. Justice’s search-related case is set for trial on Sept. 12.
In November, Google settled with 40 states over the tracking of user location, paying $391 million.
The Utah-led suit was among actions taken in recent years to try to curtail the enormous power amassed by Google, Apple, Facebook and Amazon, which have built unprecedented digital empires by corralling consumers into services with minimal competitors.
Like the Epic lawsuit, the states’ lawsuit focused primarily on the control Google exerts on its Play app store so it can collect commissions of up to 30 percent on digital transactions within apps installed on smartphones running on the Android operating system. Those devices represent more than 80 percent of the worldwide smartphone market.
Although its app commissions are similar to Apple’s, Google has tried to distinguish itself by allowing consumers to download apps from other places than its Play store. Apple, by contrast, doesn’t allow iPhone users to install apps from any other outlet than its own store.
But the states’ lawsuit took issue with Google’s claim that its Android software is an open operating system that allows consumers more choices. It contended Google has set up anticompetitive barriers to ensure it distributes more than 90 percent of the apps on Android devices — a market share that the attorneys general argued represented an illegal monopoly.
Lawsuits the Mountain View, California, company is still fighting include a landmark case brought by the US Justice Department in 2020 focused on alleged abuses of Google’s dominant search engine and its digital ad network, which generates some $100 billion in annual revenue for its corporate parent, Alphabet Inc.


To infinity and beyond: Grendizer’s 50 years of inspiring Arabs

Updated 27 December 2025
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To infinity and beyond: Grendizer’s 50 years of inspiring Arabs

  • ⁠ ⁠50 years after its creation, the Grendizer anime series continues to capture Arab imagination
  • ⁠ ⁠⁠Arab News Japan speaks to creator Go Nagai, Middle Eastern fans and retells the story behind the UFO Robot tasked with protecting our planet

LONDON: Few cultural imports have crossed borders as unexpectedly, or as powerfully, as Grendizer, the Japanese giant robot that half a century ago became a childhood hero across the Arab world, nowhere more so than in Saudi Arabia.

Created in Japan in the mid-1970s by manga artist Go Nagai, Grendizer was part of the “mecha” tradition of giant robots. The genre was shaped by Japan’s experience during the Second World War, and explored themes of invasion, resistance and loss through the medium of science fiction.

But while the series enjoyed moderate success in Japan, its true legacy was established thousands of kilometers away in the Middle East.

By the early 1980s, “Grendizer” had spread across the Middle East, inspiring fandoms in Saudi Arabia, Kuwait, Iraq and beyond. (Supplied)

The anime “UFO Robot Grendizer” arrived on television in the region in 1979, dubbed into Arabic and initially broadcast in Lebanon during the Lebanese civil war. The story it told of the heroic Duke Fleed, a displaced prince whose planet had been destroyed by alien invaders, struck a chord with children growing up amid regional conflict and occupation by Israel.

Its themes of defending one’s homeland, standing up to aggression and protecting the innocent were painfully relevant in the region, transforming the series from mere entertainment into a kind of emotional refuge.

Much of the show’s impact came from its successful Arabization. The powerful Arabic dubbing and emotionally charged voice-acting, especially by Lebanese actor Jihad El-Atrash as Duke Fleed, lent the show a moral gravity unmatched by other cartoons of the era.

While the series enjoyed moderate success in Japan, its true legacy was established thousands of kilometers away in the Middle East. (Supplied)

The theme song for the series, performed by Sami Clark, became an anthem that the Lebanese singer continued to perform at concerts and festivals right up until his death in 2022.

By the early 1980s, “Grendizer” had spread across the Middle East, inspiring fandoms in Saudi Arabia, Kuwait, Iraq and beyond. For many, it was not only their first exposure to anime, it also delivered lessons on values such as justice and honor.

Grendizer was so influential in the region that it became the subject of scholarly research, which in addition to recognizing the ways in which the plight of the show’s characters resonated with the audience in the Middle East, also linked the show’s popularity to generational memories of displacement, particularly the Palestinian Nakba.

By the early 1980s, “Grendizer” had spread across the Middle East, inspiring fandoms in Saudi Arabia, Kuwait, Iraq and beyond. (Supplied)

Half a century later, “Grendizer” remains culturally alive and relevant in the region. In Saudi Arabia, which embraced the original version of the show wholeheartedly, Manga Productions is now introducing a new generation of fans to a modernized version of the character, through a video game, The Feast of The Wolves, which is available in Arabic and eight other languages on platforms including PlayStation, Xbox and Nintendo Switch, and a new Arabic-language anime series, “Grendizer U,” which was broadcast last year.

Fifty years after the debut of the show, “Grendizer” is back — although to a generation of fans of the original series, their shelves still full of merchandise and memorabilia, it never really went away.

 

Grendizer at 50
The anime that conquered Arab hearts and minds
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