In Iraq, an ancient board game is making a comeback

1 / 2
Iraqi artist Hoshmand Mofaq and British archaeologist Ashley Barlow (R) play an ancient board game that dates back to nearly 5,000 years ago. (AFP)
2 / 2
Iraqi artist Hoshmand Mofaq sits over an ancient board game, known as the Royal Game of Ur, in the northern Iraqi city of Raniey. (AFP)
Updated 26 November 2018
Follow

In Iraq, an ancient board game is making a comeback

  • Originating nearly 5,000 years ago in what would become Iraq, the Royal Game of Ur mysteriously died out
  • It was only in 1922 that the board game came to light

RANIYE, Iraq: After rolling pyramid-shaped dice, Iraqi Kurdish artisan Hoshmand Muwafaq shifted his pebble around an ornate board, his handmade recreation of one of the Middle East’s oldest and most popular games.
Originating nearly 5,000 years ago in what would become Iraq, the Royal Game of Ur mysteriously died out — until Muwafaq resurrected it by making his own decorated wooden board.
“It is a nice feeling when you rebuild and recreate a game which is not played by people anymore, and you try to show your generation and your people what we used to have before,” he told AFP.
“So you introduce the board again to the people. It’s just really something, somehow amazing.”
It was only in 1922 that the board game came to light.
A board — a kind of draughtboard in an elongated ‘H’ shape — together with its pieces and dice, were found during archaeological excavations at the royal cemetery in the ancient Sumerian city of Ur, known now as Tal Al-Muqayyar, in southern Iraq.
Taken to the British Museum for closer study, it took more than five decades until experts managed to match up and translate a set of rules carved into a piece of clay with the board game.
It became known as the Royal Game of Ur.
Two players have seven circular pieces each, which they must move in a loop across the beautifully carved wooden board.
If a player lands his piece on a square already occupied by his rival, he can knock off the original piece and his rival must start again.
Some of the 20 variously inlaid square places on the board offer players a refuge from being knocked off, or allow for a second roll of the unusual, pyramid-shaped dice.
Despite its simple rules, it makes for ferocious competition.
“It’s not just a game of luck, there’s strategy,” said Irving Finkel, the British Museum curator who worked to decipher the game’s rules.
Not only had they discovered the game’s playing instructions, he said in a video published last year by the museum, but also that it could be played for more than just fun, with some people betting for drink and women.

Superstitious players in ancient Mesopotamia thought the outcome of each Royal Game was directed by the gods, or had an impact on their future.
Finkel said the board predated backgammon, a similar and extremely popular game now played across the Middle East.
“Before chess and before backgammon came into the world, everybody played this game,” Finkel said.
But it has largely been forgotten by modern-day Iraqis.

To revive the game’s prehistoric popularity, British archaeologist Ashley Barlow asked Muwafaq to recreate a board based on the dimensions and design of the original.
The aim is to create the first Ur game board “produced in Iraq for millennia,” said Barlow, who lectures at the University of Raparin in the town of Raniye, 400 kilometers (250 miles) north of Baghdad.
Although it was invented locally, the game seems to have reached communities hundreds of kilometers away, even as far as India.
“The board itself, with its Afghan Lapis lazuli and Pakistani carnelian (gemstones), is testament to a globalized world connected by traders, merchants and craftsmen,” Barlow told AFP.
By reviving the game back in its birthplace, he hopes Iraqis can move past recent decades of violence to build an identity based on a shared ancient past.
“We want to reintroduce and re-educate people in their Mesopotamian history, something they can be really proud of — something that unites people rather than divides people,” he said.

Barlow and his team of volunteers are on a mission to bring back the spirit of Mesopotamia by spreading the game — first in the north, and then hopefully to Baghdad and Mosul.
Their first stop is the local park.
There, mainly older men play more mainstream games like checkers and backgammon — but can the Royal Game of Ur make a comeback?
“Yes!” says Mam Rasool, one of the elderly men there.
“I would play if there is someone to play the game with, like they (the Mesopotamians) did.”
He picked up a piece to move it across the intricate board.
“It’s 5,000 years old, but to us it’s new,” said Rasool.


Producer Zainab Azizi hopes ‘Send Help’ will be a conversation starter

Updated 31 January 2026
Follow

Producer Zainab Azizi hopes ‘Send Help’ will be a conversation starter

DUBAI: Afghan American film producer Zainab Azizi cannot wait for audiences to experience Sam Raimi’s new horror comedy “Send Help.”

In an interview with Arab News, the president at Raimi Productions kept returning throughout her interview to one central theme: the communal thrill of horror.

“I started watching horror from the age of six years old. So, it’s kind of ingrained in my brain to love it so much,” she said, before describing the formative ritual that still shapes her work: “What I loved about that was the experience of it, us cousins watching it with the lights off, holding hands, and just having a great time. And you know, as an adult, we experience that in the theater as well.”

Asked why she loves producing, Azizi was candid about the mix of creativity and competition that drives her. “I’m very competitive. So, my favorite part is getting the film sold,” she said. “I love developing stories and characters, and script, and my creative side gets really excited about that part, but what I get most excited about is when I bring it out to the marketplace, and then it becomes a bidding war, and that, to me, is when I know I’ve hit a home run.”

Azizi traced the origins of “Send Help” to a 2019 meeting with its writers. “In 2019 I met with the writers, Mark and Damien. I was a fan of their works. I’ve read many of their scripts and watched their films, and we hit it off, and we knew we wanted to make a movie together,” she said.

From their collaboration emerged a pitch built around “the story of Linda Little,” which they developed into “a full feature length pitch,” and then brought to Raimi. “We brought it to Sam Raimi to produce, and he loved it so much that he attached to direct it.”

On working with Raimi, Azizi praised his influence and the dynamic they share. “He is such a creative genius. So, it’s been an incredible mentorship. I learned so much from him,” she said, adding that their collaboration felt balanced: “We balance each other really well, because I have a lot of experience in packaging films and finding filmmakers, so I have a lot of freedom in the types of projects that I get to make.”

When asked what she hopes audiences will take from “Send Help,” Azizi returned to the communal aftermath that first drew her to horror: “I love the experience, the theatrical experience. I think when people watch the film, they take away so many different things. ... what I love from my experience on this film is, especially during test screenings, is after the film ... people are still thinking about it. Everybody has different opinions and outlooks on it. And I love that conversation piece of the film.”