Tokyo’s Olympics may become known as the “Robot Games”

Toyota’s DSR (Delivery Support Robot) (L) and HSR (Human Support Robot) are pictured at a demonstration of Tokyo 2020 Robot Project for Tokyo 2020 Olympic Games in Tokyo, Japan, March 15, 2019. (Reuters/Kim Kyung-hoon)
Updated 15 March 2019
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Tokyo’s Olympics may become known as the “Robot Games”

  • Organizers on Friday showed off robots that will be used at the new National Stadium to provide assistance for fans using wheelchairs
  • Toyota officials said 16 of the so-called “human support robots” will be used at the National Stadium with five other “delivery support robots” also being available

TOKYO: Tokyo’s Olympics may become known as the “Robot Games.”
Organizers on Friday showed off robots that will be used at the new National Stadium to provide assistance for fans using wheelchairs.
Tokyo Olympic official Masaaki Komiya pointed out that Japan is known for its robot technology, and the 2020 Summer Games are a good place to show off.
“Robots should not overwhelm people,” Komiya, the vice director general to the Tokyo Olympics, told a news conference. “Robots are something that have an amicable relationship with human beings and can work together. That’s the kind of robots we envision.”
The robots are made by major Olympic sponsor Toyota Motor Corp. Toyota officials said 16 of the so-called “human support robots” will be used at the National Stadium with five other “delivery support robots” also being available.
Not to be outdone, Panasonic Corp.— also a major Olympic sponsor — showed off its “power assist suit.” When worn, the suit offers support to the back and hip area and allows for heavy objects to be lifted with less effort. Panasonic said 20 of the suits will be used at the Olympics and could help guests with their luggage and with other lifting chores.
“Through this occasion, people in the world will be able to realize how advanced Japan is in terms of robot technology,” Hideyo Hirata, director of technology services for the Tokyo Olympics, told reporters.

Minoru Yamauchi of Toyota, the general manager for 2020 Robot Development, said the automaker is branching out and becoming a “mobility company.”
“We have been looking at how we can support the daily lives of people, and how we can develop robots that can partner with daily life,” Yamauchi said. “In the Tokyo Olympics, there will be many guests in wheelchairs and we would like them enjoy the games without worrying about their mobility.”
Yoshifumi Uchida, general manager of Panasonic’s Paralympic department, said its power assist suit technology was developed partly because of Japan’s aging population. This could help get more women and the elderly into the working population.
“We would like to have a society where people can work without caring about gender differences or age differences,” Uchida said. “When you are carrying a suitcase or a heavy box, this is where the power assist suit becomes valuable.”
He said the suits would also be used away from the venues in “related facilities and airports.”
He said the suit improved “efficiency” by about 20 percent, allowing the wearer to lift more, and for a longer time.
Battery life if about four hours, and the suit gives the wearer the ability to lift about 10 kilograms (22 pounds) more with the same energy expended.


Filipinos master disaster readiness, one roll of the dice at a time

Updated 29 December 2025
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Filipinos master disaster readiness, one roll of the dice at a time

  • In a library in the Philippines, a dice rattles on the surface of a board before coming to a stop, putting one of its players straight into the path of a powerful typhoon

MANILA: In a library in the Philippines, a dice rattles on the surface of a board before coming to a stop, putting one of its players straight into the path of a powerful typhoon.
The teenagers huddled around the table leap into action, shouting instructions and acting out the correct strategies for just one of the potential catastrophes laid out in the board game called Master of Disaster.
With fewer than half of Filipinos estimated to have undertaken disaster drills or to own a first-aid kit, the game aims to boost lagging preparedness in a country ranked the most disaster-prone on earth for four years running.
“(It) features disasters we’ve been experiencing in real life for the past few months and years,” 17-year-old Ansherina Agasen told AFP, noting that flooding routinely upends life in her hometown of Valenzuela, north of Manila.
Sitting in the arc of intense seismic activity called the “Pacific Ring of Fire,” the Philippines endures daily earthquakes and is hit by an average of 20 typhoons each year.
In November, back-to-back typhoons drove flooding that killed nearly 300 people in the archipelago nation, while a 6.9-magnitude quake in late September toppled buildings and killed 79 people around the city of Cebu.
“We realized that a lot of loss of lives and destruction of property could have been avoided if people knew about basic concepts related to disaster preparedness,” Francis Macatulad, one of the game’s developers, told AFP of its inception.
The Asia Society for Social Improvement and Sustainable Transformation (ASSIST), where Macatulad heads business development, first dreamt up the game in 2013, after Super Typhoon Haiyan ravaged the central Philippines and left thousands dead.
Launched six years later, Master of Disaster has been updated this year to address more events exacerbated by human-driven climate change, such as landslides, drought and heatwaves.
More than 10,000 editions of the game, aimed at players as young as nine years old, have been distributed across the archipelago nation.
“The youth are very essential in creating this disaster resiliency mindset,” Macatulad said.
‘Keeps on getting worse’ 
While the Philippines has introduced disaster readiness training into its K-12 curriculum, Master of Disaster is providing a jolt of innovation, Bianca Canlas of the Department of Science and Technology (DOST) told AFP.
“It’s important that it’s tactile, something that can be touched and can be seen by the eyes of the youth so they can have engagement with each other,” she said of the game.
Players roll a dice to move their pawns across the board, with each landing spot corresponding to cards containing questions or instructions to act out disaster-specific responses.
When a player is unable to fulfil a task, another can “save” them and receive a “hero token” — tallied at the end to determine a winner.
At least 27,500 deaths and economic losses of $35 billion have been attributed to extreme weather events in the past two decades, according to the 2026 Climate Risk Index.
“It just keeps on getting worse,” Canlas said, noting the lives lost in recent months.
The government is now determining if it will throw its weight behind the distribution of the game, with the sessions in Valenzuela City serving as a pilot to assess whether players find it engaging and informative.
While conceding the evidence was so far anecdotal, ASSIST’s Macatulad said he believed the game was bringing a “significant” improvement in its players’ disaster preparedness knowledge.
“Disaster is not picky. It affects from north to south. So we would like to expand this further,” Macatulad said, adding that poor communities “most vulnerable to the effects of climate change” were the priority.
“Disasters can happen to anyone,” Agasen, the teen, told AFP as the game broke up.
“As a young person, I can share the knowledge I’ve gained... with my classmates at school, with people at home, and those I’ll meet in the future.”