Let’s play: Netflix ups its game with slate of new releases in major sector push

The new video games are available both on mobile and, for the first time, on TVs. (Supplied)
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Updated 14 November 2025
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Let’s play: Netflix ups its game with slate of new releases in major sector push

  • New games initially available in English in the Middle East but the streaming giant hints at plans to expand language support and localize content
  • Arab News receives exclusive preview of new games available on mobile devices and, for first time, on TVs using a phone as controller

HELSINKI: Netflix launched a new slate of video games on Thursday, marking the streaming giant’s latest push into the growing global gaming market and signaling to rivals that its ambitions extend far beyond films and TV shows.

The new titles, some of which Arab News was given the chance to preview at Netflix’s games studio in Helsinki, Finland, are available both on mobile and, for the first time, on TVs.

“Starting today, you can play games on your TV, using your phone as a controller, no setup needed — it’s as easy as streaming your favorite shows,” said Alain Tascan, president of games at Netflix.

“And for those who love to play anywhere and everywhere, we’re bringing even more games to your phone with our own special Netflix touch.”

The lineup, arriving in the run-up to the festive season, includes party games such as Boggle Party; Party Crashers: Fool Your Friends; Pictionary: Game Night; Tetris Time Warp; and Lego Party, a collection of digital mini-games.

The platform is rolling out a selection of mobile-exclusive games for younger users, including Lego Duplo World; Barbie Color Creations, and Toca Boca Hair Salon 4.

It is also debuting a Puzzled app, featuring eight daily mini-games themed around some of its streaming TV hits, including “Emily in Paris,” “Stranger Things,” and “KPop Demon Hunters,” all of which are playable on the platform’s companion website, Tudum, as well as mobile devices.

Netflix’s games division was established in 2021 and has quickly amassed a library of more than 100 exclusive mobile and cloud-based titles. The platform views the games sector as a way to extend the user experience and leverage its original intellectual properties through expansions into new formats.

Tascan has been driving Netflix’s gaming push since joining the company in July 2024 from video games company Epic Games. He stressed that the streamer is not attempting to compete with consoles but instead offer a “Netflix twist” on gaming.

With the number of video gamers worldwide estimated at more than 3 billion, and young Arabs leading regional adoption, Netflix aims to leverage the popularity of its original intellectual properties, and a wide subscriber base, to provide users with unified entertainment — films, TV series and games — through a single platform.

Access to games will continue to be included in the general subscription fee, with no additional paywall planned, Netflix said.

Though the latest batch of games are available in English at launch, Netflix has indicated that its efforts to expand language support, including Arabic options, and to localize content will continue. This approach builds on the success of the Arabic TV shows and films it offers, as demonstrated by its collaboration with MBC’s Shahid platform, which offers a joint bundle of regional TV and gaming for Arab subscribers.

Further upcoming additions to Netflix’s gaming options include a diverse lineup of global favorites including the preschool educational minigames app Paw Patrol Academy; WWE 2K25: Netflix Edition; and the classic western-themed shooter Red Dead Redemption, developed with original creator Rockstar Games.

Netflix also announced the upcoming debut of Best Guess Live, its first real-time, mobile, daily game show, offering cash prizes. The platform said it is “coming soon,” though initially it will only be available in the US.


Keep it real: Tech giants urged to lead on safeguarding online privacy

Updated 10 December 2025
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Keep it real: Tech giants urged to lead on safeguarding online privacy

  • AI, deepfakes, misinformation under scrutiny at Bridge Summit
  • Media, tech professionals discuss how to keep users safe

ABU DHABI: As AI-generated deepfakes and bots grow more sophisticated, online privacy and identity protection have become urgent global concerns, especially for journalists, influencers and media professionals, whose lives unfold in the digital spotlight.

The growing threats of impersonation, character assassination and coordinated online abuse was at the center of a high-stakes conversation on the second day of the Bridge Summit in Abu Dhabi, where regional and international leaders from the technology and media fields tackled the complex risks surrounding digital safety, security and trust in an AI-powered world.

Adeline Hulin, chief of unit, media and information literacy at UNESCO, highlighted the risks that many people, in particular children and women, are facing online. 

Although her work has long centered on promoting safe internet practices, she said that the onus of safeguarding online privacy and security rested primarily with technology companies — the only actors, she argued, capable of keeping pace with the rapid evolution of AI.

“It is going to be really important that instead of people constantly having to adapt to the technology, if the technology itself is more user-centric,” she told the summit.

“We can train people to recognize deepfakes, but technology can do that quicker.”

Major tech companies have come under fire in recent years for failing to tackle harassment and misinformation. This has led to a litany of legislation as governments try to gain control of a growing problem.

But some companies appear to be heeding the call. Erin Relford, senior privacy engineer at Google, said her company was working to embed privacy protections in the infrastructure level beneath the platform.

“We want to give consumers the choice of how much they can share data-wise,” she said.

“The biggest challenge is making sure you have the right people in the room to create these privacy protection platforms.”

Privacy enhancement technology would see several tools released that empowered users to understand how their data was being monetized and aggregated, Relford said.

Google had been working to change the parental controls and make it easier for users to understand their protection, she said, but admitted it was still difficult and more education was needed.

“Most of the power lies within the user. Consumers drive what is popular. In terms of organizations that protect your privacy, we want to encourage them and use their services rather than empowering websites that don’t,” she said.

Education is key 

Still, Relford argued that education was fundamental in rolling out privacy tools. Tech companies could only do so much if people did not increase their awareness online, she said.

“The better we educate people about privacy tools, the less harm we have from the ground up.”

Echoing similar sentiments, Hulin promoted the idea of including online literacy in school curricula. Even high-profile moves, like Australia’s recent headline-grabbing ban on under-16s using social media, would do little to reduce the risks without more education.

“Even if there is banning, it’s not going to change misinformation and disinformation. You still need to teach these kids about the information ecosystem,” she said.

“Parents need to be really interested in the news information that your children are consuming.”

Assel Mussagaliyeva-Tang, founder of Singapore-based startup EDUTech Future, said that the AI revolution demanded close collaboration between schools, universities and families to equip children with the skills to navigate new technologies safely and responsibly.

“We need to set up the guardrails and protection of the kids because they are not aware how the model will respond to their needs,” she said.

A UNESCO survey found that 62 percent of digital creators skip rigorous fact-checking, while a 2024 YouGov study showed only 27 percent of young adults feel confident about AI in education.

Mussagaliyeva-Tang said educators needed to focus on preparing and nurturing adults who were “ready for the world,” by integrating ethics, data literacy and critical thinking into curricula.

But she said that universities and the broader education system remained behind the curve in adapting to emerging technologies and equipping students with the skills needed for responsible digital engagement.

Likewise, tech companies needed to be transparent and inclusive in training their data in a way that represented different cultures, she said.

While global regulations on AI remain fragmented, Dr. Luca Iando, dean and distinguished chair at the Collins College of Professional Studies at St. John’s University, called on educational institutions to actively collaborate with technology platforms to help shape educational content and mitigate the potential harm of AI on children, especially as technologies continue to grow.

He warned of young people’s overreliance on AI and said that educators in the long term needed to focus on developing “durable, human skills” in students and transform the type of assignments and coursework to meet the new age of AI.

There needed to be guidelines for students on using AI responsibly, to prepare them for the workplace, he said.

Highlighting the skills gap between educational institutions and the modern workplace, Mussagaliyeva-Tang said: “Employers want professionals. They don’t have time and the budgets to retrain after the outdated curriculum of the university.”

The rise of AI demanded a rethinking of the true purpose of education to nurture individuals who strove to make a positive impact on a rapidly evolving world, she said.