Israeli minister walks back claim of antisemitism after clash with Piers Morgan

The confrontation aired on Tuesday during an episode focused on Israel’s escalating conflicts with Iran and Hamas and featured appearances from both Chikli and former Israeli Prime Minister Ehud Barak. (X/Screenshot)
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Updated 26 June 2025
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Israeli minister walks back claim of antisemitism after clash with Piers Morgan

  • Israel’s Minister Amichai Chikli accused Morgan in a previous social media post of ‘sharp and troubling descent into overt antisemitism’
  • Following heated interview, Chikli later denied ever calling Morgan antisemitic, despite earlier post

LONDON: Israeli Minister for Diaspora Affairs and Combating Antisemitism Amichai Chikli has denied accusing British broadcaster Piers Morgan of antisemitism following a heated exchange during a recent episode of “Piers Morgan Uncensored,” despite a post on his official X account that said Morgan’s rhetoric marked “a sharp and troubling descent into overt antisemitism.”

The confrontation aired on Tuesday during an episode focused on Israel’s escalating conflicts with Iran and Hamas and featured appearances from both Chikli and former Israeli Prime Minister Ehud Barak.

Tensions erupted as Morgan repeatedly pressed Chikli to explain his public accusations.

“You did, you implied it,” Morgan said, adding that Chikli’s accusations led to “thousands of people calling me antisemitic and (a) Jew-hater” on social media. He demanded evidence, ultimately calling the minister “pathetic” and “an embarrassment” when none was offered.

The row stemmed from a June 4 post by Chikli, who shared a clip of a prior interview between Morgan and British barrister Jonathan Hausdorff, a member of the pro-Israel group UK Lawyers for Israel.

In the post, viewed over 1.3 million times by the time of Tuesday’s broadcast, Chikli claimed Morgan had hosted “every Israel hater he can find” and treated Hausdorff with “vile condescension and bullying arrogance — revealing his true face, one he had long tried to conceal.”

The post also referenced an unverified claim by American commentator Tucker Carlson that Morgan had said he “hates Israel with every fiber of his being” — a statement Morgan has firmly denied.

During Tuesday’s interview, Morgan challenged Chikli to cite a single antisemitic remark or action.

“Is it because I dare to criticize Israeli actions in Gaza?” Morgan told Chikli.

According to Israeli outlet Haaretz, Chikli later denied ever calling Morgan antisemitic, despite his earlier post.

The episode reflects Morgan’s shifting stance on the war in Gaza. Once a vocal supporter of Israel’s right to self-defense in the immediate aftermath of the Oct. 7 attacks, Morgan has since adopted a more critical view as the civilian toll in Gaza has mounted and international outrage has grown.

The show has become a flashpoint for debate since the conflict began, hosting polarizing guests from both sides, including controversial American Rabbi Shmuley Boteach, a staunch defender of Israel, and influencer Dan Bilzerian, who has faced accusations of Holocaust denial.

Chikli, meanwhile, has faced criticism for blurring the lines between genuine antisemitism and political criticism of Israel. He recently sparked controversy by inviting members of far-right European parties — some with antisemitic histories — to a conference on antisemitism in Jerusalem, raising questions about his credibility.


Saudi gaming industry has promising future, says Qiddiya executive

Updated 48 min 29 sec ago
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Saudi gaming industry has promising future, says Qiddiya executive

  • Mike Milanov said that the industry had surpassed the combined industries of film, television, music and sports worldwide
  • Milanov added that Saudi Arabia had talented teams with strong skills in esports and game development

RIYADH: Saudi Arabia is uniquely positioned for a highly promising future in the gaming sector, which is valued at $323 billion globally, according to the head of gaming at Saudi entertainment megaproject Qiddiya.

Mike Milanov, the company’s head of gaming and esports, spoke during the session “The Global Era of Gaming: How It Became the New Frontier for Media and Entertainment” at the Saudi Media Forum 2026 in Riyadh.

The industry, he said, had surpassed the combined industries of film, television, music and sports worldwide and was growing globally at an annual rate of 3 percent to 9 percent, expected to reach about $623 billion by 2035

He added that future generations held different perspectives and levels of engagement, as gaming represented a form of digital advancement and a powerful tool for connection.

Milanov also highlighted how Saudi Arabia had talented teams with strong skills in esports and game development, along with significant creative and innovative energy that supported building relationships both locally and globally.

He further noted that Qiddiya City spanned nearly 330 sq. km, and that more than 86 percent of Saudis identified themselves as gamers, reinforcing the Kingdom’s position as one of the world’s largest gaming and esports markets.

Karen Starr, vice president of marketing, branding and creative at Activision Publishing, also spoke during the panel and emphasized the major role gaming played across social media platforms.

She described this influence as positive for brand building, especially given the young audiences that followed gaming brands.

Starr added that the sustainability of major gaming brands depended on continuous engagement, community-building, and adapting content locally to maintain cultural relevance.

She explained that gaming had evolved into an ongoing media experience based on constant interaction and long-term audience connection.

She also said that gaming today had become a global media force that had surpassed traditional channels, shaping culture, content and audience engagement over time.

Meanwhile, Shelley Williams, executive vice president of sales at F1 Arcade Simulation, spoke about how gaming experiences were built on a sense of belonging and participation, which helped to create stronger infrastructure and extended media experiences.

She said that shared audience experiences opened the door to new ecosystems and further game development, supporting long-term content sustainability.