Mummified mice and more in latest Egyptian tomb discovery

1 / 7
Two mummies, of a woman and child, are on display at the newly discovered burial site, the Tomb of Tutu, at al-Dayabat, Sohag, Egypt April 5, 2019. (REUTERS)
2 / 7
Mummified falcons and other bird species are found inside the newly discovered burial site, Tomb of Tutu, at al-Dayabat, Sohag, Egypt April 5, 2019. (REUTERS)
3 / 7
Secretary-General of the Supreme Council of Antiquities, Mostafa Waziri, explaining paintings on the walls of the newly discovered burial site, Tomb of Tutu, at al-Dayabat, Sohag, Egypt April 5, 2019. (REUTERS)
4 / 7
A mummified head of a falcon on display at the newly discovered burial site, the Tomb of Tutu, at al-Dayabat, Sohag, Egypt April 5, 2019. (REUTERS)
5 / 7
This picture taken on April 5, 2019 shows hieroglyphics and illustrations found on the side of a wall inside a newly-discovered tomb dating to the Ptolemaic era (323-30 BC) at the Diabat necropolis near the city of Akhmim in Egypt's southern Sohag province, about 500 kilometres south of the capital Cairo. (AFP)
6 / 7
Two mummies, of a woman and child, are on display at the newly discovered burial site, the Tomb of Tutu, at al-Dayabat, Sohag, Egypt April 5, 2019. (REUTERS)
7 / 7
Mummified falcons and other bird species are found inside the newly discovered burial site, Tomb of Tutu, at al-Dayabat, Sohag, Egypt April 5, 2019. (REUTERS)
Updated 06 April 2019
Follow

Mummified mice and more in latest Egyptian tomb discovery

  • Around 50 mummified animals, including mice and falcons, were also recovered from the tomb

SOHAG, Egypt: Archaeologists on Friday unveiled a well preserved and finely painted tomb thought to be from the early Ptolemaic period near the Egyptian town of Sohag.
The tomb was built for a man named Tutu and his wife, and is one of seven discovered in the area last October, when authorities found smugglers digging illegally for artefacts, officials said.
Its painted walls depict funeral processions and images of the owner working in the fields, as well as his family genealogy written in hieroglyphics.
Mostafa Waziri, secretary-general of Egypt’s Supreme Council of Antiquities, described the burial chamber as a “beautiful, colorful tomb.”
“The tomb is made up of a central lobby, and a burial room with two stone coffins. The lobby is divided in two,” he said.
“It shows images of the owner of the burial room, Tutu, giving and receiving gifts before different gods and goddesses.”
“We see the same thing for his wife, Ta-Shirit-Iziz, with the difference that (we see) verses from a book, the book of the afterlife,” he added.
Two mummies, a woman aged between 35-50 and a boy aged 12-14, were on display outside the shallow burial chamber, in a desert area near the Nile about 390 km (242 miles) south of Cairo.
Around 50 mummified animals, including mice and falcons, were also recovered from the tomb.
Ptolemaic rule spanned about three centuries until the Roman conquest in 30 B.C.
Egypt’s ancient sites are a draw for tourists and authorities hope new finds can help boost the sector, which has been recovering after foreigners were scared off by the North African country’s 2011 popular uprising and the turmoil and insecurity that followed.


Filipinos master disaster readiness, one roll of the dice at a time

Updated 29 December 2025
Follow

Filipinos master disaster readiness, one roll of the dice at a time

  • In a library in the Philippines, a dice rattles on the surface of a board before coming to a stop, putting one of its players straight into the path of a powerful typhoon

MANILA: In a library in the Philippines, a dice rattles on the surface of a board before coming to a stop, putting one of its players straight into the path of a powerful typhoon.
The teenagers huddled around the table leap into action, shouting instructions and acting out the correct strategies for just one of the potential catastrophes laid out in the board game called Master of Disaster.
With fewer than half of Filipinos estimated to have undertaken disaster drills or to own a first-aid kit, the game aims to boost lagging preparedness in a country ranked the most disaster-prone on earth for four years running.
“(It) features disasters we’ve been experiencing in real life for the past few months and years,” 17-year-old Ansherina Agasen told AFP, noting that flooding routinely upends life in her hometown of Valenzuela, north of Manila.
Sitting in the arc of intense seismic activity called the “Pacific Ring of Fire,” the Philippines endures daily earthquakes and is hit by an average of 20 typhoons each year.
In November, back-to-back typhoons drove flooding that killed nearly 300 people in the archipelago nation, while a 6.9-magnitude quake in late September toppled buildings and killed 79 people around the city of Cebu.
“We realized that a lot of loss of lives and destruction of property could have been avoided if people knew about basic concepts related to disaster preparedness,” Francis Macatulad, one of the game’s developers, told AFP of its inception.
The Asia Society for Social Improvement and Sustainable Transformation (ASSIST), where Macatulad heads business development, first dreamt up the game in 2013, after Super Typhoon Haiyan ravaged the central Philippines and left thousands dead.
Launched six years later, Master of Disaster has been updated this year to address more events exacerbated by human-driven climate change, such as landslides, drought and heatwaves.
More than 10,000 editions of the game, aimed at players as young as nine years old, have been distributed across the archipelago nation.
“The youth are very essential in creating this disaster resiliency mindset,” Macatulad said.
‘Keeps on getting worse’ 
While the Philippines has introduced disaster readiness training into its K-12 curriculum, Master of Disaster is providing a jolt of innovation, Bianca Canlas of the Department of Science and Technology (DOST) told AFP.
“It’s important that it’s tactile, something that can be touched and can be seen by the eyes of the youth so they can have engagement with each other,” she said of the game.
Players roll a dice to move their pawns across the board, with each landing spot corresponding to cards containing questions or instructions to act out disaster-specific responses.
When a player is unable to fulfil a task, another can “save” them and receive a “hero token” — tallied at the end to determine a winner.
At least 27,500 deaths and economic losses of $35 billion have been attributed to extreme weather events in the past two decades, according to the 2026 Climate Risk Index.
“It just keeps on getting worse,” Canlas said, noting the lives lost in recent months.
The government is now determining if it will throw its weight behind the distribution of the game, with the sessions in Valenzuela City serving as a pilot to assess whether players find it engaging and informative.
While conceding the evidence was so far anecdotal, ASSIST’s Macatulad said he believed the game was bringing a “significant” improvement in its players’ disaster preparedness knowledge.
“Disaster is not picky. It affects from north to south. So we would like to expand this further,” Macatulad said, adding that poor communities “most vulnerable to the effects of climate change” were the priority.
“Disasters can happen to anyone,” Agasen, the teen, told AFP as the game broke up.
“As a young person, I can share the knowledge I’ve gained... with my classmates at school, with people at home, and those I’ll meet in the future.”