Call of duty: Can video games help win battle against coronavirus?

Screen grab of Call of Duty: Modern Warfare.
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Updated 29 April 2020
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Call of duty: Can video games help win battle against coronavirus?

  • People forced to spend more time indoors are seeking varied entertainment, but also turning to video games to help connect with friends and the wider community as the popularity of multiplayer games

DHARAN: Social curbs introduced in the wake of the coronavirus pandemic have led to a surge in online gaming, with global revenues exceeding $10 billion in March, making it the most profitable month on record, according to estimates.

US-based telecommunications company Verizon Wireless reported a 75 percent surge in web traffic for video game use after social distancing measures were announced, while news portal Telecom.com said video and mobile gaming had skyrocketed to unprecedented levels.

In 2018, the World Health Organization (WHO) said that if digital or video gaming takes over daily activities and impairs physical or psychological health, it should be classified as a disorder. 

However, in the midst of the COVID-19 crisis, WHO has shifted its stance and launched the #PlayApartTogether campaign with gaming industry leaders to support those in self-isolation or home quarantine.

People forced to spend more time indoors are seeking varied entertainment, but also turning to video games to help connect with friends and the wider community as the popularity of multiplayer games such as League of Legends and Call of Duty: Modern Warfare reveals.




People forced to spend more time indoors are seeking varied entertainment, but also turning to video games to help connect with friends. (Supplied)

Video games are also used by people struggling cope with difficult emotions. Before the coronavirus pandemic, Internet forums such as Reddit and Quora were rife with gamers who claimed video games offered a source of escapism when dealing with post-traumatic stress (PTSD), grief and depression.

 Dr. Upasana Gala, a neurofeedback specialist and founder of Evolve Brain Training, a Dubai-based wellness center that treats mental health issues, said: “With COVID-19, people cannot anticipate what is coming next. They might be struggling with job security, additional responsibilities such as childcare, or financial troubles.

“When an individual cannot control what is happening around them, completing a specific task and controlling the outcome in a game offers a dopamine hit,” she said. “It makes us feel good about accomplishing something.”

 Gala said that if a person lacked the physical energy to complete daily tasks, gaming could activate the under-stimulated part of the brain, providing motivation to reach a specific goal, encouraging a sense of self, and improving learning and memory. 




Benefits of gaming may also include improvement in problem-solving, concentration and social skills. (Shutterstock)

 “In fact, a reasonable amount of gaming is usually recommended in therapy for clinical depression,” she said.

A 2017 study by the University of California, Davis found that video games improved cognitive control and could potentially be used to treat depression.

Additional benefits of gaming may also include improvement in problem-solving, concentration and social skills.

Gala suggests that gamers who find themselves spending an inordinate amount of time playing video games during lockdown should analyze whether it is a form of stress relief or escapism.

“If you find yourself using video games to escape reality and avoid confronting your problems, it creates a vicious cycle,” she said. “The key is to use video games in balance, as a stress reliever.”

 


Review: ‘A Knight of the Seven Kingdoms’ is an oddball comedy worthy of Westeros

Updated 19 January 2026
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Review: ‘A Knight of the Seven Kingdoms’ is an oddball comedy worthy of Westeros

DUBAI: At a time when the sprawling saga of “Game of Thrones” and its prequel “House of the Dragon” have come to define modern fantasy television, “A Knight of the Seven Kingdoms” emerges as an unexpected offering.

Based on George R.R. Martin’s “Tales of Dunk and Egg” novellas, the six-episode HBO series — created and spearheaded by showrunner Ira Parker alongside Martin — gives viewers a story that is not about dragons or imperial politics, but about two unlikely companions navigating a treacherous and unforgiving world from its humbler margins.

From the opening moments of the premiere, where the familiar “Game of Thrones” theme music is undercut in a moment of shocking levity, the show makes clear that we are far away from the grand halls of Casterly Rock, the Red Keep or even Winterfell. Grounded and whimsical, this is Westeros viewed from muddy inns, dusty roads and makeshift jousting camps.

Peter Claffey as Ser Duncan “Dunk” the Tall is the beating heart of the series. Claffey imbues Dunk with an endearing earnestness — a towering, awkward figure, constantly walking into doors, whose moral compass is as unwavering as his endless appetite.

His chemistry with Dexter Sol Ansell’s young squire, Egg, who has deep secrets of his own, is warm and organic, creating a duo that is as compelling as any knight and squire of fantasy lore. Their dynamic gives the story a cozy, almost heartfelt buddy-adventure quality.

What makes “A Knight of the Seven Kingdoms” so captivating isn’t its lack of spectacle. It has plenty of Westerosi trappings and there’s a sizeable helping of Targaryens and Baratheons and who have you. But its choice to focus on everyday courage, loyalty and the messy, funny, sometimes mundane reality of being a hedge knight truly makes this a worthy addition to the “Game of Thrones” screen universe. We hope there’s more where that came from.