BBC calls on Chinese government to stop attacks on foreign journalists

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A man carries goods on his bicycle as he walks through a flooded street in Xinxiang in central China's Henan Province on July 26, 2021. (AP Photo/Dake Kang) Foreign journalists ieporting on floods in China are being harassed by local Communist Party members, according to BBC. (AP Photo/Dake Kang)
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Foreign journalists ieporting on floods in China are being harassed by local Communist Party members, according to BBC. (AP Photo/Dake Kang)
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Updated 29 July 2021
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BBC calls on Chinese government to stop attacks on foreign journalists

  • BBC Shanghai reporter Robin Brant targeted by China's communist party leaders following his report on the 12 deaths in a flooded subway station in Zengzhou

LONDON: The BBC urged the Chinese government on Tuesday to protect journalists after members of the Chinese Communist Party asked the public to report the locations of a BBC News crew on social media.

A BBC statement read: “Over the weekend a social media post by a part of the Chinese Communist Party called on citizens to post comments on the whereabouts of a BBC team covering the floods in Henan province.

“The public comments below the post included death threats against our team. Journalists from other media organizations reporting in Henan were subsequently confronted by an angry crowd looking for the BBC team.

“There must be immediate action by the Chinese government to stop these attacks which continue to endanger foreign journalists,” the statement added.

This comes after several foreign journalists in China were harassed online and by local residents, and staff from the BBC, Los Angeles Times, and Deutsche Welle received death threats for covering the floods in Henan. 

The harassment appears to have specifically targeted BBC Shanghai reporter Robin Brant following his report on the 12 deaths in a subway station in Zengzhou that were caused by the flooding.

The Foreign Correspondents’ Club of China warned of the increased harassment and stated that: “In one particularly alarming incident, Henan’s Communist Youth League asked its 1.6 million followers on Chinese social media site Weibo to report the whereabouts of BBC Shanghai reporter Robin Brant, after he became the target of viral online harassment.”

 

 

 


Saudi gaming industry has promising future, says Qiddiya executive

Updated 48 min 29 sec ago
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Saudi gaming industry has promising future, says Qiddiya executive

  • Mike Milanov said that the industry had surpassed the combined industries of film, television, music and sports worldwide
  • Milanov added that Saudi Arabia had talented teams with strong skills in esports and game development

RIYADH: Saudi Arabia is uniquely positioned for a highly promising future in the gaming sector, which is valued at $323 billion globally, according to the head of gaming at Saudi entertainment megaproject Qiddiya.

Mike Milanov, the company’s head of gaming and esports, spoke during the session “The Global Era of Gaming: How It Became the New Frontier for Media and Entertainment” at the Saudi Media Forum 2026 in Riyadh.

The industry, he said, had surpassed the combined industries of film, television, music and sports worldwide and was growing globally at an annual rate of 3 percent to 9 percent, expected to reach about $623 billion by 2035

He added that future generations held different perspectives and levels of engagement, as gaming represented a form of digital advancement and a powerful tool for connection.

Milanov also highlighted how Saudi Arabia had talented teams with strong skills in esports and game development, along with significant creative and innovative energy that supported building relationships both locally and globally.

He further noted that Qiddiya City spanned nearly 330 sq. km, and that more than 86 percent of Saudis identified themselves as gamers, reinforcing the Kingdom’s position as one of the world’s largest gaming and esports markets.

Karen Starr, vice president of marketing, branding and creative at Activision Publishing, also spoke during the panel and emphasized the major role gaming played across social media platforms.

She described this influence as positive for brand building, especially given the young audiences that followed gaming brands.

Starr added that the sustainability of major gaming brands depended on continuous engagement, community-building, and adapting content locally to maintain cultural relevance.

She explained that gaming had evolved into an ongoing media experience based on constant interaction and long-term audience connection.

She also said that gaming today had become a global media force that had surpassed traditional channels, shaping culture, content and audience engagement over time.

Meanwhile, Shelley Williams, executive vice president of sales at F1 Arcade Simulation, spoke about how gaming experiences were built on a sense of belonging and participation, which helped to create stronger infrastructure and extended media experiences.

She said that shared audience experiences opened the door to new ecosystems and further game development, supporting long-term content sustainability.