Saudi Arabia impress with the bat in Quadrangular series but lose out to brilliance of Virandeep Singh

Saudi Arabia’s senior men’s cricket team have had a busy three days in the Malaysia Quadrangular Series in Kuala Lumpur. (X/@cricketsaudi)
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Updated 26 April 2025
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Saudi Arabia impress with the bat in Quadrangular series but lose out to brilliance of Virandeep Singh

  • Openers Abdul Waheed and Faisal Khan, who have each struck a T20I century for Saudi Arabia, gave the team a flying start against Singapore

KUALA LUMPUR: Saudi Arabia’s senior men’s cricket team have had a busy three days in the Malaysia Quadrangular Series in Kuala Lumpur. They comfortably beat Thailand and Singapore before being involved in a gripping contest against Malaysia, the highest ranked team in the tournament.

The Saudi batting did not quite fire in the first match against Thailand but the lower order kept going strongly so that they reached a total of 156. This was far too much for Thailand, who were bowled out for 90 as Hisham Shaikh took four for 15 and Zain Ul-Abidin three for 13, seven wickets falling for only 20 runs.

Openers Abdul Waheed and Faisal Khan, who have each struck a T20I century for Saudi Arabia, gave the team a flying start against Singapore. Each batter hit three sixes and shared an exhilarating opening partnership of 98 in just 8.3 overs. Waheed made 55 in 34 balls and Faisal 62 from 28 balls in a brutal display of boundary hitting.

The innings tailed off to 178 for eight in 20 overs but Singapore soon collapsed to 33 for eight. Usman Khalid claimed three for 13 and Saudi Arabia won by 96 runs. Malaysia had also won their opening two matches by convincing margins so Saturday’s contest between two unbeaten teams was eagerly anticipated. It did not disappoint in any way.

Saudi Arabia were again given a flying start by their two powerful openers as Abdul Waheed and Faisal Khan shared a stand of 84 in 7.3 overs. After the latter was dismissed for 48 from 25 balls, Waheed went on to reach 82 from 52 balls. A total of 182 for seven did not quite make the most of the electric start, though it set up a competitive chase.

Ghayour Ahmed’s first over in international cricket went for 21 runs, Malaysia rushing to 65 for one after the first six overs. The run-rate was checked in the middle overs, captain Waji Ul-Hassan claiming two wickets to keep Saudi Arabia just ahead. Batter number three, Virandeep Singh, is a quality batsman and he paced his innings to perfection.

Thirty runs were still needed from the last two overs. Aided by a no ball, which he hit for six over mid-wicket, Singh scored all the necessary runs and Malaysia gained victory by five wickets with a ball to spare.

Saudi Arabia had largely been beaten by one man as Virandeep Singh had earlier taken four for 26 to keep the Saudi total under 200. His final 30-run flourish with the bat took him to an unbeaten 93 from 57 balls, containing eight fours and four sixes.

Now, there will be a second round of matches, so Saudi Arabia will face Malaysia in one more league match. On current form, they look likely to meet again in the final, so everybody following this series should be in for a cricketing treat in the coming days.


National team representation framework introduced for Esports Nations Cup 2026

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National team representation framework introduced for Esports Nations Cup 2026

  • Within their respective countries, partners will have the responsibility of building, representing their national esports teams on global stage
  • Esports World Cup Foundation to establish ENC Development Fund to support long-term growth of nation-based ecosystems

RIYADH: The Esports World Cup Foundation has introduced the national team representation framework for the Esports Nations Cup 2026 — the global nation-based esports competition set to debut in Riyadh, Saudi Arabia, in November — by opening the application process for official National Team Partners.

The Esports Nations Cup introduces national team representation to the global esports calendar in a structured, recurring format. It complements the club-based Esports World Cup by enabling players to compete under their national flag and offering fans an opportunity to connect with elite esports through national identity.

National Team Partners will serve as the official national counterparts for the ENC 2026, within their respective countries and territories, with the responsibility of building and representing their national esports teams on the global stage. In partnership with the EWCF, they will coordinate team representation for the ENC, oversee and support national team coaches per game title, and coordinate with game partners and clubs within the ENC framework. 

Beyond competition, National Team Partners will shape their national team identity through marketing, communications, and community engagement, and collaborate with creators, media, and public institutions to mobilize their local communities to build national fandom for their teams.

While National Team Partners are responsible for the organization and representation of national teams, the competitive integrity and player eligibility remain governed by ENC rules and game partner-aligned processes.

Each selected national team partner will nominate a national team manager who will serve as the public lead and primary representative of the national team. They will act as the primary contact between the EWCF and the local ecosystem team, supporting coordination, representation and activation at the country and territory level, and are formally confirmed by the EWCF. 

To support the long-term growth of nation-based esports, the EWCF will establish the ENC Development Fund, committing at least $20 million annually, beginning with ENC 2026. The fund will support national team programs by covering travel and logistics for participation in the Esports Nations Cup, and by enabling promotional and fan-facing activities that build relevance, awareness, and engagement around national teams beyond the main competition, supported by the commercial, marketing, and operational capabilities required to deliver these activities consistently over time.

This includes support for training camps and boot camps with structured fan access, exhibition matches and showcase events, official watch parties, national team tours, and appearances at major gaming and sports events.

Further details on scope, eligibility, and implementation will be shared with selected National Team Partners as part of the onboarding process.

Ralf Reichert, CEO of the Esports World Cup Foundation, said: “The purpose of the Esports World Cup Foundation is to elevate esports and make it sustainable.

“The Esports Nations Cup is a natural next step in that journey. By opening this application process, we are inviting trusted National Team Partners to help define the framework for how countries and territories are represented in esports, with clear roles, aligned governance, and a system that works for players, game partners, and fans alike.”

Eligible applicants include esports organizations, clubs, agencies, nongovernmental organizations, national esports and sport federations and associations, recognized government-mandated entities, content creators, and experienced esports professionals with strong national ecosystem ties.

Applications are now open at esportsnationscup.com and will close on Jan. 31. Submissions will be reviewed through a multi-stage evaluation process, assessing governance standards, ecosystem standing, operational capability, community reach, and alignment with game partners’ requirements.

The first cohort of approved National Team Partners will be announced in early 2026.

The ENC will be held in Riyadh in November before moving to a rotating city model every two years.