WASHINGTON: Facebook on Saturday defended itself against US President Joe Biden’s assertion that the social media platform is “killing people” by allowing misinformation about coronavirus vaccines to proliferate, saying the facts tell a different story.
“The data shows that 85 percent of Facebook users in the US have been or want to be vaccinated against COVID-19,” Facebook said in a corporate blog post by Guy Rosen, a company vice president. “President Biden’s goal was for 70 percent of Americans to be vaccinated by July 4. Facebook is not the reason this goal was missed.”
COVID-19 misinformation has spread during the pandemic on social media sites including Facebook, Twitter and Alphabet Inc-owned YouTube. Researchers and lawmakers have long accused Facebook of failing to police harmful content on its platforms.
“They’re killing people. ... Look, the only pandemic we have is among the unvaccinated. And they’re killing people,” Biden told reporters at the White House on Friday when asked about misinformation and what his message was to social media platforms such as Facebook.
The company has introduced rules against making specific false claims about COVID-19 and vaccines for it, and says it provides people with reliable information on these topics.
The Delta variant of the coronavirus is now the dominant strain worldwide, accompanied by a surge of deaths around the United States almost entirely among unvaccinated people, US officials said on Friday.
American cases of COVID-19 are up 70 percent over the previous week and deaths are up 26 percent, with outbreaks occurring in parts of the country with low vaccination rates.
Facebook says it should not be blamed for US failing to meet vaccine goals
https://arab.news/y9uvz
Facebook says it should not be blamed for US failing to meet vaccine goals
- Facebook says the platform should not be blamed for the the failure of the US to meet its vaccination goals
- COVID-19 misinformation spread widely during the pandemic on social media sites including Facebook, Twitter and YouTube
To infinity and beyond: Grendizer’s 50 years of inspiring Arabs
- 50 years after its creation, the Grendizer anime series continues to capture Arab imagination
- Arab News Japan speaks to creator Go Nagai, Middle Eastern fans and retells the story behind the UFO Robot tasked with protecting our planet
LONDON: Few cultural imports have crossed borders as unexpectedly, or as powerfully, as Grendizer, the Japanese giant robot that half a century ago became a childhood hero across the Arab world, nowhere more so than in Saudi Arabia.
Created in Japan in the mid-1970s by manga artist Go Nagai, Grendizer was part of the “mecha” tradition of giant robots. The genre was shaped by Japan’s experience during the Second World War, and explored themes of invasion, resistance and loss through the medium of science fiction.
But while the series enjoyed moderate success in Japan, its true legacy was established thousands of kilometers away in the Middle East.
The anime “UFO Robot Grendizer” arrived on television in the region in 1979, dubbed into Arabic and initially broadcast in Lebanon during the Lebanese civil war. The story it told of the heroic Duke Fleed, a displaced prince whose planet had been destroyed by alien invaders, struck a chord with children growing up amid regional conflict and occupation by Israel.
Its themes of defending one’s homeland, standing up to aggression and protecting the innocent were painfully relevant in the region, transforming the series from mere entertainment into a kind of emotional refuge.
Much of the show’s impact came from its successful Arabization. The powerful Arabic dubbing and emotionally charged voice-acting, especially by Lebanese actor Jihad El-Atrash as Duke Fleed, lent the show a moral gravity unmatched by other cartoons of the era.
The theme song for the series, performed by Sami Clark, became an anthem that the Lebanese singer continued to perform at concerts and festivals right up until his death in 2022.
By the early 1980s, “Grendizer” had spread across the Middle East, inspiring fandoms in Saudi Arabia, Kuwait, Iraq and beyond. For many, it was not only their first exposure to anime, it also delivered lessons on values such as justice and honor.
Grendizer was so influential in the region that it became the subject of scholarly research, which in addition to recognizing the ways in which the plight of the show’s characters resonated with the audience in the Middle East, also linked the show’s popularity to generational memories of displacement, particularly the Palestinian Nakba.
Half a century later, “Grendizer” remains culturally alive and relevant in the region. In Saudi Arabia, which embraced the original version of the show wholeheartedly, Manga Productions is now introducing a new generation of fans to a modernized version of the character, through a video game, The Feast of The Wolves, which is available in Arabic and eight other languages on platforms including PlayStation, Xbox and Nintendo Switch, and a new Arabic-language anime series, “Grendizer U,” which was broadcast last year.
Fifty years after the debut of the show, “Grendizer” is back — although to a generation of fans of the original series, their shelves still full of merchandise and memorabilia, it never really went away.











