Vardy lifts Leicester into third, Palace punish 10-man West Brom

Leicester’s Jamie Vardy, right, scores his side’s second goal during the English Premier League match against Sheffield United on Sunday. (AP)
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Updated 07 December 2020
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Vardy lifts Leicester into third, Palace punish 10-man West Brom

  • Late winner was just reward for Leicester’s domination of the game, hitting the woodwork twice

LONDON: Jamie Vardy struck in the final minute to move Leicester up to third in the Premier League with a 2-1 win at Sheffield United on Sunday.

The Foxes moved above both Tottenham and Liverpool in the table after ending a four-game winless run at an empty Bramall Lane, to push the Blades ever closer to a return to the Championship.

Clubs in tier-three areas of coronavirus restrictions in England still have to play behind closed doors, while tier-two zones such as London and Liverpool can have crowds of up to 2,000.

Sheffield United still have just one point from 11 games and were punished for a lack of ruthlessness as John Egan let Vardy run through rather than bringing down the striker outside the box and taking a red card, before the former England international kept his cool to beat Aaron Ramsdale.

The late winner was just reward for Leicester’s domination of the game as they hit the woodwork twice in the first half through Vardy and James Maddison.

Instead it was Ayoze Perez who put Brendan Rodgers’s men in front when he pounced on Marc Albrighton’s deflected shot.

However, Chris Wilder’s men hit back immediately for only their fifth league goal of the season when Oli McBurnie showed good strength to head home from a corner.

The hosts then held out more comfortably in the second period until they gifted away possession inside their own half and Maddison picked out a perfect pass to release Vardy for the winner.

Earlier, Wilfried Zaha and Christian Benteke both scored twice as Crystal Palace made West Brom pay for Matheus Pereira’s first-half red card in a 5-1 rout at the Hawthorns.

The Eagles had struggled for goals in recent weeks, but with Zaha restored after missing defeats to Burnley and Newcastle due to coronavirus, Palace were a team transformed as they moved to 11th and within three points of the top four.

At the other end of the table, the margin of defeat sees West Brom sink behind Burnley to second bottom.

Zaha made an instant impact as Palace took the lead after eight minutes when his low cross was turned into his own net by Darnell Furlong.

Furlong made amends on the half hour mark when his cross was swept home by Conor Gallagher.

But just four minutes later the game swung decisively in the visitors’ favor when Pereira was sent off after kicking out at Patrick van Aanholt.

Zaha restored Palace’s lead 10 minutes into the second half when he brilliantly curled in from 16 yards.

Four minutes later, Benteke marked his return to the starting lineup with a first goal since July by stooping to head home Van Aanholt’s cross.

Zaha made it 4-1 after 68 minutes when he stabbed in following Eberechi Eze’s strong run into the box and Benteke rounded off the scoring in style by turning his marker and powering home a left-footed drive from just inside the penalty area eight minutes from time.


National team representation framework introduced for Esports Nations Cup 2026

Updated 16 sec ago
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National team representation framework introduced for Esports Nations Cup 2026

  • Within their respective countries, partners will have the responsibility of building, representing their national esports teams on global stage
  • Esports World Cup Foundation to establish ENC Development Fund to support long-term growth of nation-based ecosystems

RIYADH: The Esports World Cup Foundation has introduced the national team representation framework for the Esports Nations Cup 2026 — the global nation-based esports competition set to debut in Riyadh, Saudi Arabia, in November — by opening the application process for official National Team Partners.

The Esports Nations Cup introduces national team representation to the global esports calendar in a structured, recurring format. It complements the club-based Esports World Cup by enabling players to compete under their national flag and offering fans an opportunity to connect with elite esports through national identity.

National Team Partners will serve as the official national counterparts for the ENC 2026, within their respective countries and territories, with the responsibility of building and representing their national esports teams on the global stage. In partnership with the EWCF, they will coordinate team representation for the ENC, oversee and support national team coaches per game title, and coordinate with game partners and clubs within the ENC framework. 

Beyond competition, National Team Partners will shape their national team identity through marketing, communications, and community engagement, and collaborate with creators, media, and public institutions to mobilize their local communities to build national fandom for their teams.

While National Team Partners are responsible for the organization and representation of national teams, the competitive integrity and player eligibility remain governed by ENC rules and game partner-aligned processes.

Each selected national team partner will nominate a national team manager who will serve as the public lead and primary representative of the national team. They will act as the primary contact between the EWCF and the local ecosystem team, supporting coordination, representation and activation at the country and territory level, and are formally confirmed by the EWCF. 

To support the long-term growth of nation-based esports, the EWCF will establish the ENC Development Fund, committing at least $20 million annually, beginning with ENC 2026. The fund will support national team programs by covering travel and logistics for participation in the Esports Nations Cup, and by enabling promotional and fan-facing activities that build relevance, awareness, and engagement around national teams beyond the main competition, supported by the commercial, marketing, and operational capabilities required to deliver these activities consistently over time.

This includes support for training camps and boot camps with structured fan access, exhibition matches and showcase events, official watch parties, national team tours, and appearances at major gaming and sports events.

Further details on scope, eligibility, and implementation will be shared with selected National Team Partners as part of the onboarding process.

Ralf Reichert, CEO of the Esports World Cup Foundation, said: “The purpose of the Esports World Cup Foundation is to elevate esports and make it sustainable.

“The Esports Nations Cup is a natural next step in that journey. By opening this application process, we are inviting trusted National Team Partners to help define the framework for how countries and territories are represented in esports, with clear roles, aligned governance, and a system that works for players, game partners, and fans alike.”

Eligible applicants include esports organizations, clubs, agencies, nongovernmental organizations, national esports and sport federations and associations, recognized government-mandated entities, content creators, and experienced esports professionals with strong national ecosystem ties.

Applications are now open at esportsnationscup.com and will close on Jan. 31. Submissions will be reviewed through a multi-stage evaluation process, assessing governance standards, ecosystem standing, operational capability, community reach, and alignment with game partners’ requirements.

The first cohort of approved National Team Partners will be announced in early 2026.

The ENC will be held in Riyadh in November before moving to a rotating city model every two years.