‘No advantage’ in playing Champions Trophy matches in Dubai, says Indian coach

Rohit Sharma’s team face New Zealand in the title clash on Sunday at the Dubai International Stadium, where India have been unbeaten in four matches. (Reuters)
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Updated 08 March 2025
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‘No advantage’ in playing Champions Trophy matches in Dubai, says Indian coach

  • Rohit Sharma’s team to face New Zealand in the title clash today

DUBAI: India playing all their Champions Trophy matches in Dubai was a pre-tournament decision and the talk of unfair advantage is baseless, the team’s batting coach has said.

Rohit Sharma’s team face New Zealand in the title clash on Sunday at the Dubai International Stadium, where India have been unbeaten in four matches.

India refused to tour hosts Pakistan in the eight-nation tournament due to political tensions and were given Dubai as their venue in the United Arab Emirates.

“The draw that happened, it happened before,” batting coach Sitanshu Kotak told reporters. “After India winning four matches, if people feel that there is an advantage, then I don’t know what to say about it.”

The tournament’s tangled schedule, with teams flying in and out of the UAE from Pakistan while India have stayed put, has been hugely controversial.

South Africa batsman David Miller said “it was not an ideal situation” for his team to fly in to Dubai to wait on India’s semifinal opponent and then fly back to Lahore in less than 24 hours.

Even nominal hosts Pakistan had to jump on a jet and fly to Dubai to play India, rather than face them on home soil.

The pitches have been vastly different in the two countries. Pakistan tracks produced big totals, in contrast to the slow and turning decks of the Dubai stadium.

“End of the day, I think in a game, you have to play good cricket every day when you turn up,” the 52-year-old Kotak said. “So the only thing they (critics) may say is that we play here. But that is how the draw is.”

“So nothing else can happen in that. It is not that after coming here, they changed something and we got an advantage,” he added.

India have been the team to beat after they topped Group A, which had New Zealand, Pakistan and Bangladesh.

They then beat Australia in the first semifinal.

New Zealand, led by Mitchell Santner, lost the last group game to India by 44 runs before they beat South Africa in the second semifinal in Lahore.

Kotak said the previous result between the two teams will have no bearing on their mindset going into the final.

“That depends how the New Zealand team thinks, but I think we should not think that,” said Kotak. “We should just try and turn up and play a good game of cricket because there is no use thinking about the last match.”

New Zealand head coach Gary Stead said they are not too worried about India’s advantage.

“I mean, look, the decision around that’s out of our hands,” said Stead.

“So, it’s not something we worry about too much. India have got to play all their games here in Dubai. But as you said, we have had a game here and we’ll learn very quickly from that experience there as well.”

“And if we’re good enough to beat India on Sunday, then I’m sure we’ll be very, very happy,” he added.


National team representation framework introduced for Esports Nations Cup 2026

Updated 16 sec ago
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National team representation framework introduced for Esports Nations Cup 2026

  • Within their respective countries, partners will have the responsibility of building, representing their national esports teams on global stage
  • Esports World Cup Foundation to establish ENC Development Fund to support long-term growth of nation-based ecosystems

RIYADH: The Esports World Cup Foundation has introduced the national team representation framework for the Esports Nations Cup 2026 — the global nation-based esports competition set to debut in Riyadh, Saudi Arabia, in November — by opening the application process for official National Team Partners.

The Esports Nations Cup introduces national team representation to the global esports calendar in a structured, recurring format. It complements the club-based Esports World Cup by enabling players to compete under their national flag and offering fans an opportunity to connect with elite esports through national identity.

National Team Partners will serve as the official national counterparts for the ENC 2026, within their respective countries and territories, with the responsibility of building and representing their national esports teams on the global stage. In partnership with the EWCF, they will coordinate team representation for the ENC, oversee and support national team coaches per game title, and coordinate with game partners and clubs within the ENC framework. 

Beyond competition, National Team Partners will shape their national team identity through marketing, communications, and community engagement, and collaborate with creators, media, and public institutions to mobilize their local communities to build national fandom for their teams.

While National Team Partners are responsible for the organization and representation of national teams, the competitive integrity and player eligibility remain governed by ENC rules and game partner-aligned processes.

Each selected national team partner will nominate a national team manager who will serve as the public lead and primary representative of the national team. They will act as the primary contact between the EWCF and the local ecosystem team, supporting coordination, representation and activation at the country and territory level, and are formally confirmed by the EWCF. 

To support the long-term growth of nation-based esports, the EWCF will establish the ENC Development Fund, committing at least $20 million annually, beginning with ENC 2026. The fund will support national team programs by covering travel and logistics for participation in the Esports Nations Cup, and by enabling promotional and fan-facing activities that build relevance, awareness, and engagement around national teams beyond the main competition, supported by the commercial, marketing, and operational capabilities required to deliver these activities consistently over time.

This includes support for training camps and boot camps with structured fan access, exhibition matches and showcase events, official watch parties, national team tours, and appearances at major gaming and sports events.

Further details on scope, eligibility, and implementation will be shared with selected National Team Partners as part of the onboarding process.

Ralf Reichert, CEO of the Esports World Cup Foundation, said: “The purpose of the Esports World Cup Foundation is to elevate esports and make it sustainable.

“The Esports Nations Cup is a natural next step in that journey. By opening this application process, we are inviting trusted National Team Partners to help define the framework for how countries and territories are represented in esports, with clear roles, aligned governance, and a system that works for players, game partners, and fans alike.”

Eligible applicants include esports organizations, clubs, agencies, nongovernmental organizations, national esports and sport federations and associations, recognized government-mandated entities, content creators, and experienced esports professionals with strong national ecosystem ties.

Applications are now open at esportsnationscup.com and will close on Jan. 31. Submissions will be reviewed through a multi-stage evaluation process, assessing governance standards, ecosystem standing, operational capability, community reach, and alignment with game partners’ requirements.

The first cohort of approved National Team Partners will be announced in early 2026.

The ENC will be held in Riyadh in November before moving to a rotating city model every two years.