‘Honor of Kings’ and ‘Apex Legends’ launch at Esports World Cup

The Esports World Cup is now in its fifth week of action at Boulevard Riyadh City. (Supplied)
Short Url
Updated 02 August 2024
Follow

‘Honor of Kings’ and ‘Apex Legends’ launch at Esports World Cup

  • The summer-long tournament has now entered week 5 at Boulevard Riyadh City

RIYADH: The Esports World Cup on Thursday saw the start of group stage action in the “Honor of Kings Invitational Midseason 2024” and “Apex Legends” tournaments.

Fans at Boulevard Riyadh City witnessed matchups between 12 teams in “Honor of Kings.” The sides are chasing the grand prize of $1 million from the $3 million prize pool, and 1,000 Esports World Cup Club Championship points.

The first-day standings for “Honor of Kings” ended with Malaysia’s LGD Gaming topping Group A unbeaten. In Group B, China’s KPL Dream Team and Malaysia’s Weibo Gaming are joint top with three wins and no losses each.

In “Apex Legends,” 40 teams are competing for the chance to progress with the top nine from each group automatically qualifying. The prize pool for the tournament is $2 million.

Elsewhere at the Esports World Cup, the Lower Bracket semifinals of Group A and B are battling it out to advance to the quarterfinals of “Rainbow Six Siege,” which also has a prize pool of $2 million.

The Esports World Cup, which began on July 3 and ends on Aug. 25, has 22 tournaments across 21 titles.


National team representation framework introduced for Esports Nations Cup 2026

Updated 09 January 2026
Follow

National team representation framework introduced for Esports Nations Cup 2026

  • Within their respective countries, partners will have the responsibility of building, representing their national esports teams on global stage
  • Esports World Cup Foundation to establish ENC Development Fund to support long-term growth of nation-based ecosystems

RIYADH: The Esports World Cup Foundation has introduced the national team representation framework for the Esports Nations Cup 2026 — the global nation-based esports competition set to debut in Riyadh, Saudi Arabia, in November — by opening the application process for official National Team Partners.

The Esports Nations Cup introduces national team representation to the global esports calendar in a structured, recurring format. It complements the club-based Esports World Cup by enabling players to compete under their national flag and offering fans an opportunity to connect with elite esports through national identity.

National Team Partners will serve as the official national counterparts for the ENC 2026, within their respective countries and territories, with the responsibility of building and representing their national esports teams on the global stage. In partnership with the EWCF, they will coordinate team representation for the ENC, oversee and support national team coaches per game title, and coordinate with game partners and clubs within the ENC framework. 

Beyond competition, National Team Partners will shape their national team identity through marketing, communications, and community engagement, and collaborate with creators, media, and public institutions to mobilize their local communities to build national fandom for their teams.

While National Team Partners are responsible for the organization and representation of national teams, the competitive integrity and player eligibility remain governed by ENC rules and game partner-aligned processes.

Each selected national team partner will nominate a national team manager who will serve as the public lead and primary representative of the national team. They will act as the primary contact between the EWCF and the local ecosystem team, supporting coordination, representation and activation at the country and territory level, and are formally confirmed by the EWCF. 

To support the long-term growth of nation-based esports, the EWCF will establish the ENC Development Fund, committing at least $20 million annually, beginning with ENC 2026. The fund will support national team programs by covering travel and logistics for participation in the Esports Nations Cup, and by enabling promotional and fan-facing activities that build relevance, awareness, and engagement around national teams beyond the main competition, supported by the commercial, marketing, and operational capabilities required to deliver these activities consistently over time.

This includes support for training camps and boot camps with structured fan access, exhibition matches and showcase events, official watch parties, national team tours, and appearances at major gaming and sports events.

Further details on scope, eligibility, and implementation will be shared with selected National Team Partners as part of the onboarding process.

Ralf Reichert, CEO of the Esports World Cup Foundation, said: “The purpose of the Esports World Cup Foundation is to elevate esports and make it sustainable.

“The Esports Nations Cup is a natural next step in that journey. By opening this application process, we are inviting trusted National Team Partners to help define the framework for how countries and territories are represented in esports, with clear roles, aligned governance, and a system that works for players, game partners, and fans alike.”

Eligible applicants include esports organizations, clubs, agencies, nongovernmental organizations, national esports and sport federations and associations, recognized government-mandated entities, content creators, and experienced esports professionals with strong national ecosystem ties.

Applications are now open at esportsnationscup.com and will close on Jan. 31. Submissions will be reviewed through a multi-stage evaluation process, assessing governance standards, ecosystem standing, operational capability, community reach, and alignment with game partners’ requirements.

The first cohort of approved National Team Partners will be announced in early 2026.

The ENC will be held in Riyadh in November before moving to a rotating city model every two years.