3 new champions crowned on Esports World Cup’s ‘Super Sunday’

Atlanta FaZe celebrate winning Call of Duty Modern Warfare at the Esports World Cup in Riyadh. (Supplied)
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Updated 19 August 2024
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3 new champions crowned on Esports World Cup’s ‘Super Sunday’

  • Atlanta FaZe win ‘Call of Duty: Modern Warfare III,’ Jafonso claims ‘EA Sports FC 24’ and Clem triumphs in ‘StarCraft II’ at Boulevard Riyadh City

RIYADH: The Esports World Cup’s “Super Sunday” of grand finals yesterday, on the penultimate weekend in Riyadh, had Jafonso claiming “EA Sports FC 24” gold, Atlanta FaZe blasting their way to “Call of Duty: Modern Warfare III” success, and Clem earning “StarCraft II” glory.

The Esports World Cup kicked off on July 3 and has hosted 22 tournaments across 21 titles.

Jafonso, whose real name is Joao Vasconcelos, said: “This is a dream come true. I was feeling really confident heading into the latter stages of this tournament and I’ve always believed that I could be a world champion.

“To achieve this goal here at the first-ever Esports World Cup is unbelievable — it’s the culmination of years of hard work.”

Jafonso was representing Luna Galaxy in the “EA Sports FC 24” competition — the Portuguese esports organization owned by Liverpool and Portugal forward Diogo Joto.

In the aftermath of his victory, Jafonso revealed that he spoke with the football icon: “Diogo video-called to say ‘well done’ and congratulate me — I want to say a very special ‘thank you’ to Diogo for the opportunity to represent this team.

“He’s been very supportive ever since I joined Luna Galaxy, for which I’m very grateful. Hopefully we can achieve more great things moving forward.”

The Esports World Cup has the largest tournament prize pool in history, with $60 million on offer.

Luna Galaxy’s win earned them $300,000 from the tournament’s $1 million prize pool, while Atlanta FaZe took $600,000 from the $1.8 million pot. Atlanta FaZe defeated 100 Thieves 4-2 in the “Call of Duty: Modern Warfare III” final.

Drazah, whose real name is Zack Jordan, said: “What makes FaZe so special is our talent. We have the best person in each role in the world. We have real talent.

“We just get out there, talk to each other and we have trust in each other. It really shows that we can trust each other in the biggest moments. That’s why we won. It’s really just using our talents and playing together and showing why we’re the best.”

Cellium, whose real name is McArthur Jovel, said: “This tournament has been amazing. I feel just like being here at this tournament and seeing how amazing it is, that’s never something I thought I’d be able to do in gaming.”

In the “StarCraft II” final, Team Liquid player Clem whitewashed Serral from BASILISK 5-0 in the best-of-nine clash in what the French champion declared was “definitely the best moment” of his career.

Clem, who earned $400,000 from the tournament’s $1 million prize pool, said: “It still feels like a dream to me. For ‘StarCraft II,’ it’s the world championship.

“If you win this, people call you a world champion. It’s the biggest tournament of the year, the most important one. That felt very special for me because it is the one everyone is looking forward to and trying to qualify for and win.”

Week-eight competition in the Esports World Cup begins on Wednesday at Boulevard Riyadh City with “TEKKEN 8” and “PUBG Battlegrounds” action. The “ESL” and “Rocket League” contests begin on Thursday.

The “PUBG Battlegrounds” final is on Saturday, with the other three tournaments’ grand finals on Sunday.


National team representation framework introduced for Esports Nations Cup 2026

Updated 09 January 2026
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National team representation framework introduced for Esports Nations Cup 2026

  • Within their respective countries, partners will have the responsibility of building, representing their national esports teams on global stage
  • Esports World Cup Foundation to establish ENC Development Fund to support long-term growth of nation-based ecosystems

RIYADH: The Esports World Cup Foundation has introduced the national team representation framework for the Esports Nations Cup 2026 — the global nation-based esports competition set to debut in Riyadh, Saudi Arabia, in November — by opening the application process for official National Team Partners.

The Esports Nations Cup introduces national team representation to the global esports calendar in a structured, recurring format. It complements the club-based Esports World Cup by enabling players to compete under their national flag and offering fans an opportunity to connect with elite esports through national identity.

National Team Partners will serve as the official national counterparts for the ENC 2026, within their respective countries and territories, with the responsibility of building and representing their national esports teams on the global stage. In partnership with the EWCF, they will coordinate team representation for the ENC, oversee and support national team coaches per game title, and coordinate with game partners and clubs within the ENC framework. 

Beyond competition, National Team Partners will shape their national team identity through marketing, communications, and community engagement, and collaborate with creators, media, and public institutions to mobilize their local communities to build national fandom for their teams.

While National Team Partners are responsible for the organization and representation of national teams, the competitive integrity and player eligibility remain governed by ENC rules and game partner-aligned processes.

Each selected national team partner will nominate a national team manager who will serve as the public lead and primary representative of the national team. They will act as the primary contact between the EWCF and the local ecosystem team, supporting coordination, representation and activation at the country and territory level, and are formally confirmed by the EWCF. 

To support the long-term growth of nation-based esports, the EWCF will establish the ENC Development Fund, committing at least $20 million annually, beginning with ENC 2026. The fund will support national team programs by covering travel and logistics for participation in the Esports Nations Cup, and by enabling promotional and fan-facing activities that build relevance, awareness, and engagement around national teams beyond the main competition, supported by the commercial, marketing, and operational capabilities required to deliver these activities consistently over time.

This includes support for training camps and boot camps with structured fan access, exhibition matches and showcase events, official watch parties, national team tours, and appearances at major gaming and sports events.

Further details on scope, eligibility, and implementation will be shared with selected National Team Partners as part of the onboarding process.

Ralf Reichert, CEO of the Esports World Cup Foundation, said: “The purpose of the Esports World Cup Foundation is to elevate esports and make it sustainable.

“The Esports Nations Cup is a natural next step in that journey. By opening this application process, we are inviting trusted National Team Partners to help define the framework for how countries and territories are represented in esports, with clear roles, aligned governance, and a system that works for players, game partners, and fans alike.”

Eligible applicants include esports organizations, clubs, agencies, nongovernmental organizations, national esports and sport federations and associations, recognized government-mandated entities, content creators, and experienced esports professionals with strong national ecosystem ties.

Applications are now open at esportsnationscup.com and will close on Jan. 31. Submissions will be reviewed through a multi-stage evaluation process, assessing governance standards, ecosystem standing, operational capability, community reach, and alignment with game partners’ requirements.

The first cohort of approved National Team Partners will be announced in early 2026.

The ENC will be held in Riyadh in November before moving to a rotating city model every two years.