Cloud games’ ‘moment of truth’ as Google looks to zap rivals

Window on the gaming world: A visitor at a Sony Playstation booth at the Gamescom trade fair in Cologne. (AFP)
Updated 25 August 2019
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Cloud games’ ‘moment of truth’ as Google looks to zap rivals

  • Digital giant sets out to convert hardcore gamers and revolutionize $135bn market

COLOGNE: Urging fans to plunge into a virtual high-res surround sound universe of extraordinary games, Google hopes its cloud-based Stadia platform will take the world by storm on its November launch. The US digital behemoth unveiled details of its nascent streaming video platform at this week’s Gamescom trade fair in Cologne in the hope it can gain traction among hardcore gamers to zap past other providers of existing gaming fare. Gamescom, styling itself the biggest event in the European gaming industry, is a sizeable window on the state of play in a mushrooming market worth an estimated $135 billion globally last year, according to analysts, with mobile platforms accounting for about half.
Stadia, details on which first publicly emerged in June at E3, the world’s premier event for computer and video games, offers as its USP the chance for users to play their favourite game on a range of platforms in high-resolution quality on different media from smart TV to console or smart phone.
That presages something of a gaming revolution.
“People have been talking about cloud gaming for 10 years — we are on the third generation of actors. The signals have not yet turned green, but Google has got solid enough guts to try it. We’ve never been so close,” says Laurent Michaud, director of studies at French digital market consultancy Idate.
Gamescom represents a chance for some hands-on experience and the brand’s huge logo, plus its battalion of hostesses on its stand are helping to pull in the curious as they compare relative attractions with rivals led by Sony’s Playstation and Microsoft’s Xbox.
Google CEO Sundar Pichai explained at E3 in Los Angeles the idea is “to build a game platform for everyone” following an initial rollout in 14 countries using a subscription model after an initial bundled hardware purchase. Some games will be free and others will require payment. Even so, the Gamescom evidence after Monday’s opening suggested interest had yet to hit the heights of neighbouring stands Nintendo or Konami — the latter being the developer of Pro Evolution Soccer’s latest gambit PES 2020.
“I find their concept interesting, but I have doubts as to their capacity to guarantee good connectivity,” commented stand visitor Rishil Kuta, 22. The keen console user said that he would nevertheless be “ready to pay” a premium for a “stable” product.

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Gamescom is Europe’s largest gaming fair

Not sharing that opinion was Steven Mertes, 28, who said he did not see himself as ready to log off from his PC or close his console “which propose games of much better quality.”
“I have always been used to playing on a computer — it’s much more comfortable,” he said.
Whichever way the cloud gaming cards fall, the race is on to hook players, especially the hardcore ones, for next-generation gameplay.
“The most difficult gamers to convince will be the ‘hardcore gamers.’ They may not be as numerous as occasional players, but they are the ones who count. If they don’t go to a platform things could be difficult,” said Michaud.
The hardcore brigade tend to be willing to pay out for the rig and content they want, but are often highly attached to their favoured support environment, be it console or PC-based.
Beyond the task of converting gamers to Stadia, Google must address various technical obstacles that go with the territory of developing cloud gaming.
Although Stadia is promising 4K high resolution at 60 frames per second for minimal time lag, it remains to be seen how the platform can persuade players who may not have suitably adapted screens along with fibre optic broadband or 4G connections to subscribe.
“We have a small doubt on the development of cloud gaming,” said Wandrille Pruvot, CEO of Xtra Life, a cloud-based apps manager for Apple.
“The challenge will notably be technical as the better the resolution, the greater the need for a quality Internet network.


Closing Bell: Saudi main index closes in red at 11,183

Updated 16 February 2026
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Closing Bell: Saudi main index closes in red at 11,183

RIYADH: Saudi Arabia’s Tadawul All Share Index dipped on Monday, losing 44.79 points, or 0.4 percent, to close at 11,183.85.

The total trading turnover of the benchmark index was SR4.05 billion ($1.08 billion), as 69 of the listed stocks advanced, while 191 retreated.

The MSCI Tadawul Index decreased, down 6.63 points or 0.44 percent, to close at 1,504.73.

The Kingdom’s parallel market Nomu lost 328.20 points, or 1.36 percent, to close at 23,764.92. This comes as 22 of the listed stocks advanced, while 49 retreated.

The best-performing stock was Maharah Human Resources Co., with its share price surging by 7.26 percent to SR6.50.

Other top performers included Arabian Cement Co., which saw its share price rise by 6.27 percent to SR22.71, and Saudi Research and Media Group, which saw a 4.3 percent increase to SR104.30.

On the downside, the worst performer of the day was Arabian Internet and Communications Services Co., whose share price fell by 8.01 percent to SR207.80.

Jahez International Co. for Information System Technology and Al-Rajhi Co. for Cooperative Insurance also saw declines, with their shares dropping by 5.61 percent and 4.46 percent to SR12.79 and SR75, respectively.

On the announcement front, Etihad Etisalat Co. announced its financial results for 2025 with a 7.9 percent year-on-year growth in its revenues, to reach SR19.6 billion.

In a Tadawul statement, Mobily said that this growth is attributed to “the expansion of all revenue streams, with a healthy growth in the overall subscriber base.”

Mobily delivered an 11.6 percent increase in net profit, reaching SR3.4 billion in 2025 compared to SR3.1 billion in 2024.

The company’s share price reached SR67.85, marking a 0.37 percent increase on the main market.