YouTube making money off new breed of climate denial, monitoring group says

In a statement, YouTube did not comment directly on the report but defended its policies. (AFP/File)
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Updated 16 January 2024
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YouTube making money off new breed of climate denial, monitoring group says

  • Content creators are accused of using new tactics to dodge YouTube’s misinformation policies
  • YouTube makes up to $13.4 million a year from ads on the channels that the report analyzed

LONDON: YouTube is making millions of dollars a year from advertising on channels that make false claims about climate change because content creators are using new tactics that evade the social media platform’s policies to combat misinformation, according to a report published on Tuesday.
The Center for Countering Digital Hate (CCDH) used artificial intelligence to review transcripts from 12,058 videos from the past six years on 96 of Alphabet Inc’s YouTube channels. The channels promoted content that undermines the scientific consensus on climate change that human behavior is contributing to long-term shifts in temperature and weather patterns, the report said.
CCDH, a nonprofit that monitors online hate speech, said its analysis found that climate denial content has shifted away from false claims that global warming is not happening or that it is not caused by greenhouse gases produced from burning fossil fuels. Videos espousing such claims are explicitly banned from generating ad revenue on YouTube, according to Google’s policy.
Instead, the report found that last year 70 percent of climate denial content on the channels analyzed focused on attacking climate solutions as unworkable, portraying global warming as harmless or beneficial, or casting climate science and the environmental movement as unreliable. That’s up from 35 percent five years earlier.
“A new front has opened up in this battle,” Imran Ahmed, chief executive of CCDH, said on a call with reporters. “The people that we’ve been looking at, they’ve gone from saying climate change isn’t happening to now saying, ‘Hey, climate change is happening but there is no hope. There are no solutions.’“
YouTube is making up to $13.4 million a year from ads on the channels that the report analyzed, CCDH said. The group said the AI model was crafted to be able to distinguish between reasonable skepticism and false information.
In a statement, YouTube did not comment directly on the report but defended its policies.
“Debate or discussions of climate change topics, including around public policy or research, is allowed,” a YouTube spokesperson said. “However, when content crosses the line to climate change denial, we stop showing ads on those videos.”
CCDH called on YouTube to update its policy on climate denial content and said the analysis could assist the environmental movement to combat false claims about global warming more broadly.


Saudi gaming industry has promising future, says Qiddiya executive

Updated 48 min 29 sec ago
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Saudi gaming industry has promising future, says Qiddiya executive

  • Mike Milanov said that the industry had surpassed the combined industries of film, television, music and sports worldwide
  • Milanov added that Saudi Arabia had talented teams with strong skills in esports and game development

RIYADH: Saudi Arabia is uniquely positioned for a highly promising future in the gaming sector, which is valued at $323 billion globally, according to the head of gaming at Saudi entertainment megaproject Qiddiya.

Mike Milanov, the company’s head of gaming and esports, spoke during the session “The Global Era of Gaming: How It Became the New Frontier for Media and Entertainment” at the Saudi Media Forum 2026 in Riyadh.

The industry, he said, had surpassed the combined industries of film, television, music and sports worldwide and was growing globally at an annual rate of 3 percent to 9 percent, expected to reach about $623 billion by 2035

He added that future generations held different perspectives and levels of engagement, as gaming represented a form of digital advancement and a powerful tool for connection.

Milanov also highlighted how Saudi Arabia had talented teams with strong skills in esports and game development, along with significant creative and innovative energy that supported building relationships both locally and globally.

He further noted that Qiddiya City spanned nearly 330 sq. km, and that more than 86 percent of Saudis identified themselves as gamers, reinforcing the Kingdom’s position as one of the world’s largest gaming and esports markets.

Karen Starr, vice president of marketing, branding and creative at Activision Publishing, also spoke during the panel and emphasized the major role gaming played across social media platforms.

She described this influence as positive for brand building, especially given the young audiences that followed gaming brands.

Starr added that the sustainability of major gaming brands depended on continuous engagement, community-building, and adapting content locally to maintain cultural relevance.

She explained that gaming had evolved into an ongoing media experience based on constant interaction and long-term audience connection.

She also said that gaming today had become a global media force that had surpassed traditional channels, shaping culture, content and audience engagement over time.

Meanwhile, Shelley Williams, executive vice president of sales at F1 Arcade Simulation, spoke about how gaming experiences were built on a sense of belonging and participation, which helped to create stronger infrastructure and extended media experiences.

She said that shared audience experiences opened the door to new ecosystems and further game development, supporting long-term content sustainability.