PIF-owned Savvy Games expands Saudi Arabia’s gaming footprint

The Esports World Cup in Riyadh brought together 2,000 players from 200 clubs com- peting for a $70 million prize pool across 24 titles. (SPA)
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Updated 27 August 2025
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PIF-owned Savvy Games expands Saudi Arabia’s gaming footprint

  • Centerpiece was the Esports World Cup which brought together 2,000 players from 200 clubs competing for a $70 million prize pool across 24 titles

RIYADH: Savvy Games Group has underlined its commitment to Saudi Arabia’s gaming and esports ecosystem, noting strong growth in its 2024 annual report.

The Riyadh-based company, fully owned by the Public Investment Fund, said it had made major strides across three pillars — game development and publishing, esports, and ecosystem building in the Kingdom.




The Esports World Cup in Riyadh brought together 2,000 players from 200 clubs com- peting for a $70 million prize pool across 24 titles. (SPA)

The centerpiece was the Esports World Cup, held in Riyadh, which brought together 2,000 players from 200 clubs competing for a $70 million prize pool across 24 titles.

Under its “ecosystem building” pillar the company launched the Savvy Academy, which focuses on games and esports education, as well as seven new partnerships to build the domestic sector.

FASTFACT

Savvy Academy is introducing training programs to support the domestic games and esports ecosystem.

Through partnerships with Princess Nourah University and King Abdulaziz University, and international companies including AWS, Unity and Feed Me Light, the academy is introducing training programs to support the domestic games and esports ecosystem.




Brian Ward, Savvy Games Group CEO

“We are working with the Ministry of Education on programs to roll out across 32,000 primary and secondary schools in the Kingdom, to give young people (the chance) to work with game development tools,” Brian Ward, group CEO of Savvy Games Group, told Arab News.  

Their “Next-Gen” program gives Saudi students hands-on experience in game development.




The Esports World Cup in Riyadh brought together 2,000 players from 200 clubs com- peting for a $70 million prize pool across 24 titles. (SPA)

“It was so successful in terms of their enthusiasm, their immediate adoption to the technologies in terms of game design, concepting, taking the concept to ideation,” Ward said. “We think kids would love this. (They) were so amazing.” 

While strengthening the Kingdom’s domestic sector, Savvy also expanded its global publishing operations. The company acquired Scopely in 2023 for $4.9 billion, and since then the publisher has tripled in size.

We are working with the Ministry of Education on programs to roll out across 32,000 primary and secondary schools in the Kingdom, to give young people (the chance) to work with game development tools.

Brian Ward, Savvy Games Group CEO

“Scopely is now the second largest mobile games publisher in the world,” said Ward.  

In March this year, Scopely signed a $3.5 billion deal to acquire the video game division of Niantic Labs, including Pokemon Go.

Scopely’s “Monopoly Go” became the fastest game to reach $5 billion in revenue, and the company was named one of TIME’S 100 Most Influential Companies for a second consecutive year. 




Walter Driver, Co-founder and co-CEO of Scopely. (Supplied)

At a media roundtable in Riyadh on Monday, Scopely co-founder and co-CEO Walter Driver said: “We saw over 5 billion hours of play time last year and perhaps the most unique aspect of this experience was 50 percent of our players were active on any given day playing seven days a week.  

“Since we have started Scopely, we have had over 1 billion people download our products,” he added.

With SR142 billion ($38 billion) allocated by PIF to accelerate gaming sector growth, Savvy said it would continue investing globally while anchoring development in Saudi Arabia.

Its strategy is aligned with the National Gaming and Esports Strategy to position the Kingdom as a global leader in the industry by 2030.


Absher Hackathon finalists highlight scale of Saudi tech talent

Updated 14 December 2025
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Absher Hackathon finalists highlight scale of Saudi tech talent

  • World’s largest hackathon underscores growing national enthusiasm for tech innovation

RIYADH: Saudi Arabia’s push to position itself as a global hub for digital innovation was on display this weekend as the Absher Tuwaiq Hackathon 2025 — billed as the world’s largest hackathon — concluded with the announcement of finalist teams competing for prizes totaling SR1 million ($266,000). 

The three-day hackathon, organized by the Ministry of Interior in partnership with Tuwaiq Academy, brought together innovators from across the Kingdom to develop digital solutions aligned with the ministry’s digital transformation goals. 

The finalist teams recognized for their projects were: Shadow, Wusool, Watheeq , Tanabbah, HRS, Ikhlaa, Amal, Mustabiq, Al‑Dahna, Inspire, Saqour Al‑Watan, Thaqib, Sawt Al‑Mustaqbal, Manee, and YS Advance International. 

The finalists were announced at the end of the three-day Absher Tuwaiq Hackathon organized by the Ministry of Interior in partnership with Tuwaiq Academy. (AN photo/Supplied)

In addition to cash prizes, the competition offered SR450,000 in support from the National Technology Development Program, along with incubation opportunities at Invi Lab to help teams turn prototypes into market-ready products.   

Tariq Al‑Hamid, official spokesperson for the Absher Conference, told Arab News that the hackathon has generated strong momentum nationwide.  

This year’s event included more than 4,000 participants from all regions of the Kingdom — “a reflection of the growing national enthusiasm for digital innovation,” he said. 

HIGHLIGHT

The Absher Tuwaiq Hackathon brought together innovators from across the Kingdom to develop digital solutions aligned with the ministry’s digital transformation goals. 

According to Al‑Hamid, the 2025 event was structured around four specialized tracks: digital identity and security applications; artificial intelligence for predictive and proactive security; Internet of Things applications supporting field operations; and innovations to enhance or expand services on the Absher Platform. 

Tariq Al-Hamid (center) said that the hackathon’s impact extends beyond prize money. (Supplied)

He added that this focused approach allowed participants “to present high‑quality ideas and advanced prototypes at levels comparable to international competitions.” 

Participants also took part in more than 80 training programs delivered by global partners including Google Cloud, Meta, NVIDIA, and Huawei, an experience Al-Hamid said significantly strengthened both the competition and participants’ skills. 

Al-Hamid said that the hackathon’s impact extends beyond prize money. “More important than the cash reward is the opportunity to turn creative ideas into real products that make an impact on citizens, residents, and visitors.” 

Standout participants often attract the attention of leading national technology companies seeking new talent, he added. 

Participation was open to individuals and teams from across Saudi Arabia, from high school students to industry professionals, highlighting the inclusivity of the event and the breadth of the Kingdom’s innovation ecosystem.  

The hackathon forms part of the wider Absher Tuwaiq initiative, a core pillar of the upcoming Absher Conference 2025, which will empower more than 100,000 participants across seven technical tracks in 16 cities, in partnership with 20 local and international organizations. 

The conference, organized by the Ministry of Interior and Tuwaiq Academy, sponsored by Elm Company and held in strategic partnership with the Saudi Data and Artificial Intelligence Authority, will take place in Riyadh from Dec. 17 -19. 

The event will showcase national digital innovations and reinforce Saudi Arabia’s role in global technology.