‘I don’t have a lot of time’: Gaza journalist goes missing after alarming last message

Shouman has used social media as a platform to provide daily updates on the conflict, reaching millions of English-speaking individuals. (X/File)
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Updated 30 January 2024
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‘I don’t have a lot of time’: Gaza journalist goes missing after alarming last message

  • Unverified reports suggest Mansour Shouman was taken into custody by Israeli army

LONDON: Canadian-Palestinian journalist Mansour Shouman is believed to have gone missing more than a week after his last message, in which he expressed a sense of urgency, saying he did not “have a lot of time.”

Unverified reports from local aid workers, whom Shouman was assisting, suggest that he has been taken into custody by the Israel Defence Forces.

“They said they saw him leave the Nasser Hospital to go to Rafah and that he was apprehended on his way by the IDF,” said Shadi Sakr, a member of the volunteer team in Canada that helps Shouman post videos online.

Another member of the Canadian team informed The Canadian Press that three eyewitnesses claimed to have seen Shouman being taken by the Israeli army as he departed from Khan Younis to go to Rafah.

Sakr mentioned that the last communication from Shouman was on Jan. 21 at 3:02 p.m. ET, when he sent a video from the southern Gaza city of Khan Younis.

“Please get this back to me quickly. I don’t have a lot of time,” Shouman reportedly said.

The Israeli army has yet to issue a comment on the matter.

Canadian officials have acknowledged the situation, stating that they are aware of a man from Calgary missing in Gaza and are “continuing to monitor the situation closely.”

Shouman, who obtained Canadian citizenship in 2006, relocated to Palestine with his family from Calgary in 2022.

Despite his family’s relocation to the UAE in November, Shouman chose to remain in Gaza to assist in reporting on the situation.

In the months that followed, he used social media as a platform to provide daily updates on the conflict, reaching millions of English-speaking individuals.

Mai Hussein, Shouman’s mother, made a heartfelt appeal to the authorities on her son’s page on X, expressing her anguish.

“My heart is burning. I want to hear news about him,” she pleaded.

Shouman’s disappearance has triggered outrage and deep concern across social media platforms and throughout the streets of Canada.

An online petition calling for his immediate release has garnered over 120,000 signatures, while protests advocating for his freedom took place in both Ottawa and Calgary over the weekend.


Saudi gaming industry has promising future, says Qiddiya executive

Updated 04 February 2026
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Saudi gaming industry has promising future, says Qiddiya executive

  • Mike Milanov said that the industry had surpassed the combined industries of film, television, music and sports worldwide
  • Milanov added that Saudi Arabia had talented teams with strong skills in esports and game development

RIYADH: Saudi Arabia is uniquely positioned for a highly promising future in the gaming sector, which is valued at $323 billion globally, according to the head of gaming at Saudi entertainment megaproject Qiddiya.

Mike Milanov, the company’s head of gaming and esports, spoke during the session “The Global Era of Gaming: How It Became the New Frontier for Media and Entertainment” at the Saudi Media Forum 2026 in Riyadh.

The industry, he said, had surpassed the combined industries of film, television, music and sports worldwide and was growing globally at an annual rate of 3 percent to 9 percent, expected to reach about $623 billion by 2035

He added that future generations held different perspectives and levels of engagement, as gaming represented a form of digital advancement and a powerful tool for connection.

Milanov also highlighted how Saudi Arabia had talented teams with strong skills in esports and game development, along with significant creative and innovative energy that supported building relationships both locally and globally.

He further noted that Qiddiya City spanned nearly 330 sq. km, and that more than 86 percent of Saudis identified themselves as gamers, reinforcing the Kingdom’s position as one of the world’s largest gaming and esports markets.

Karen Starr, vice president of marketing, branding and creative at Activision Publishing, also spoke during the panel and emphasized the major role gaming played across social media platforms.

She described this influence as positive for brand building, especially given the young audiences that followed gaming brands.

Starr added that the sustainability of major gaming brands depended on continuous engagement, community-building, and adapting content locally to maintain cultural relevance.

She explained that gaming had evolved into an ongoing media experience based on constant interaction and long-term audience connection.

She also said that gaming today had become a global media force that had surpassed traditional channels, shaping culture, content and audience engagement over time.

Meanwhile, Shelley Williams, executive vice president of sales at F1 Arcade Simulation, spoke about how gaming experiences were built on a sense of belonging and participation, which helped to create stronger infrastructure and extended media experiences.

She said that shared audience experiences opened the door to new ecosystems and further game development, supporting long-term content sustainability.