Inter drop first points in Serie A in 3-1 loss at Lazio

Lazio's Spanish forward Pedro (C) celebrates scoring his team's third goal during their Italian Serie A football match against Inter Milan at the Olympic stadium in Rome on Aug. 26, 2022. (AFP)
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Updated 27 August 2022
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Inter drop first points in Serie A in 3-1 loss at Lazio

  • The result moved Lazio a point above Inter after two wins and a draw for the capital side in its opening three matches

MILAN: Inter Milan dropped their first points of the fledgling Serie A when they lost at Lazio 3-1 on Friday.

Lazio coach Maurizio Sarri’s substitutions made the difference as Pedro and Luis Alberto came off the bench to score two goals in the final 15 minutes after Inter forward Lautaro Martínez canceled out Felipe Anderson’s opener.

“The intensity of Inter’s midfield appeared to be dropping so I could risk putting on two less physical but very technical players,” Sarri said.

The result moved Lazio a point above Inter after two wins and a draw for the capital side in its opening three matches.

“Our problem has always been consistency, so we have to manage this result well and try to follow up on it, take the positive energy it can give us without thinking that it will be easier against another team,” Sarri added.

Inter was one of only three teams in Serie A with maximum points from its first two matches, along with Roma and Napoli, but knew it faced its sternest test yet at coach Simone Inzaghi’s former club.

It was end to end in Rome and played at a high tempo. Lazio broke the deadlock five minutes before halftime when Sergej Milinković-Savić lifted a ball over the top and Felipe Anderson got in front of Inter defenders Federico Dimarco and Alessandro Bastoni to head into the bottom left corner.

Inter leveled six minutes after the break, however. Lazio failed to clear a free kick and Denzel Dumfries nodded it back to Martínez, who just got in front of teammate Romelu Lukaku to fire in from close range.

Dumfries almost gave Inter the lead moments later but his header at point-blank range was fantastically palmed away by Lazio goalkeeper Ivan Provedel.

Sarri made his changes shortly after, sending on Pedro and Luis Alberto for Mattia Zaccagni and Matías Vecino.

They proved the difference as Milinković-Savić whipped in a cross from the right and Pedro cut it back for Luis Alberto to power into the top right corner from 20 yards.

Pedro got on the scoresheet when he leapt onto a loose ball, following contact in the area between Ciro Immobile and Inter defender Matteo Darmian, and curled it into the top right corner to seal the match with four minutes remaining.

Udinese earned their first victory by coming from behind to win at Monza 2-1 and leave Silvio Berlusconi’s club still seeking its first points in Serie A.

Monza were bought by former Italian premier and ex-AC Milan owner Berlusconi in 2017 and reached the top-flight for the first time in its 110-year history by winning the Serie B playoff last season.

However, they have lost their first three Serie A matches.

Udinese’s comeback was complete 13 minutes from time with a move started and finished by Destiny Udogie. Isaac Success collected Udogie’s throw-in and passed back to the on-loan Tottenham forward, who played a swift one-two with Ilija Nestorovski before firing in the winner.


National team representation framework introduced for Esports Nations Cup 2026

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National team representation framework introduced for Esports Nations Cup 2026

  • Within their respective countries, partners will have the responsibility of building, representing their national esports teams on global stage
  • Esports World Cup Foundation to establish ENC Development Fund to support long-term growth of nation-based ecosystems

RIYADH: The Esports World Cup Foundation has introduced the national team representation framework for the Esports Nations Cup 2026 — the global nation-based esports competition set to debut in Riyadh, Saudi Arabia, in November — by opening the application process for official National Team Partners.

The Esports Nations Cup introduces national team representation to the global esports calendar in a structured, recurring format. It complements the club-based Esports World Cup by enabling players to compete under their national flag and offering fans an opportunity to connect with elite esports through national identity.

National Team Partners will serve as the official national counterparts for the ENC 2026, within their respective countries and territories, with the responsibility of building and representing their national esports teams on the global stage. In partnership with the EWCF, they will coordinate team representation for the ENC, oversee and support national team coaches per game title, and coordinate with game partners and clubs within the ENC framework. 

Beyond competition, National Team Partners will shape their national team identity through marketing, communications, and community engagement, and collaborate with creators, media, and public institutions to mobilize their local communities to build national fandom for their teams.

While National Team Partners are responsible for the organization and representation of national teams, the competitive integrity and player eligibility remain governed by ENC rules and game partner-aligned processes.

Each selected national team partner will nominate a national team manager who will serve as the public lead and primary representative of the national team. They will act as the primary contact between the EWCF and the local ecosystem team, supporting coordination, representation and activation at the country and territory level, and are formally confirmed by the EWCF. 

To support the long-term growth of nation-based esports, the EWCF will establish the ENC Development Fund, committing at least $20 million annually, beginning with ENC 2026. The fund will support national team programs by covering travel and logistics for participation in the Esports Nations Cup, and by enabling promotional and fan-facing activities that build relevance, awareness, and engagement around national teams beyond the main competition, supported by the commercial, marketing, and operational capabilities required to deliver these activities consistently over time.

This includes support for training camps and boot camps with structured fan access, exhibition matches and showcase events, official watch parties, national team tours, and appearances at major gaming and sports events.

Further details on scope, eligibility, and implementation will be shared with selected National Team Partners as part of the onboarding process.

Ralf Reichert, CEO of the Esports World Cup Foundation, said: “The purpose of the Esports World Cup Foundation is to elevate esports and make it sustainable.

“The Esports Nations Cup is a natural next step in that journey. By opening this application process, we are inviting trusted National Team Partners to help define the framework for how countries and territories are represented in esports, with clear roles, aligned governance, and a system that works for players, game partners, and fans alike.”

Eligible applicants include esports organizations, clubs, agencies, nongovernmental organizations, national esports and sport federations and associations, recognized government-mandated entities, content creators, and experienced esports professionals with strong national ecosystem ties.

Applications are now open at esportsnationscup.com and will close on Jan. 31. Submissions will be reviewed through a multi-stage evaluation process, assessing governance standards, ecosystem standing, operational capability, community reach, and alignment with game partners’ requirements.

The first cohort of approved National Team Partners will be announced in early 2026.

The ENC will be held in Riyadh in November before moving to a rotating city model every two years.