British writer quits union following arrest of Palestinian booksellers

Matthew Teller, British writer. (X @matthewteller)
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Updated 21 February 2025
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British writer quits union following arrest of Palestinian booksellers

  • Matthew Teller: Society of Authors statement on arrests in East Jerusalem an ‘insult’ and ‘bertrayal’
  • Author Mahmoud Muna, nephew Ahmed Muna were detained in Israeli police raid on Feb. 9

LONDON: A British writer has resigned from the Society of Authors after it released a statement following a raid by Israeli police on Palestinian-owned bookstores in East Jerusalem.

Matthew Teller said the statement, which failed to mention the names of the booksellers, Israel or Palestine, was a “betrayal” that added “insult to injury” for the individuals detained.

Two branches of the Educational Bookshop were raided on Feb. 9. Police arrested Mahmoud Muna, who co-authored the book “Daybreak in Gaza” with Teller, and his nephew Ahmed Muna.

Around 250 books were taken in the raid, but most were subsequently returned to the stores. Murad Muna, Mahmoud’s brother, said Israeli police were using Google Translate to identify “anything they didn’t like the look of,” including any book “with a Palestinian flag on it.”

A police statement said Mahmoud and Ahmed were initially charged with “inciting and supporting terrorism,” and “detectives encountered numerous books containing inciteful material with nationalist Palestinian themes, including a children’s colouring book titled ‘From the River to the Sea.’”

The pair were eventually released and placed under house arrest, with their charges downgraded to “disturbing public order,” their lawyer said.

Protesters gathered outside a court hearing for the pair on Feb. 10, which was also attended by diplomats from the UK and several other European countries.

The SoA’s statement said: “We are concerned by recent press reports on the police raid of an educational bookshop in a country which is governed by a parliamentary democracy.”

Teller said he hoped the SoA “would have taken this opportunity to illuminate the evils of state censorship and defend those who seek to practise freedom. Instead, it obscured understanding of the issues with platitudes and irrelevant assertions. It was an abject failure.

“I wholeheartedly support writers who are able to remain engaged with the SoA, and I recognise the value in urgent ongoing efforts to force change, but I, regretfully, can no longer tolerate such equivocation from a trade union that purports to represent me.”

An SoA spokesperson said it is “saddened when any of our members decide to leave us,” but “we considered that recent press reports provided an opportunity to the SoA to remind our members of its position on book bans.”

More than £30,000 ($37,925) were raised for the booksellers by a GoFundMe campaign organized by Saqi Books in London to help pay for damages, replace lost books and loss of income until Mahmoud and Ahmed are permitted by Israeli authorities to return to work.

Saqi Books is also launching #BooksellingIsNotACrime Day on Saturday in partnership with Pluto Press, with participating booksellers and organizations encouraged to donate to the fundraiser and raise the profile of Palestinian writers.

 


Saudi gaming industry has promising future, says Qiddiya executive

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Saudi gaming industry has promising future, says Qiddiya executive

  • Mike Milanov said that the industry had surpassed the combined industries of film, television, music and sports worldwide
  • Milanov added that Saudi Arabia had talented teams with strong skills in esports and game development

RIYADH: Saudi Arabia is uniquely positioned for a highly promising future in the gaming sector, which is valued at $323 billion globally, according to the head of gaming at Saudi entertainment megaproject Qiddiya.

Mike Milanov, the company’s head of gaming and sports, spoke during the session “The Global Era of Gaming: How It Became the New Frontier for Media and Entertainment” at the Saudi Media Forum 2026 in Riyadh.

The industry, he said, had surpassed the combined industries of film, television, music and sports worldwide and was growing globally at an annual rate of 3 percent to 9 percent, expected to reach about $623 billion by 2035

He added that future generations held different perspectives and levels of engagement, as gaming represented a form of digital advancement and a powerful tool for connection.

Milanov also highlighted how Saudi Arabia had talented teams with strong skills in esports and game development, along with significant creative and innovative energy that supported building relationships both locally and globally.

He further noted that Qiddiya City spanned nearly 330 sq. km, and that more than 86 percent of Saudis identified themselves as gamers, reinforcing the Kingdom’s position as one of the world’s largest gaming and esports markets.

Karen Starr, vice president of marketing, branding and creative at Activision Publishing, also spoke during the panel and emphasized the major role gaming played across social media platforms.

She described this influence as positive for brand building, especially given the young audiences that followed gaming brands.

Starr added that the sustainability of major gaming brands depended on continuous engagement, community-building, and adapting content locally to maintain cultural relevance.

She explained that gaming had evolved into an ongoing media experience based on constant interaction and long-term audience connection.

She also said that gaming today had become a global media force that had surpassed traditional channels, shaping culture, content and audience engagement over time.

Meanwhile, Shelley Williams, executive vice president of sales at F1 Arcade Simulation, spoke about how gaming experiences were built on a sense of belonging and participation, which helped to create stronger infrastructure and extended media experiences.

She said that shared audience experiences opened the door to new ecosystems and further game development, supporting long-term content sustainability.