ROME: Italy denounced Friday the “unacceptable” arrest of an Italian journalist in Iran, who her employer said was being held in solitary confinement in Tehran’s notorious Evin prison.
Cecilia Sala was detained on Dec. 19 by police in Tehran, the Italian foreign ministry said in a statement, adding that Italy’s ambassador, Paola Amadei, had visited her earlier Friday.
Defense Minister Giudo Crosetto said on X that her arrest was “unacceptable,” adding that Italy was using “high-level political and diplomatic action” to try to secure her release.
Chora Media, an Italian podcast publisher for which Sala worked, said she had left Rome for Iran on Dec. 12 with a journalism visa, and was due to return on December 20.
But she went quiet on Dec. 19 and then did not board her flight. Shortly afterward she called her mother to say she had been arrested, it said.
“She was taken to Evin prison, where dissidents are held, and the reason for her arrest has not yet been formalized,” Chora said in a statement.
Sala also worked for Italian newspaper Il Foglio, which said she had been in Iran “to report on a country she knows and loves.”
“Journalism is not a crime, even in countries that repress all freedoms, including those of the press. Bring her home,” it said.
Chora said it had not publicized her case until now in the hope that she would swiftly be returned home. It called for her immediate release.
The foreign ministry said it had been following the case closely and was working with Iranian authorities to clarify Sala’s situation, including the conditions of her detention.
Sala, reported to be 29-years-old, had been able to make two phone calls to relatives, it said, without giving further details.
Italian journalist arrested in Iran: Rome
https://arab.news/6rah7
Italian journalist arrested in Iran: Rome
- Cecilia Sala was detained on Dec. 19 by police in Tehran
- Foreign ministry said it had been following case closely
Saudi gaming industry has promising future, says Qiddiya executive
- Mike Milanov said that the industry had surpassed the combined industries of film, television, music and sports worldwide
- Milanov added that Saudi Arabia had talented teams with strong skills in esports and game development
RIYADH: Saudi Arabia is uniquely positioned for a highly promising future in the gaming sector, which is valued at $323 billion globally, according to the head of gaming at Saudi entertainment megaproject Qiddiya.
Mike Milanov, the company’s head of gaming and esports, spoke during the session “The Global Era of Gaming: How It Became the New Frontier for Media and Entertainment” at the Saudi Media Forum 2026 in Riyadh.
The industry, he said, had surpassed the combined industries of film, television, music and sports worldwide and was growing globally at an annual rate of 3 percent to 9 percent, expected to reach about $623 billion by 2035
He added that future generations held different perspectives and levels of engagement, as gaming represented a form of digital advancement and a powerful tool for connection.
Milanov also highlighted how Saudi Arabia had talented teams with strong skills in esports and game development, along with significant creative and innovative energy that supported building relationships both locally and globally.
He further noted that Qiddiya City spanned nearly 330 sq. km, and that more than 86 percent of Saudis identified themselves as gamers, reinforcing the Kingdom’s position as one of the world’s largest gaming and esports markets.
Karen Starr, vice president of marketing, branding and creative at Activision Publishing, also spoke during the panel and emphasized the major role gaming played across social media platforms.
She described this influence as positive for brand building, especially given the young audiences that followed gaming brands.
Starr added that the sustainability of major gaming brands depended on continuous engagement, community-building, and adapting content locally to maintain cultural relevance.
She explained that gaming had evolved into an ongoing media experience based on constant interaction and long-term audience connection.
She also said that gaming today had become a global media force that had surpassed traditional channels, shaping culture, content and audience engagement over time.
Meanwhile, Shelley Williams, executive vice president of sales at F1 Arcade Simulation, spoke about how gaming experiences were built on a sense of belonging and participation, which helped to create stronger infrastructure and extended media experiences.
She said that shared audience experiences opened the door to new ecosystems and further game development, supporting long-term content sustainability.










