Ukraine’s Zelensky ‘breaks record’ for world’s longest press conference

Ukrainian President Volodymyr Zelensky addresses an assembly of journalists during his day-long media marathon at a food court in Kiev. (AFP)
Updated 10 October 2019
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Ukraine’s Zelensky ‘breaks record’ for world’s longest press conference

  • Hundreds of local and international journalists joined Zelensky around a table to pose questions in shifts
  • The president held forth on subjects such as the war in eastern Ukraine, relations with Russia and his phone call with US President Donald Trump that has led to a Washington impeachment probe

KIEV: Volodymyr Zelensky, a popular comedian before he was elected president of Ukraine this spring, promised to bring a fresh kind of politics to the ex-Soviet nation.
And on Thursday, he did what no politician had done before — a more than 12-hour press conference that Ukraine’s National Records Agency declared the longest in world history.
Around eight hours into the marathon event, Zelensky’s first major press conference since coming to power in May, a representative of the agency stood up to deliver the news.
The 41-year-old president reacted with surprise, saying he was a “modest” person and averse to celebrations.
The previous record was held by Belarus strongman Alexander Lukashenko, with a press conference that lasted over seven hours, Ukrainian media reported.
Zelensky’s feat has yet to be verified by an international body.
Thursday’s press conference was taking place at a trendy food court in central Kiev.
Hundreds of local and international journalists joined Zelensky around a table to pose questions in shifts.
The president held forth on subjects such as the war in eastern Ukraine, relations with Russia and his phone call with US President Donald Trump that has led to a Washington impeachment probe.
Zelensky told Ukrainian media he had injections to strengthen his vocal cords before the event.


Saudi gaming industry has promising future, says Qiddiya executive

Updated 04 February 2026
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Saudi gaming industry has promising future, says Qiddiya executive

  • Mike Milanov said that the industry had surpassed the combined industries of film, television, music and sports worldwide
  • Milanov added that Saudi Arabia had talented teams with strong skills in esports and game development

RIYADH: Saudi Arabia is uniquely positioned for a highly promising future in the gaming sector, which is valued at $323 billion globally, according to the head of gaming at Saudi entertainment megaproject Qiddiya.

Mike Milanov, the company’s head of gaming and esports, spoke during the session “The Global Era of Gaming: How It Became the New Frontier for Media and Entertainment” at the Saudi Media Forum 2026 in Riyadh.

The industry, he said, had surpassed the combined industries of film, television, music and sports worldwide and was growing globally at an annual rate of 3 percent to 9 percent, expected to reach about $623 billion by 2035

He added that future generations held different perspectives and levels of engagement, as gaming represented a form of digital advancement and a powerful tool for connection.

Milanov also highlighted how Saudi Arabia had talented teams with strong skills in esports and game development, along with significant creative and innovative energy that supported building relationships both locally and globally.

He further noted that Qiddiya City spanned nearly 330 sq. km, and that more than 86 percent of Saudis identified themselves as gamers, reinforcing the Kingdom’s position as one of the world’s largest gaming and esports markets.

Karen Starr, vice president of marketing, branding and creative at Activision Publishing, also spoke during the panel and emphasized the major role gaming played across social media platforms.

She described this influence as positive for brand building, especially given the young audiences that followed gaming brands.

Starr added that the sustainability of major gaming brands depended on continuous engagement, community-building, and adapting content locally to maintain cultural relevance.

She explained that gaming had evolved into an ongoing media experience based on constant interaction and long-term audience connection.

She also said that gaming today had become a global media force that had surpassed traditional channels, shaping culture, content and audience engagement over time.

Meanwhile, Shelley Williams, executive vice president of sales at F1 Arcade Simulation, spoke about how gaming experiences were built on a sense of belonging and participation, which helped to create stronger infrastructure and extended media experiences.

She said that shared audience experiences opened the door to new ecosystems and further game development, supporting long-term content sustainability.