REDMOND, Washington: Microsoft envisions a future where any company’s artificial intelligence agents can work together with agents from other firms and have better memories of their interactions, its chief technologist said on Sunday ahead of the company’s annual software developer conference.
Microsoft is holding its Build conference in Seattle on May 19, where analysts expect the company to unveil its latest tools for developers building AI systems.
Speaking at Microsoft’s headquarters in Redmond, Washington, ahead of the conference, Chief Technology Officer Kevin Scott told reporters and analysts the company is focused on helping spur the adoption of standards across the technology industry that will let agents from different makers collaborate. Agents are AI systems that can accomplish specific tasks, such as fixing a software bug, on their own.
Scott said that Microsoft is backing a technology called Model Context Protocol (MCP), an open-source protocol introduced by Google-backed Anthropic. Scott said MCP has the potential to create an “agentic web” similar to the way hypertext protocols that helped spread the Internet in the 1990s.
“It means that your imagination gets to drive what the agentic web becomes, not just a handful of companies that happen to see some of these problems first,” Scott said.
Scott also said that Microsoft is trying to help AI agents have better memories of things that users have asked them to do, noting that, so far, “most of what we’re building feels very transactional.”
But making an AI agent’s memory better costs a lot of money because it requires more computing power. Microsoft is focusing on a new approach called structured retrieval augmentation, where an agent extracts short bits of each turn in a conversation with a user, creating a roadmap to what was discussed.
“This is a core part of how you train a biological brain — you don’t brute force everything in your head every time you need to solve a particular problem,” Scott said.
Microsoft wants AI ‘agents’ to work together and remember things
https://arab.news/5abwu
Microsoft wants AI ‘agents’ to work together and remember things
- Agents are AI systems that can accomplish specific tasks, such as fixing a software bug, on their own
- Microsoft is trying to help AI agents have better memories of things that users have asked them to do: Exec
Saudi gaming industry has promising future, says Qiddiya executive
- Mike Milanov said that the industry had surpassed the combined industries of film, television, music and sports worldwide
- Milanov added that Saudi Arabia had talented teams with strong skills in esports and game development
RIYADH: Saudi Arabia is uniquely positioned for a highly promising future in the gaming sector, which is valued at $323 billion globally, according to the head of gaming at Saudi entertainment megaproject Qiddiya.
Mike Milanov, the company’s head of gaming and esports, spoke during the session “The Global Era of Gaming: How It Became the New Frontier for Media and Entertainment” at the Saudi Media Forum 2026 in Riyadh.
The industry, he said, had surpassed the combined industries of film, television, music and sports worldwide and was growing globally at an annual rate of 3 percent to 9 percent, expected to reach about $623 billion by 2035
He added that future generations held different perspectives and levels of engagement, as gaming represented a form of digital advancement and a powerful tool for connection.
Milanov also highlighted how Saudi Arabia had talented teams with strong skills in esports and game development, along with significant creative and innovative energy that supported building relationships both locally and globally.
He further noted that Qiddiya City spanned nearly 330 sq. km, and that more than 86 percent of Saudis identified themselves as gamers, reinforcing the Kingdom’s position as one of the world’s largest gaming and esports markets.
Karen Starr, vice president of marketing, branding and creative at Activision Publishing, also spoke during the panel and emphasized the major role gaming played across social media platforms.
She described this influence as positive for brand building, especially given the young audiences that followed gaming brands.
Starr added that the sustainability of major gaming brands depended on continuous engagement, community-building, and adapting content locally to maintain cultural relevance.
She explained that gaming had evolved into an ongoing media experience based on constant interaction and long-term audience connection.
She also said that gaming today had become a global media force that had surpassed traditional channels, shaping culture, content and audience engagement over time.
Meanwhile, Shelley Williams, executive vice president of sales at F1 Arcade Simulation, spoke about how gaming experiences were built on a sense of belonging and participation, which helped to create stronger infrastructure and extended media experiences.
She said that shared audience experiences opened the door to new ecosystems and further game development, supporting long-term content sustainability.










