Saudi Ministry of Economy launches ‘The Story’ short film on WEF 2023 closing day

The film's script was developed during a single weekend. (Twitter/Snapshot)
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Updated 26 January 2023
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Saudi Ministry of Economy launches ‘The Story’ short film on WEF 2023 closing day

  • The film's director, Owen Harris, was hired by MBC Studios

LONDON: The Saudi Ministry of Economy and Planning launched on Jan. 20 the short film “The Story,” which was featured at Expo 2020 Dubai, showcasing the Kingdom's transformation and growth.

The film’s debut to a global audience, supported by the Ministry of Culture, came on the closing day of the World Economic Forum Annual Meeting 2023, following the film’s positive reception at Expo 2020.

The production company, MBC Studios, hired world-renowned director Owen Harris to bring “The Story” to life, showcasing Saudi Arabia’s transformation to global audiences.

“With one year to go until the launch of Expo 2020 Dubai, the working team from the Ministry of Economy and Planning were tasked in delivering a short film for the Saudi Pavilion cinema,” said Saud Altobaishi, general manager of the ministry’s strategic communications.

He added: “Back then, the Executive Committee leading the design, operations, and delivery of the Saudi Pavilion was led by the Minister of Economy and Planning, Faisal F. Alibrahim, when he was the vice minister of economy and planning, and he assigned me to lead and manage the delivery of the short film stream.

“With the clock ticking toward the Saudi Pavilion’s opening day and budgets uncertain, we had to improvise.”

The ministry’s team sought to highlight the Kingdom’s transformation, particularly social and economic growth, and diversity.

“We wanted to show the impact that our evolving economy is having on the quality of life in Saudi Arabia, not by using numbers, but by using raw and real emotions,” Altobaishi said.

The script for “The Story” was developed by Alibrahim and Altobaishi over a single weekend, a few weeks after the creation of the Saudi Pavilion “Cloud Walker” campaign.

“Our partners at the Ministry of Culture and the vice minister of culture, Hamed M. Fayez, provided invaluable technical support at this stage,” Altobaishi added.

Partners in the film creation include the Saudi Tourism Authority and Princess Noura Bint Abdulmohsen of the Diriyah Gate Development Authority, both of whom facilitated the filming and production process.

Altobaishi said: “When this film was done, I was an adviser to the Minister of Economy and Planning and Head of Marketing and Communications as well as Head of the film stream for the Saudi Pavilion at Expo 2020 Dubai from early 2020 to October 2021, just before the opening of Expo Dubai.”

“It was no surprise that ‘The Story’ was a hit among Expo 2020 visitors, an immersive journey that captured the essence of our rich cultural heritage and the cutting-edge, innovation-driven future our leadership is shaping through Saudi Vision 2030,” he said.

“Visitors were so captivated by the film that they requested a public version to share with their friends and family, which further solidified its success and resonance among audiences.”


Saudi gaming industry has promising future, says Qiddiya executive

Updated 48 min 29 sec ago
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Saudi gaming industry has promising future, says Qiddiya executive

  • Mike Milanov said that the industry had surpassed the combined industries of film, television, music and sports worldwide
  • Milanov added that Saudi Arabia had talented teams with strong skills in esports and game development

RIYADH: Saudi Arabia is uniquely positioned for a highly promising future in the gaming sector, which is valued at $323 billion globally, according to the head of gaming at Saudi entertainment megaproject Qiddiya.

Mike Milanov, the company’s head of gaming and esports, spoke during the session “The Global Era of Gaming: How It Became the New Frontier for Media and Entertainment” at the Saudi Media Forum 2026 in Riyadh.

The industry, he said, had surpassed the combined industries of film, television, music and sports worldwide and was growing globally at an annual rate of 3 percent to 9 percent, expected to reach about $623 billion by 2035

He added that future generations held different perspectives and levels of engagement, as gaming represented a form of digital advancement and a powerful tool for connection.

Milanov also highlighted how Saudi Arabia had talented teams with strong skills in esports and game development, along with significant creative and innovative energy that supported building relationships both locally and globally.

He further noted that Qiddiya City spanned nearly 330 sq. km, and that more than 86 percent of Saudis identified themselves as gamers, reinforcing the Kingdom’s position as one of the world’s largest gaming and esports markets.

Karen Starr, vice president of marketing, branding and creative at Activision Publishing, also spoke during the panel and emphasized the major role gaming played across social media platforms.

She described this influence as positive for brand building, especially given the young audiences that followed gaming brands.

Starr added that the sustainability of major gaming brands depended on continuous engagement, community-building, and adapting content locally to maintain cultural relevance.

She explained that gaming had evolved into an ongoing media experience based on constant interaction and long-term audience connection.

She also said that gaming today had become a global media force that had surpassed traditional channels, shaping culture, content and audience engagement over time.

Meanwhile, Shelley Williams, executive vice president of sales at F1 Arcade Simulation, spoke about how gaming experiences were built on a sense of belonging and participation, which helped to create stronger infrastructure and extended media experiences.

She said that shared audience experiences opened the door to new ecosystems and further game development, supporting long-term content sustainability.