PIF’s gaming entity aims to become a global games leader by 2030

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According to the 2023 annual report published by Savvy, there are more than 21 million self-identified game players in Saudi Arabia. (Ministry of Sport)
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Brian Ward, Savvy Games Group CEO. (AN photo by Huda Bashatah)
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Brian Ward, Savvy Games Group CEO. (AN photo by Huda Bashatah)
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Updated 01 September 2024
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PIF’s gaming entity aims to become a global games leader by 2030

  • Savvy’s CEO Brian Ward sheds light on company’s achievements, future plans

RIYADH: The CEO of Savvy Games Group recently detailed the latest progress from its 2023 annual report and highlighted key areas of expansion in 2025.

Brian Ward told Arab News: “2025 is going to be a very exciting year for Savvy.

“First of all, on the esports side, we have the inaugural Olympic Esports Games here in Riyadh, sometime later in the second half of the year. So, a huge tournament, the first official addition to the Olympic movement since the Winter Games in 1928,” he explained.

“On the game development and publishing side, we expect to be able to announce another major investment or acquisition, hopefully in a top team or publisher that can bring another great game to our portfolio,” he said.

HIGHLIGHTS

• The company emphasized its mission and commitment to transparency through the publication of its first inaugural annual report providing key resources for understanding Savvy’s trajectory in the gaming sector.

• On creating jobs, Ward said that the team has now doubled in size within the last year.

Savvy is one of the entities responsible for positioning the Kingdom as a major global hub for the games industry, with a mission to become a world leader by 2030.

Since its launch in September 2022 by Crown Prince Mohammed bin Salman, also the chairman of the board of Savvy Games Group, the PIF-owned company has expanded its assets on multiple fronts from human capital, acquisitions, game development, and investment.




Brian Ward, Savvy Games Group CEO

“I think we’ll see a lot more collaboration amongst all the stakeholders in the Kingdom toward creating great incentives to attract foreign investment and to bring jobs to Saudi Arabia, as well as training and development programs actually kicking off to help develop skills for Saudis,” Ward said.

According to the 2023 annual report published by Savvy, there are more than 21 million self-identified game players in Saudi Arabia — 70 percent of the population — with over 48 percent of these players being women.

The company emphasized its mission and commitment to transparency through the publication of its first inaugural annual report providing key resources for understanding Savvy’s trajectory in the gaming sector.

On the game development and publishing side, we expect to be able to announce another major investment or acquisition, hopefully in a top team or publisher that can bring another great game to our portfolio.

Brian Ward, Savvy Games Group CEO

One of the major central themes of the report is Savvy’s role in delivering Saudi Arabia’s National Gaming and Esports Strategy.

In a statement released by Savvy, the CEO said: “2023 was a transformative year for Savvy. Our investments and initiatives have expanded our global footprint and contributed to exciting developments within the Kingdom of Saudi Arabia, and added significant shareholder value.

“I would like to extend my gratitude to our chairman for his wise counsel and leadership and our shareholder, the PIF, for their unwavering support and guidance.”

The annual report detailed how 2023 marked a major year of investment for Savvy, with the largest transaction being a $4.9 billion acquisition of Scopely, the rebranding of Savvy Games Studios to Steer Studios, and the launch of “MONOPOLY GO!”

On creating jobs, Ward said that the team has now doubled in size within the last year. Savy’s workforce now has over 3,500 employees across 22 countries with an emphasis on hiring people in key areas such as finance, strategy, legal, human resources, and communications.

When asked how Savvy aims to contribute to the Kingdom’s growing gaming sector, Ward said they are executing on three fronts: games development and publishing investment worldwide, esports development, and then Saudi Arabian ecosystem-building.

“On the KSA ecosystem-building front, our main mission, as we see it, is to help coalesce and drive further collaboration amongst local stakeholders to ensure that we have the right incentives, packages to attract foreign investment and jobs, training and development programs, coming to fruition to give Saudis the right skills to fill those jobs,” he explained.

Ward highlighted how Savvy’s local studio is doing “extremely well,” adding that “there’s about 85 or 90 people in that studio now. They’re in development of two mobile games, one of which is in soft launch and, hoping to kick off a console project with an important, local third party.”

Speaking on the recent New Global Sports Conference, Ward said it was very successful.

“We were remarking that I don’t think any of us had seen that number of senior executives from the games industry all in one place in many, many years, so super well-attended from that point.”


Balad Beast brings global beats to historic streets

Updated 31 January 2026
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Balad Beast brings global beats to historic streets

  • ‘MDLBEAST put us on the international map,’ say Saudi electronic duo Dish Dash

JEDDAH: The music festival Balad Beast concluded its fourth edition this weekend, having transformed Jeddah’s UNESCO World Heritage district of Al-Balad into an open-air celebration of music, culture and creativity that attracted thousands of music lovers over two nights.

The festival, organized by Saudi music platform MDLBEAST, featured more than 70 local, regional and international artists across four stages, offering audiences a diverse journey through electronic, hip-hop and global sounds.

French Haitian singer-songwriter Naïka performed on the second night of Balad Beast. (Supplied)

Speaking to Arab News, MDLBEAST chief creative officer Ahmad Al-Ammary, also known as DJ Baloo, described Balad Beast as a “cultural takeover” adding that finding the right spaces for dance floors was a challenge, “but Balad is constantly evolving and we work with that change.”

Addressing the challenges of working in a heritage area, he said: “Balad is sensitive and condensed, so logistics can be complex. In our first year, heavy rain flooded one of the planned squares and we had to relocate the Souq Stage to a much smaller space, but it worked and it has remained there ever since.

HIGHLIGHT

Reggae superstar Shaggy noted that the reality of playing live in Saudi Arabia often surprises those who arrive with preconceptions.

“Yes, the alleys are narrow and the district is old, but they’re full of ideas, patterns, colors and visuals. Everything flows here,” he continued. “As a festival, it’s hard to define Balad, because it gives so much of itself creatively. It’s incredibly generous with its ideas and details, and inspiration comes from everywhere.”

Balad Beast featured more than 70 local, regional and international artists across four stages, offering audiences a diverse journey through electronic, hip-hop and global sounds. (Supplied)

Balad Beast featured performances from international artists including US rapper Playboi Carti, making his first appearance in Saudi Arabia; US rapper Destroy Lonely; Swedish DJ and producer Alesso; and Bosnian-German DJ Solomun on the opening night. The following night saw French-Haitian singer-songwriter Naïka, reggae superstar Shaggy, Dutch DJ Franky Rizardo, British DJ Pawsa, and US rapper Tyga, and more take the stage, while Saudi and regional artists including Cosmicat, TUL8TE, Zeina, Vinyl Mode, Moayed, Dish Dash, Musab, Varoo and HiFi appeared across the festival, offering audiences a mix of global and local talent.

Saudi electronic duo Dish Dash reflected on the festival organizer’s impact for local artists.

As a festival, it’s hard to define Balad, because it gives so much of itself creatively. It’s incredibly generous with its ideas and details, and inspiration comes from everywhere.

Ahmad Al-Ammary, MDLBEAST chief creative officer

“MDLBEAST put us on the international map,” the brothers told Arab News. “It helped us get recognized by festivals, promoters and event organizers abroad. When we travel, people don’t expect this level of talent coming from Saudi Arabia, especially considering we didn’t have this scene before.”

Shaggy, who performed a hit-filled set during the festival, told Arab News: “I’ve been blessed with some incredible songs, and I see music as a gift and a tool for service. When I go on stage, I’m there to entertain people, to make them smile and feel good, but that service also supports many livelihoods from the people working at this festival to those who work with me. These songs have become part of people’s lives, and I don’t take that lightly.”

Balad Beast featured more than 70 local, regional and international artists across four stages, offering audiences a diverse journey through electronic, hip-hop and global sounds. (Supplied)

Shaggy also noted that the reality of playing live in Saudi Arabia often surprises those who arrive with preconceptions.

“I’ve performed in Saudi Arabia more than once, and while there are certain rules that are different, it’s not an issue for me. My focus is always on delivering the hits and giving the audience a great time,” he said.

“There’s a big misconception. People have more freedom than (outsiders) think. Everyone has been extremely nice.”

Asked what advice he would offer to aspiring artists, Shaggy said: “Understand that what you’re given is a gift and a form of service. Stay humble, do the work, and remember why you’re doing it.”

As Al-Ammary noted, there are many such aspiring artists now making a name for themselves in the Kingdom.

“Talent is emerging everywhere, at different levels,” he said. “The scene is still in a mysterious and surprising phase. There’s a rawness to it.”