MEXICO CITY: Long before he was the celebrated director of fantasy romance “The Shape of Water,” this year’s top Oscar contender with 13 nominations, Guillermo del Toro was fascinated with monsters and the movies.
Teachers in his hometown, Guadalajara, Mexico, remember him coming to class with giant cockroaches, and friends recall helping him shoot his first movie at their school — an eight-millimeter short film featuring a gelatinous monster.
Those who knew him before he was Guillermo del Toro, the award-winning filmmaker, remember him as just Guillermo — an affable teenager with a love of strange creatures, a soft spot for misfits and explosive creativity.
“You could already see his imagination, his fantastical way of interpreting reality, in the short films he was making as a teenager,” says Anne Marie Meier, a Swiss film critic who met Del Toro when he was 16 and taking a screenwriting workshop that she taught.
“He was passionate about insects,” she says with a laugh.
“He had a competition going with the other kids to see who could find the biggest cockroach in Guadalajara. He would show up to class saying, ‘I’ve got one that’s seven centimeters!’’’
Meier, who lives in Guadalajara, also remembers Del Toro as a voracious consumer of popular culture.
“He loved to play with whatever caught his interest. He feasted on culture, read comics, drew graphic novels and went to the movies all the time,” she says.
“The Shape of Water,” set during the Cold War, tells the story of a mute cleaning woman who falls in love with a strange amphibious monster held captive at the top-secret US government research facility where she works.
Adored by critics, it is up for several of the top prizes at Sunday’s Oscars, including best picture, best director and best actress.
Del Toro has come a long way — yet in some ways not far at all — from his first teenage films, says photographer Mariano Aparicio, who helped the director make his first movies.
Aparicio has fond memories of their first effort: a short called “Nightmare,” which they made when they were 17.
“There were no video cameras then. We had a Super 8,” he said.
“It was pure silliness. It was a lot of fun though. The movie was about a gelatinous monster that comes out of the toilets and starts running around our school.”
They filmed the movie together, taking turns with the camera, he says. But the script was Del Toro’s.
“You had to send the film to the United States to be developed. It was an agonizingly long wait. Then you edited it with a special cutter and glued it together,” says Aparicio.
After “Nightmare” (parts one and two), Del Toro made “Matilde,” a horror movie filmed at his grandmother’s house.
It bore many of his future trademarks, blending the supernatural with the religious imagery he grew up with in his devoutly Catholic household.
Del Toro’s mother, Guadalupe, played the lead — a wheelchair-bound woman who gets swallowed up by an ominous crack in her wall.
His mother also appeared in one of his first professional films, “Geometria” (1987), which featured his father, as well.
Del Toro, 53, comes from a world infused with all the terror and wonder of a fairy tale.
When he was a boy, his father won the lottery, then used his newfound fortune to build an empire of car dealerships.
Del Toro set about building a fantastical world within the family’s stately new mansion, covering his bedroom walls in aliens and monsters.
But, as in many of his movies, the real monsters in the story turned out to be human — in particular, the people who kidnapped his father in 1998, when Del Toro was just starting to make it in Hollywood.
The harrowing ordeal ended with fellow director James Cameron helping Del Toro put together the $1 million cash ransom to get his father released.
After that, Del Toro moved the rest of the family to the US.
Today, he splits his time between Los Angeles and Toronto.
But “at bottom, he’s still fundamentally Mexican,” Meier says.
“His protagonists all have some weakness. I think it’s important for him to have fragile characters. That’s typical of Mexican cinema,” she says.
From the vampires in “Cronos” to the magical fable “Pan’s Labyrinth” to the title demon in “Hellboy,” Del Toro’s work has often featured creatures from the depths of his imagination.
Despite the dark shadows that have haunted his life and many of his films — and the fact that he has become one of Hollywood’s hottest directors — friends say Del Toro still has the same gentle, fun-loving, sometimes mischievous side he had in his youth.
Mexican movie critic Leonardo Garcia Tsao has known Del Toro since he was a 20-something who “only wanted one thing in life: to make movies.”
The critic tells a story of finding himself at the Cannes film festival one year, stuck in a hotel room next to a horrifically noisy neighbor watching television.
He pounded on the wall relentlessly, to no avail: the neighbor was apparently determined to watch TV at full blast.
“In the morning, I opened the door, and it was him,” he says with a laugh. “Guillermo was my noisy neighbor.”
How young Guillermo became monster-mad director Del Toro
How young Guillermo became monster-mad director Del Toro
Filipinos master disaster readiness, one roll of the dice at a time
- In a library in the Philippines, a dice rattles on the surface of a board before coming to a stop, putting one of its players straight into the path of a powerful typhoon
MANILA: In a library in the Philippines, a dice rattles on the surface of a board before coming to a stop, putting one of its players straight into the path of a powerful typhoon.
The teenagers huddled around the table leap into action, shouting instructions and acting out the correct strategies for just one of the potential catastrophes laid out in the board game called Master of Disaster.
With fewer than half of Filipinos estimated to have undertaken disaster drills or to own a first-aid kit, the game aims to boost lagging preparedness in a country ranked the most disaster-prone on earth for four years running.
“(It) features disasters we’ve been experiencing in real life for the past few months and years,” 17-year-old Ansherina Agasen told AFP, noting that flooding routinely upends life in her hometown of Valenzuela, north of Manila.
Sitting in the arc of intense seismic activity called the “Pacific Ring of Fire,” the Philippines endures daily earthquakes and is hit by an average of 20 typhoons each year.
In November, back-to-back typhoons drove flooding that killed nearly 300 people in the archipelago nation, while a 6.9-magnitude quake in late September toppled buildings and killed 79 people around the city of Cebu.
“We realized that a lot of loss of lives and destruction of property could have been avoided if people knew about basic concepts related to disaster preparedness,” Francis Macatulad, one of the game’s developers, told AFP of its inception.
The Asia Society for Social Improvement and Sustainable Transformation (ASSIST), where Macatulad heads business development, first dreamt up the game in 2013, after Super Typhoon Haiyan ravaged the central Philippines and left thousands dead.
Launched six years later, Master of Disaster has been updated this year to address more events exacerbated by human-driven climate change, such as landslides, drought and heatwaves.
More than 10,000 editions of the game, aimed at players as young as nine years old, have been distributed across the archipelago nation.
“The youth are very essential in creating this disaster resiliency mindset,” Macatulad said.
- ‘Keeps on getting worse’ -
While the Philippines has introduced disaster readiness training into its K-12 curriculum, Master of Disaster is providing a jolt of innovation, Bianca Canlas of the Department of Science and Technology (DOST) told AFP.
“It’s important that it’s tactile, something that can be touched and can be seen by the eyes of the youth so they can have engagement with each other,” she said of the game.
Players roll a dice to move their pawns across the board, with each landing spot corresponding to cards containing questions or instructions to act out disaster-specific responses.
When a player is unable to fulfil a task, another can “save” them and receive a “hero token” — tallied at the end to determine a winner.
At least 27,500 deaths and economic losses of $35 billion have been attributed to extreme weather events in the past two decades, according to the 2026 Climate Risk Index.
“It just keeps on getting worse,” Canlas said, noting the lives lost in recent months.
The government is now determining if it will throw its weight behind the distribution of the game, with the sessions in Valenzuela City serving as a pilot to assess whether players find it engaging and informative.
While conceding the evidence was so far anecdotal, ASSIST’s Macatulad said he believed the game was bringing a “significant” improvement in its players’ disaster preparedness knowledge.
“Disaster is not picky. It affects from north to south. So we would like to expand this further,” Macatulad said, adding that poor communities “most vulnerable to the effects of climate change” were the priority.
“Disasters can happen to anyone,” Agasen, the teen, told AFP as the game broke up.
“As a young person, I can share the knowledge I’ve gained... with my classmates at school, with people at home, and those I’ll meet in the future.”
The teenagers huddled around the table leap into action, shouting instructions and acting out the correct strategies for just one of the potential catastrophes laid out in the board game called Master of Disaster.
With fewer than half of Filipinos estimated to have undertaken disaster drills or to own a first-aid kit, the game aims to boost lagging preparedness in a country ranked the most disaster-prone on earth for four years running.
“(It) features disasters we’ve been experiencing in real life for the past few months and years,” 17-year-old Ansherina Agasen told AFP, noting that flooding routinely upends life in her hometown of Valenzuela, north of Manila.
Sitting in the arc of intense seismic activity called the “Pacific Ring of Fire,” the Philippines endures daily earthquakes and is hit by an average of 20 typhoons each year.
In November, back-to-back typhoons drove flooding that killed nearly 300 people in the archipelago nation, while a 6.9-magnitude quake in late September toppled buildings and killed 79 people around the city of Cebu.
“We realized that a lot of loss of lives and destruction of property could have been avoided if people knew about basic concepts related to disaster preparedness,” Francis Macatulad, one of the game’s developers, told AFP of its inception.
The Asia Society for Social Improvement and Sustainable Transformation (ASSIST), where Macatulad heads business development, first dreamt up the game in 2013, after Super Typhoon Haiyan ravaged the central Philippines and left thousands dead.
Launched six years later, Master of Disaster has been updated this year to address more events exacerbated by human-driven climate change, such as landslides, drought and heatwaves.
More than 10,000 editions of the game, aimed at players as young as nine years old, have been distributed across the archipelago nation.
“The youth are very essential in creating this disaster resiliency mindset,” Macatulad said.
- ‘Keeps on getting worse’ -
While the Philippines has introduced disaster readiness training into its K-12 curriculum, Master of Disaster is providing a jolt of innovation, Bianca Canlas of the Department of Science and Technology (DOST) told AFP.
“It’s important that it’s tactile, something that can be touched and can be seen by the eyes of the youth so they can have engagement with each other,” she said of the game.
Players roll a dice to move their pawns across the board, with each landing spot corresponding to cards containing questions or instructions to act out disaster-specific responses.
When a player is unable to fulfil a task, another can “save” them and receive a “hero token” — tallied at the end to determine a winner.
At least 27,500 deaths and economic losses of $35 billion have been attributed to extreme weather events in the past two decades, according to the 2026 Climate Risk Index.
“It just keeps on getting worse,” Canlas said, noting the lives lost in recent months.
The government is now determining if it will throw its weight behind the distribution of the game, with the sessions in Valenzuela City serving as a pilot to assess whether players find it engaging and informative.
While conceding the evidence was so far anecdotal, ASSIST’s Macatulad said he believed the game was bringing a “significant” improvement in its players’ disaster preparedness knowledge.
“Disaster is not picky. It affects from north to south. So we would like to expand this further,” Macatulad said, adding that poor communities “most vulnerable to the effects of climate change” were the priority.
“Disasters can happen to anyone,” Agasen, the teen, told AFP as the game broke up.
“As a young person, I can share the knowledge I’ve gained... with my classmates at school, with people at home, and those I’ll meet in the future.”
© 2025 SAUDI RESEARCH & PUBLISHING COMPANY, All Rights Reserved And subject to Terms of Use Agreement.









