Saudi Arabia held to surprise draw by Indonesia in World Cup qualifier

Saudi Arabia were held to a 1-1 draw by Indonesia in Jeddah on Thursday as the third round of World Cup qualification kicked off. (X/@saudint)
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Updated 05 September 2024
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Saudi Arabia held to surprise draw by Indonesia in World Cup qualifier

  • Next comes an away game in China on Tuesday to face a team thrashed 7-0 in Japan

JEDDAH: Saudi Arabia were held to a 1-1 draw by Indonesia in Jeddah on Thursday on a day of surprises in Asia as the third round of World Cup qualification began.

It was very much a case of two points dropped against the lowest-ranked team in Group C, especially as Salem Al-Dawsari saw a penalty saved with 11 minutes remaining.

However, it could have been worse. Hours earlier, group rivals Australia had crashed to a 1-0 loss at home to Bahrain and, for a while, it looked as if Saudi boss Roberto Mancini was about to suffer a similar humiliation.

Indonesia may be Asia’s most improved team and bolstered by the naturalization of several European-based players, but they arrived for the clash ranked 133 in the world, a full 77 places below the hosts.

No wonder home fans at the King Abdullah Sports City expected a comfortable win.

Saudi Arabia took time to get going and had not really threatened before the visitors took the lead after 19 minutes. Ragnar Oratmangoen cut inside on the right edge of the area and his fierce shot deflected off Sandy Walsh and past the helpless Mohammed Al-Owais. The Indonesian fans went crazy as did the coaching staff, led by South Korean Shin Tae-yong.

While it shook Saudi Arabia into action, chances were still hard to come by. Mohamed Kanno shot just wide and then Al-Hilal teammate Salem Al-Dawsari, sporting the captain’s armband, started to get into the game. The introduction of AS Roma’s new signing Saud Abdulhamid on the right side just after 30 minutes also gave the hosts a bit more bite and balance. 

The final pass was not quite there though, and the Southeast Asians looked dangerous on the break.

Then, just before the break, the home team got the break they needed. Musab Al-Juwayr had control of the ball on the edge of the area but his shot took a major deflection on its way to the back of the net to bring a sense of relief all around the stadium. It surely changed the halftime team talks of both bosses.

Al-Nassr’s Abdulrahman Ghareeb came on at the start of the second half and should have done better three minutes in when, after some sloppy Indonesian play, he blasted a shot over and wide from a good position.

Saudi Arabia were applying pressure at last, however, and a second goal did not look to be too far away. Even so, the visitors looked to hit on the break and, for the neutral at least, the game started to open up in an entertaining fashion.

With 20 minutes remaining, Saudi Arabia were on top but Mancini, wearing a shirt and tie, looked worried on the sidelines.

Al-Dawsari shot just wide from outside the area as the teams started to look a little tired on a humid evening. In the 76th minute, the hosts went even closer but Abdulhamid’s header came back off a post with goalkeeper Maarten Paes beaten.

However, moments later Paes gave away a penalty while trying to play out from the back. He ended up bringing down Firas Al-Buraikan and up stepped Al-Dawsari, the goalkeeper making amends for his mistake by making a diving save to his left.

It sparked Saudi Arabia to even greater efforts. With two minutes to play, Kanno’s shot from outside the area was saved by Paes and the rebound went across the face of goal with no one on hand to hit home.

It was an agonizing sight for the home fans, but the winning goal never came, although Al-Buraikan saw a one-on-one chance spurned.

Next comes an away game in China on Tuesday to face a team thrashed 7-0 in Japan and desperate for some improvement.

Saudi Arabia will need to improve too. There are still nine games to go and the top two places that bring automatic qualification are still within reach, but the start should have been better. On the other hand, on what was a crazy day in Asia, it could have been worse.


National team representation framework introduced for Esports Nations Cup 2026

Updated 09 January 2026
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National team representation framework introduced for Esports Nations Cup 2026

  • Within their respective countries, partners will have the responsibility of building, representing their national esports teams on global stage
  • Esports World Cup Foundation to establish ENC Development Fund to support long-term growth of nation-based ecosystems

RIYADH: The Esports World Cup Foundation has introduced the national team representation framework for the Esports Nations Cup 2026 — the global nation-based esports competition set to debut in Riyadh, Saudi Arabia, in November — by opening the application process for official National Team Partners.

The Esports Nations Cup introduces national team representation to the global esports calendar in a structured, recurring format. It complements the club-based Esports World Cup by enabling players to compete under their national flag and offering fans an opportunity to connect with elite esports through national identity.

National Team Partners will serve as the official national counterparts for the ENC 2026, within their respective countries and territories, with the responsibility of building and representing their national esports teams on the global stage. In partnership with the EWCF, they will coordinate team representation for the ENC, oversee and support national team coaches per game title, and coordinate with game partners and clubs within the ENC framework. 

Beyond competition, National Team Partners will shape their national team identity through marketing, communications, and community engagement, and collaborate with creators, media, and public institutions to mobilize their local communities to build national fandom for their teams.

While National Team Partners are responsible for the organization and representation of national teams, the competitive integrity and player eligibility remain governed by ENC rules and game partner-aligned processes.

Each selected national team partner will nominate a national team manager who will serve as the public lead and primary representative of the national team. They will act as the primary contact between the EWCF and the local ecosystem team, supporting coordination, representation and activation at the country and territory level, and are formally confirmed by the EWCF. 

To support the long-term growth of nation-based esports, the EWCF will establish the ENC Development Fund, committing at least $20 million annually, beginning with ENC 2026. The fund will support national team programs by covering travel and logistics for participation in the Esports Nations Cup, and by enabling promotional and fan-facing activities that build relevance, awareness, and engagement around national teams beyond the main competition, supported by the commercial, marketing, and operational capabilities required to deliver these activities consistently over time.

This includes support for training camps and boot camps with structured fan access, exhibition matches and showcase events, official watch parties, national team tours, and appearances at major gaming and sports events.

Further details on scope, eligibility, and implementation will be shared with selected National Team Partners as part of the onboarding process.

Ralf Reichert, CEO of the Esports World Cup Foundation, said: “The purpose of the Esports World Cup Foundation is to elevate esports and make it sustainable.

“The Esports Nations Cup is a natural next step in that journey. By opening this application process, we are inviting trusted National Team Partners to help define the framework for how countries and territories are represented in esports, with clear roles, aligned governance, and a system that works for players, game partners, and fans alike.”

Eligible applicants include esports organizations, clubs, agencies, nongovernmental organizations, national esports and sport federations and associations, recognized government-mandated entities, content creators, and experienced esports professionals with strong national ecosystem ties.

Applications are now open at esportsnationscup.com and will close on Jan. 31. Submissions will be reviewed through a multi-stage evaluation process, assessing governance standards, ecosystem standing, operational capability, community reach, and alignment with game partners’ requirements.

The first cohort of approved National Team Partners will be announced in early 2026.

The ENC will be held in Riyadh in November before moving to a rotating city model every two years.