Liverpool’s Fabinho ruled out until New Year with ankle injury

Fabinho after sustaining an injury on Wednesday. (Reuters)
Updated 29 November 2019
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Liverpool’s Fabinho ruled out until New Year with ankle injury

  • Liverpool have announced that the 26-year-old will play no part in their congested run of 10 games

LIVERPOOL: Liverpool midfielder Fabinho will be out for more than a month after suffering ankle ligament damage during this week’s Champions League clash with Napoli, the club said on Friday.

The Brazilian, who has this season established himself as a first-choice pick for Jurgen Klopp’s Premier League leaders, was substituted after just 18 minutes of the 1-1 draw at Anfield on Wednesday.

Liverpool have announced that the 26-year-old will play no part in their congested run of 10 games between now and the end of December.

A club statement read: “Liverpool can confirm Fabinho suffered ankle ligament damage during the Champions League encounter with Napoli in midweek.”

“Further assessment on the injury has discovered Fabinho will be out of action until the New Year,” it added.

“The Brazilian will begin a rehabilitation program with the Reds’ medical team at Melwood as he works his way back to full fitness.”

Speaking at his pre-match press conference ahead of Saturday’s home game against Brighton, Klopp discussed Fabinho’s absence.

“Absolute bad news,” he said. “We are not 100 percent sure how long it will take but looks sure he will not take part in the Christmas fixtures.

“We have solutions for the position. We are not the only team with injuries. We have to find a solution and that’s what we will do.”

Adam Lallana, Jordan Henderson and Gini Wijnaldum were mentioned as possible stand-ins, with a reshuffle in the center likely, but Klopp admitted none represented a perfect like-for-like swap.

“Will the solution be exactly like Fabinho? No, because no one is like Fabinho,” he said. 

Separately, Jadon Sancho was dropped from Borussia Dortmund’s starting lineup at Barcelona this week following another disciplinary problem, club officials said on Friday, but the English starlet is not being sold. Sancho did not start Wednesday’s Champions League game. He came on at half-time with Dortmund losing and scored a remarkable goal to make the final score 3-1 to Barca.

Dortmund general manager Michael Zorc said German press reports that the 19-year-old missed a team breakfast and morning warmup and arrived late for a talk by coach Lucien Favre, were wide of the mark.

“It’s not exactly that,” Zorc said Friday, but he did not deny there was an incident. 

“We talked about it internally, with him and with the team. For us the case is closed, we look forward. Jadon is a normal player and part of the team.”

Sancho sent out a tweet on Thursday saying he had shown his committment on the field and intended to do so against Hertha Berlin at the weekend.

“Think I showed heart n desire last night anyway we will try our best to get the 3 points on Saturday!” wrote Sancho.

Zorc insisted the club were not about to be forced to sell Sancho.


National team representation framework introduced for Esports Nations Cup 2026

Updated 09 January 2026
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National team representation framework introduced for Esports Nations Cup 2026

  • Within their respective countries, partners will have the responsibility of building, representing their national esports teams on global stage
  • Esports World Cup Foundation to establish ENC Development Fund to support long-term growth of nation-based ecosystems

RIYADH: The Esports World Cup Foundation has introduced the national team representation framework for the Esports Nations Cup 2026 — the global nation-based esports competition set to debut in Riyadh, Saudi Arabia, in November — by opening the application process for official National Team Partners.

The Esports Nations Cup introduces national team representation to the global esports calendar in a structured, recurring format. It complements the club-based Esports World Cup by enabling players to compete under their national flag and offering fans an opportunity to connect with elite esports through national identity.

National Team Partners will serve as the official national counterparts for the ENC 2026, within their respective countries and territories, with the responsibility of building and representing their national esports teams on the global stage. In partnership with the EWCF, they will coordinate team representation for the ENC, oversee and support national team coaches per game title, and coordinate with game partners and clubs within the ENC framework. 

Beyond competition, National Team Partners will shape their national team identity through marketing, communications, and community engagement, and collaborate with creators, media, and public institutions to mobilize their local communities to build national fandom for their teams.

While National Team Partners are responsible for the organization and representation of national teams, the competitive integrity and player eligibility remain governed by ENC rules and game partner-aligned processes.

Each selected national team partner will nominate a national team manager who will serve as the public lead and primary representative of the national team. They will act as the primary contact between the EWCF and the local ecosystem team, supporting coordination, representation and activation at the country and territory level, and are formally confirmed by the EWCF. 

To support the long-term growth of nation-based esports, the EWCF will establish the ENC Development Fund, committing at least $20 million annually, beginning with ENC 2026. The fund will support national team programs by covering travel and logistics for participation in the Esports Nations Cup, and by enabling promotional and fan-facing activities that build relevance, awareness, and engagement around national teams beyond the main competition, supported by the commercial, marketing, and operational capabilities required to deliver these activities consistently over time.

This includes support for training camps and boot camps with structured fan access, exhibition matches and showcase events, official watch parties, national team tours, and appearances at major gaming and sports events.

Further details on scope, eligibility, and implementation will be shared with selected National Team Partners as part of the onboarding process.

Ralf Reichert, CEO of the Esports World Cup Foundation, said: “The purpose of the Esports World Cup Foundation is to elevate esports and make it sustainable.

“The Esports Nations Cup is a natural next step in that journey. By opening this application process, we are inviting trusted National Team Partners to help define the framework for how countries and territories are represented in esports, with clear roles, aligned governance, and a system that works for players, game partners, and fans alike.”

Eligible applicants include esports organizations, clubs, agencies, nongovernmental organizations, national esports and sport federations and associations, recognized government-mandated entities, content creators, and experienced esports professionals with strong national ecosystem ties.

Applications are now open at esportsnationscup.com and will close on Jan. 31. Submissions will be reviewed through a multi-stage evaluation process, assessing governance standards, ecosystem standing, operational capability, community reach, and alignment with game partners’ requirements.

The first cohort of approved National Team Partners will be announced in early 2026.

The ENC will be held in Riyadh in November before moving to a rotating city model every two years.