BBC satellite analysis shows Israel razed entire Gaza neighborhoods since ceasefire began

The analysis focused on areas under Israeli control behind the so-called “Yellow Line”. (File/Planet Labs PBC)
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Updated 12 November 2025
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BBC satellite analysis shows Israel razed entire Gaza neighborhoods since ceasefire began

  • Israel destroys over 1,500 buildings, says BBC Verify
  • Tel Aviv regime denies it has been violating ceasefire

LONDON: Israel has destroyed more than 1,500 buildings in Gaza since a ceasefire agreement with Hamas took effect on Oct. 10, according to an investigation by BBC Verify that analyzed recent satellite imagery.

The analysis, released on Wednesday, focused on areas under Israeli control behind the so-called “Yellow Line,” a boundary established in terms of the ceasefire.

Visual evidence showed entire neighborhoods were flattened within weeks, including homes that appeared undamaged before demolition began.

Images from Khan Younis and Rafah showed orchards, gardens, and residential structures erased.

The BBC said it “used a change detection algorithm to analyse radar images taken before and after the ceasefire to highlight changes, which might indicate destruction, then manually counted visibly destroyed buildings.”

It also noted the actual number could be much higher, as satellite imagery was unavailable for some areas.

The demolitions, which BBC Verify said appear to have been deliberate and widespread, have raised questions among legal and regional experts over whether Israel is violating the terms of the US-brokered ceasefire, a deal supported by Egypt, Qatar, and Turkiye.

The agreement explicitly called for a suspension of “all military operations, including aerial and artillery bombardment.”

However, Israel maintains its actions are in line with the deal. The Israel Defense Forces stated that it is dismantling “terror infrastructure, including tunnels,” as required by the agreement.

Israel’s Defense Minister Israel Katz has said demilitarizing Gaza is a central goal, and pointed to language in the peace plan that allows for the destruction of militant infrastructure.

Former Israeli officials argued that operations behind the Yellow Line do not violate the ceasefire, since those zones remain under the control of the Israeli army. Verified footage of demolitions has been geolocated to those areas.


Saudi gaming industry has promising future, says Qiddiya executive

Updated 04 February 2026
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Saudi gaming industry has promising future, says Qiddiya executive

  • Mike Milanov said that the industry had surpassed the combined industries of film, television, music and sports worldwide
  • Milanov added that Saudi Arabia had talented teams with strong skills in esports and game development

RIYADH: Saudi Arabia is uniquely positioned for a highly promising future in the gaming sector, which is valued at $323 billion globally, according to the head of gaming at Saudi entertainment megaproject Qiddiya.

Mike Milanov, the company’s head of gaming and esports, spoke during the session “The Global Era of Gaming: How It Became the New Frontier for Media and Entertainment” at the Saudi Media Forum 2026 in Riyadh.

The industry, he said, had surpassed the combined industries of film, television, music and sports worldwide and was growing globally at an annual rate of 3 percent to 9 percent, expected to reach about $623 billion by 2035

He added that future generations held different perspectives and levels of engagement, as gaming represented a form of digital advancement and a powerful tool for connection.

Milanov also highlighted how Saudi Arabia had talented teams with strong skills in esports and game development, along with significant creative and innovative energy that supported building relationships both locally and globally.

He further noted that Qiddiya City spanned nearly 330 sq. km, and that more than 86 percent of Saudis identified themselves as gamers, reinforcing the Kingdom’s position as one of the world’s largest gaming and esports markets.

Karen Starr, vice president of marketing, branding and creative at Activision Publishing, also spoke during the panel and emphasized the major role gaming played across social media platforms.

She described this influence as positive for brand building, especially given the young audiences that followed gaming brands.

Starr added that the sustainability of major gaming brands depended on continuous engagement, community-building, and adapting content locally to maintain cultural relevance.

She explained that gaming had evolved into an ongoing media experience based on constant interaction and long-term audience connection.

She also said that gaming today had become a global media force that had surpassed traditional channels, shaping culture, content and audience engagement over time.

Meanwhile, Shelley Williams, executive vice president of sales at F1 Arcade Simulation, spoke about how gaming experiences were built on a sense of belonging and participation, which helped to create stronger infrastructure and extended media experiences.

She said that shared audience experiences opened the door to new ecosystems and further game development, supporting long-term content sustainability.