Esports World Cup draws unprecedented viewership, sellout crowds in first half of inaugural event

The Esports World Cup has attracted big live attendances during the firts half of the summer-long tournament. (Supplied)
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Updated 03 August 2024
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Esports World Cup draws unprecedented viewership, sellout crowds in first half of inaugural event

  • Competition tops 177 million hours watched as more than 1 million visitors take in world’s largest esports and gaming festival in Riyadh
  • Tournaments featuring Mobile Legends: Bang Bang, League of Legends, Dota 2 set 2024 viewership highs as $16.5 million is awarded across nine out of 22 championships

RIYADH: The Esports World Cup, the world’s largest esports competition and festival, has entered the second half of its competition after drawing unprecedented viewership and live attendances for its inaugural event at Boulevard Riyadh City.

The Esports World Cup Foundation, the non-profit organization hosting the EWC, has announced a total of 177.5 million hours watched over the first four weeks, with a number of individual tournaments setting viewership highs. In addition, a total of $16.5 million of the event’s record-breaking $60 million prize pool has been distributed across nine of 22 total championships. The event’s daily festival has attracted more than one million visitors during the first half of the landmark event taking place in Riyadh, Saudi Arabia.

“After four quick weeks, the Esports World Cup has already surpassed our highest expectations,” said Ralf Reichert, CEO of Esports World Cup Foundation. “When we started this journey, our goal was to leapfrog the esports industry with a historic global event uniting the best games, players and clubs, and reach fans beyond the core esports enthusiasts, while tapping into the 3.4 billion gamers around the world. I’m proud that we’re well on our way to achieving that goal here in Riyadh with hundreds of millions of viewers at home, and over a million visiting onsite, shattering not only our expectations, but also a lot of 2024 esports records. The EWC has awarded more than $16 million in life-changing prize money so far, with millions more to come, including the ultimate prize — a share of $20 million across the Esports World Cup Club Championship at the end of August.”


Viewership and social highlights

Across the first four weeks of the Esports World Cup, Mobile Legends: Bang Bang registered the event’s highest peak viewership with nearly 2.4 million concurrents, the largest figure for any MLBB tournament in 2024. The game’s popularity extended to the MLBB Women’s Invitational at EWC, recording 2.5 million hours watched over its 34-hour total broadcast. With 265,117 peak viewers, it became the fourth most-watched event in women’s esports history. Mobile games in general have exceeded viewership expectations at the EWC, with Free Fire attracting more than 441,000 peak concurrents.

On PC, two popular multiplayer online battle arena games set high watermarks for viewership at the EWC. With 55 million hours watched, the Dota 2 competition was the most-viewed tournament for the game this year, while the League of Legends competition was the largest third-party tournament for the game in the past decade, recording 53 million hours watched and 3.4 million peak viewers (including China).

The EWC has attracted high engagement from fans across social media. Its accounts have collectively recorded more than one billion impressions, 270 million social video views and 58 million total social engagements, a testament to the event’s resonance among the global esports community and beyond.


Attendance highlights

During the first half of the EWC, more than one million visitors attended the massive on-site experience at Boulevard City in Riyadh. The festival venues alone have attracted 289,000 visitors, while the esports competitions have sold more than 60,000 tickets so far. The esports events are less than 3,000 tickets away from a total sellout with four weeks and 13 competitions still to come. The EWC day pass has sold out for the entire tournament, while the POWR Villa and Falcons HQ are fully booked through Aug. 17.

During Week 3, the EWC hosted international football superstars Neymar and Diogo Jota. As avid esports fans, both athletes took in the high-energy atmosphere around the Counter-Strike 2 event.

“Being here at the inaugural Esports World Cup is a truly amazing experience,” Jota said. “The organization and scale behind this event are truly impressive, even more than I anticipated. I’ve always believed in the potential of esports, even before starting my own team, and EWC is proof that this scene is evolving rapidly. This level of investment and infrastructure is exactly what esports needs to grow and reach a wider audience. I’m excited to see how EWC continues to evolve and push the boundaries of competitive gaming.”

 
Competition highlights

The EWC has already awarded $16.5 million in prize money across nine tournament championships and another $450,000 in MVP awards. More than $44 million in prize money will be awarded over the final four weeks of competition spanning the remaining 13 championships and the club championship.

Currently, Team Falcons sits atop the Esports World Cup club championship leaderboard with 3,500 points, 2,330 above second-place Team Liquid. The Club Championship, an innovative cross-game competitive format distinctive to the EWC featuring a dedicated prize pool of $20 million, rewards the top 16 clubs based on their overall performance. At the event’s conclusion, the club with the best performance across the 22 game championships will be crowned the world’s first Esports World Cup club champion.

The first four weeks have delivered a number of upsets and dominating performances. In the record-breaking $500,000 Mobile Legends: Bang Bang Women’s Invitational, Smart Omega Empress upset tournament-favorite Team Vitality to earn the top prize of $180,000. In the Overwatch 2 tournament, Crazy Raccoon rolled through the bracket, winning 15 of 17 maps played to take home the trophy and $400,000. And in League of Legends, global superstar Faker led defending World Champions T1 to a 3-1 victory over Top Esports, adding another international accolade to his storied career.

 
Closing weekend

The biggest weekend in esports history will take place on Aug. 24-25 as the inaugural EWC comes to a close.

On Aug. 24, the 2024 Esports Awards, the most prestigious night in esports, will honor the best in the business from every part of the world, celebrating clubs, athletes, content creators, games and more. Highlights from the evening will include the lifetime achievement mixer, red carpet event, esports village and the star-studded awards ceremony itself, which last year attracted more than 22 million viewers.

The second two-day New Global Sport Conference will begin on Aug. 24 as it unites leaders from esports, gaming, business, sports, and entertainment to explore “The future of fandom.” Thought leaders from around the world will discuss fandom’s impact on business planning, content, IP and media rights, marketing, and community-building. The speaker lineup to date includes: Prince Faisal bin Bandar, Ralf Reichert, Magnus Carlsen, Toshimoto Mitomo, Greg Norman, Maya Rogers, RJ Cutler, Dr. Songyee Yoon, Sir Leonard Blavatnik and Joe Marsh.

The weekend will conclude on Aug. 25 as the first Esports World Cup club champion is crowned and awarded its share of the $20 million club championship prize pool. The EWC closing ceremony will then welcome clubs, players, and fans to come together for a spectacular celebration, featuring fireworks, a light show and live music.


National team representation framework introduced for Esports Nations Cup 2026

Updated 09 January 2026
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National team representation framework introduced for Esports Nations Cup 2026

  • Within their respective countries, partners will have the responsibility of building, representing their national esports teams on global stage
  • Esports World Cup Foundation to establish ENC Development Fund to support long-term growth of nation-based ecosystems

RIYADH: The Esports World Cup Foundation has introduced the national team representation framework for the Esports Nations Cup 2026 — the global nation-based esports competition set to debut in Riyadh, Saudi Arabia, in November — by opening the application process for official National Team Partners.

The Esports Nations Cup introduces national team representation to the global esports calendar in a structured, recurring format. It complements the club-based Esports World Cup by enabling players to compete under their national flag and offering fans an opportunity to connect with elite esports through national identity.

National Team Partners will serve as the official national counterparts for the ENC 2026, within their respective countries and territories, with the responsibility of building and representing their national esports teams on the global stage. In partnership with the EWCF, they will coordinate team representation for the ENC, oversee and support national team coaches per game title, and coordinate with game partners and clubs within the ENC framework. 

Beyond competition, National Team Partners will shape their national team identity through marketing, communications, and community engagement, and collaborate with creators, media, and public institutions to mobilize their local communities to build national fandom for their teams.

While National Team Partners are responsible for the organization and representation of national teams, the competitive integrity and player eligibility remain governed by ENC rules and game partner-aligned processes.

Each selected national team partner will nominate a national team manager who will serve as the public lead and primary representative of the national team. They will act as the primary contact between the EWCF and the local ecosystem team, supporting coordination, representation and activation at the country and territory level, and are formally confirmed by the EWCF. 

To support the long-term growth of nation-based esports, the EWCF will establish the ENC Development Fund, committing at least $20 million annually, beginning with ENC 2026. The fund will support national team programs by covering travel and logistics for participation in the Esports Nations Cup, and by enabling promotional and fan-facing activities that build relevance, awareness, and engagement around national teams beyond the main competition, supported by the commercial, marketing, and operational capabilities required to deliver these activities consistently over time.

This includes support for training camps and boot camps with structured fan access, exhibition matches and showcase events, official watch parties, national team tours, and appearances at major gaming and sports events.

Further details on scope, eligibility, and implementation will be shared with selected National Team Partners as part of the onboarding process.

Ralf Reichert, CEO of the Esports World Cup Foundation, said: “The purpose of the Esports World Cup Foundation is to elevate esports and make it sustainable.

“The Esports Nations Cup is a natural next step in that journey. By opening this application process, we are inviting trusted National Team Partners to help define the framework for how countries and territories are represented in esports, with clear roles, aligned governance, and a system that works for players, game partners, and fans alike.”

Eligible applicants include esports organizations, clubs, agencies, nongovernmental organizations, national esports and sport federations and associations, recognized government-mandated entities, content creators, and experienced esports professionals with strong national ecosystem ties.

Applications are now open at esportsnationscup.com and will close on Jan. 31. Submissions will be reviewed through a multi-stage evaluation process, assessing governance standards, ecosystem standing, operational capability, community reach, and alignment with game partners’ requirements.

The first cohort of approved National Team Partners will be announced in early 2026.

The ENC will be held in Riyadh in November before moving to a rotating city model every two years.