Elon Musk’s ‘absurdly broad’ Twitter data requests mostly rejected by judge

Twitter had said that data no longer existed and it would be burdensome to recreate it, although McCormick gave the company two weeks to produce it. (Shutterstock/File)
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Updated 26 August 2022
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Elon Musk’s ‘absurdly broad’ Twitter data requests mostly rejected by judge

  • Still, judge Kathaleen McCormick ordered Twitter to turn over data from 9,000 accounts to estimate the number of spam or bot users on the social media platform

WILMINGTON: Elon Musk’s demands for Twitter Inc. user details were rejected as “absurdly broad” by a judge on Thursday, although the billionaire will get some data as he pursues his bid to end his $44 billion acquisition of the company.

 

Chancellor Kathaleen McCormick of Delaware’s Court of Chancery said many of Musk’s data demands were “absurdly broad,” amounting to trillions of data points that “no one in their right mind has ever tried to undertake such an effort.”

The judge said Musk, chief executive of Tesla Inc, has had data and documents needed to pursue his case, much of which was provided before he said on July 8 he was terminating the deal in part because Twitter was withholding information.

“My overall impression is that plaintiff has agreed to produce a tremendous amount of information to defendants, and that the information plaintiff has agreed to produce is sufficiently broad to satisfy most of plaintiff’s obligations,” wrote Chancellor Kathaleen McCormick of Delaware’s Court of Chancery.

Twitter was ordered to turn over data from 9,000 accounts sampled in a fourth-quarter audit to estimate the number of spam or bot users on the social media platform.

Twitter had said that data no longer existed and it would be burdensome to recreate it, although McCormick gave the company two weeks to produce it.

“We look forward to reviewing the data Twitter has been hiding for many months,” said Musk’s attorney, Alex Spiro, in an emailed statement.

Twitter declined to comment.

Musk, the world’s richest person, has said he wants to test that audit’s accuracy because he believes the company fraudulently misrepresented that only 5 percent of its accounts were spam. He wants McCormick to rule he can walk away from the deal.

Twitter wants McCormick to order Musk to close the deal at the agreed price of $54.20 per share. The shares briefly rose about 1 percent after the ruling and ended up 0.6 percent at $41.05.

A five-day trial has been scheduled for Oct. 17.

Twitter said at a Wednesday court hearing that Musk’s focus on spam was “legally irrelevant” because the company has described the spam count in regulatory filings as an estimate, not a representation. It also said the real level of spam could be higher.


Saudi gaming industry has promising future, says Qiddiya executive

Updated 04 February 2026
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Saudi gaming industry has promising future, says Qiddiya executive

  • Mike Milanov said that the industry had surpassed the combined industries of film, television, music and sports worldwide
  • Milanov added that Saudi Arabia had talented teams with strong skills in esports and game development

RIYADH: Saudi Arabia is uniquely positioned for a highly promising future in the gaming sector, which is valued at $323 billion globally, according to the head of gaming at Saudi entertainment megaproject Qiddiya.

Mike Milanov, the company’s head of gaming and esports, spoke during the session “The Global Era of Gaming: How It Became the New Frontier for Media and Entertainment” at the Saudi Media Forum 2026 in Riyadh.

The industry, he said, had surpassed the combined industries of film, television, music and sports worldwide and was growing globally at an annual rate of 3 percent to 9 percent, expected to reach about $623 billion by 2035

He added that future generations held different perspectives and levels of engagement, as gaming represented a form of digital advancement and a powerful tool for connection.

Milanov also highlighted how Saudi Arabia had talented teams with strong skills in esports and game development, along with significant creative and innovative energy that supported building relationships both locally and globally.

He further noted that Qiddiya City spanned nearly 330 sq. km, and that more than 86 percent of Saudis identified themselves as gamers, reinforcing the Kingdom’s position as one of the world’s largest gaming and esports markets.

Karen Starr, vice president of marketing, branding and creative at Activision Publishing, also spoke during the panel and emphasized the major role gaming played across social media platforms.

She described this influence as positive for brand building, especially given the young audiences that followed gaming brands.

Starr added that the sustainability of major gaming brands depended on continuous engagement, community-building, and adapting content locally to maintain cultural relevance.

She explained that gaming had evolved into an ongoing media experience based on constant interaction and long-term audience connection.

She also said that gaming today had become a global media force that had surpassed traditional channels, shaping culture, content and audience engagement over time.

Meanwhile, Shelley Williams, executive vice president of sales at F1 Arcade Simulation, spoke about how gaming experiences were built on a sense of belonging and participation, which helped to create stronger infrastructure and extended media experiences.

She said that shared audience experiences opened the door to new ecosystems and further game development, supporting long-term content sustainability.