‘World treating us with indifference,’ Renowned Gaza journalist Wael Al-Dahdouh says

Al-Dahdouh warned that the world must not assume the horrors unfolding in Gaza are distant or irrelevant. (AFP/File)
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Updated 11 September 2025
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‘World treating us with indifference,’ Renowned Gaza journalist Wael Al-Dahdouh says

  • Al Jazeera’s Gaza bureau chief lost his wife, 3 children and grandchild in airstrikes
  • Lack of media coverage ‘more painful than being at the receiving end of missiles and bullets’

LONDON: A journalist who runs Al Jazeera’s bureau in Gaza has accused the international community of treating the victims of Israel’s war with indifference, amid the ongoing tragedy in the Gaza Strip and West Bank.

In an interview with Sky News, Wael Al-Dahdouh reflected on his personal loss.

“Why should I lose my wife, my lifelong friend and partner, my son, my daughter?” he said.

Al-Dahdouh’s wife Amna, 15-year-old son Mahmoud, 7-year-old daughter Sham and grandchild Adam were killed during an airstrike on the Nuseirat camp in October, where they had sought refuge after being displaced from their homes.

He learned of their deaths while live on air, in a moment that became emblematic of the war’s personal and professional toll. Weeks later, his eldest son Hamza was killed in a separate Israeli strike in southern Gaza in January 2024.

Hamza was working as a reporter at the time. Mahmoud had also hoped one day to follow in his father’s footsteps and become a journalist.

Al-Dahdouh said he was disillusioned by the lack of media coverage the war was getting around the world.

“Why do they treat us with such indifference? Is it because of the color of our skin? Or the color of our eyes? Aren’t we all created equal after all?” he said.

The journalist, who was speaking from Qatar, where he was taken after being injured in a separate airstrike, has voiced strong criticism of Israel’s military campaign and accused it of engaging in a genocidal campaign.

He also highlighted the difficulty of reporting from within Gaza. Israel prevents foreign media from entering Gaza, leaving local journalists to cover the war and endure its impact.

“It wasn’t enough, it wasn’t as objective as we thought it should have been, the lack of adherence to norms and standards of journalism,” Al-Dahdouh said.

“That feeling sometimes was even more painful than being at the receiving end of missiles and bullets.”

The local journalists felt, “as though we are being left alone,” he said.

According to the Committee to Protect Journalists, nearly 200 journalists and media workers — almost all Palestinian —have been killed in the conflict. Other organizations have said the death toll could be as high as 270.

Rights groups and the international community have repeatedly accused Israel of deliberately targeting journalists to prevent news reports from getting out of Gaza. Some have said its actions could constitute war crimes and crimes against humanity.

Israeli officials have justified the killing of reporters, including Al Jazeera correspondent Anas al-Sharif and five colleagues, by claiming they were Hamas operatives.

Al-Dahdouh said the Israeli military had accused him and his colleagues of involvement with militant activities, which he described as “false and misleading attempts to justify the killing of our colleagues” and to avoid accountability.

Without local journalists, “nobody would have known about the genocide and the tragedies that have been going on,” he said.

He warned that the world must not assume the horrors unfolding in Gaza are distant or irrelevant.

“If nobody does anything, those who perpetrate these crimes will encourage others elsewhere to do the same and one day the fire will reach you in your own homes and houses,” he said.

“By then, what can we do? It might be too late. We may not survive as a nation but what are you going to do?”


Saudi gaming industry has promising future, says Qiddiya executive

Updated 24 sec ago
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Saudi gaming industry has promising future, says Qiddiya executive

  • Mike Milanov said that the industry had surpassed the combined industries of film, television, music and sports worldwide
  • Milanov added that Saudi Arabia had talented teams with strong skills in esports and game development

RIYADH: Saudi Arabia is uniquely positioned for a highly promising future in the gaming sector, which is valued at $323 billion globally, according to the head of gaming at Saudi entertainment megaproject Qiddiya.

Mike Milanov, the company’s head of gaming and sports, spoke during the session “The Global Era of Gaming: How It Became the New Frontier for Media and Entertainment” at the Saudi Media Forum 2026 in Riyadh.

The industry, he said, had surpassed the combined industries of film, television, music and sports worldwide and was growing globally at an annual rate of 3 percent to 9 percent, expected to reach about $623 billion by 2035

He added that future generations held different perspectives and levels of engagement, as gaming represented a form of digital advancement and a powerful tool for connection.

Milanov also highlighted how Saudi Arabia had talented teams with strong skills in esports and game development, along with significant creative and innovative energy that supported building relationships both locally and globally.

He further noted that Qiddiya City spanned nearly 330 sq. km, and that more than 86 percent of Saudis identified themselves as gamers, reinforcing the Kingdom’s position as one of the world’s largest gaming and esports markets.

Karen Starr, vice president of marketing, branding and creative at Activision Publishing, also spoke during the panel and emphasized the major role gaming played across social media platforms.

She described this influence as positive for brand building, especially given the young audiences that followed gaming brands.

Starr added that the sustainability of major gaming brands depended on continuous engagement, community-building, and adapting content locally to maintain cultural relevance.

She explained that gaming had evolved into an ongoing media experience based on constant interaction and long-term audience connection.

She also said that gaming today had become a global media force that had surpassed traditional channels, shaping culture, content and audience engagement over time.

Meanwhile, Shelley Williams, executive vice president of sales at F1 Arcade Simulation, spoke about how gaming experiences were built on a sense of belonging and participation, which helped to create stronger infrastructure and extended media experiences.

She said that shared audience experiences opened the door to new ecosystems and further game development, supporting long-term content sustainability.