Syrian YouTuber holds ‘fake’ gender reveal party by Giza pyramids

Siamand and Shahad, who are expecting their second child together, shared a video on their YouTube channel. (Screenshot)
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Updated 11 August 2021
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Syrian YouTuber holds ‘fake’ gender reveal party by Giza pyramids

  • Siamand and Shahad, who are expecting their second child together, shared a video on their YouTube channel
  • An Egyptian official in charge of the site, however, said the lights had nothing to do with with social media personalities

CAIRO: A Syrian YouTuber and his Iraqi wife could face legal issues in Egypt after sharing a clip claiming to have held their baby’s gender reveal party by the pyramids at Giza.

Siamand and Shahad, who are expecting their second child together, shared a video on their YouTube channel with the title: “First gender reveal party held by the pyramids.”

The couple appear in the footage carrying their daughter and alongside family and friends, all looking excited to discover the new baby’s gender.

Then, as a light show begins to play projected onto the site of the pyramids and other ancient structures, the entire site turns blue following a countdown, indicating a boy.

An Egyptian official in charge of the site, however, said the lights had nothing to do with with social media personalities, adding “private parties are strictly prohibited near the pyramids, and … the pyramids are not used for advertising purposes.”

The official stressed that the site had in fact been illuminated in blue and orange in coordination with work done by the ministries of tourism and health to mark World Liver Day, and that the gender reveal stunt was a “lie.”

Siamand and Shahad’s attempt to stage a gender reveal party at the pyramids is thought to have been inspired by a Dubai YouTuber couple, Anas Marwah and Asala Maleh, who hosted a gender reveal party at Dubai’s iconic Burj Khalifa tower in 2020.


Filipinos master disaster readiness, one roll of the dice at a time

Updated 29 December 2025
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Filipinos master disaster readiness, one roll of the dice at a time

  • In a library in the Philippines, a dice rattles on the surface of a board before coming to a stop, putting one of its players straight into the path of a powerful typhoon

MANILA: In a library in the Philippines, a dice rattles on the surface of a board before coming to a stop, putting one of its players straight into the path of a powerful typhoon.
The teenagers huddled around the table leap into action, shouting instructions and acting out the correct strategies for just one of the potential catastrophes laid out in the board game called Master of Disaster.
With fewer than half of Filipinos estimated to have undertaken disaster drills or to own a first-aid kit, the game aims to boost lagging preparedness in a country ranked the most disaster-prone on earth for four years running.
“(It) features disasters we’ve been experiencing in real life for the past few months and years,” 17-year-old Ansherina Agasen told AFP, noting that flooding routinely upends life in her hometown of Valenzuela, north of Manila.
Sitting in the arc of intense seismic activity called the “Pacific Ring of Fire,” the Philippines endures daily earthquakes and is hit by an average of 20 typhoons each year.
In November, back-to-back typhoons drove flooding that killed nearly 300 people in the archipelago nation, while a 6.9-magnitude quake in late September toppled buildings and killed 79 people around the city of Cebu.
“We realized that a lot of loss of lives and destruction of property could have been avoided if people knew about basic concepts related to disaster preparedness,” Francis Macatulad, one of the game’s developers, told AFP of its inception.
The Asia Society for Social Improvement and Sustainable Transformation (ASSIST), where Macatulad heads business development, first dreamt up the game in 2013, after Super Typhoon Haiyan ravaged the central Philippines and left thousands dead.
Launched six years later, Master of Disaster has been updated this year to address more events exacerbated by human-driven climate change, such as landslides, drought and heatwaves.
More than 10,000 editions of the game, aimed at players as young as nine years old, have been distributed across the archipelago nation.
“The youth are very essential in creating this disaster resiliency mindset,” Macatulad said.
‘Keeps on getting worse’ 
While the Philippines has introduced disaster readiness training into its K-12 curriculum, Master of Disaster is providing a jolt of innovation, Bianca Canlas of the Department of Science and Technology (DOST) told AFP.
“It’s important that it’s tactile, something that can be touched and can be seen by the eyes of the youth so they can have engagement with each other,” she said of the game.
Players roll a dice to move their pawns across the board, with each landing spot corresponding to cards containing questions or instructions to act out disaster-specific responses.
When a player is unable to fulfil a task, another can “save” them and receive a “hero token” — tallied at the end to determine a winner.
At least 27,500 deaths and economic losses of $35 billion have been attributed to extreme weather events in the past two decades, according to the 2026 Climate Risk Index.
“It just keeps on getting worse,” Canlas said, noting the lives lost in recent months.
The government is now determining if it will throw its weight behind the distribution of the game, with the sessions in Valenzuela City serving as a pilot to assess whether players find it engaging and informative.
While conceding the evidence was so far anecdotal, ASSIST’s Macatulad said he believed the game was bringing a “significant” improvement in its players’ disaster preparedness knowledge.
“Disaster is not picky. It affects from north to south. So we would like to expand this further,” Macatulad said, adding that poor communities “most vulnerable to the effects of climate change” were the priority.
“Disasters can happen to anyone,” Agasen, the teen, told AFP as the game broke up.
“As a young person, I can share the knowledge I’ve gained... with my classmates at school, with people at home, and those I’ll meet in the future.”