LONDON: Wall Street analysts welcomed Netflix's planned plunge into mobile gaming on Wednesday, calling it a sensible move to keep users' eyes on screens while worrying it would take significant time and investment to pay off.
Announcing the move with this week's quarterly results, the video streaming pioneer offered little detail about the investment its plans would require, but product boss Greg Peters said it would be a “multi-year” effort that would start “relatively small”.
Analysts said that to be successful the move, which aims to tap new users and prop up interest among its existing audience, would need multi-million-dollar spending at a time when it is already pouring billions into original films and TV serials.
Paolo Pescatore, an analyst at research firm PP Foresight said the venture would be “a costly bold move” for the company, requiring significant time and investment with no guarantee of success.
“Making games for free will drive users, but it is not sustainable long term as a business model,” he added.
The gaming plans come as Netflix faces slowing growth in new subscribers after a record surge at the height of the COVID-19 pandemic last year. It disappointed markets on Tuesday with an anemic set of subscriber forecasts.
The company gave no timeline on the launch of its first games, saying only they would be available to subscribers at no extra charge.
“A foray into the world of gaming might simply sound like a nice idea, but it’s an important next step in Netflix’s efforts to keep our eyes on its screens,” said Hargreaves Lansdown analyst Sophie Lund-Yates.
“Netflix’s engine drivers need some grease.”
Forrester analyst Will McKeon-White likened the investment required in the gaming project to Apple's $500 million launch of its Apple Arcade videogame subscription service in 2019.
“If Netflix wants to be directly competitive with Apple Arcade, this investment should be the template for them to follow/minimum,” McKeon-White said.
Netflix spent almost $12 billion dollars on content last year and plans to up that to $17 billion in 2021 as it strives to fend off competition from Disney, HBO and others.
It has hired former Facebook executive Mike Verdu — a veteran of videogame pioneer Atari and FIFA and Battlefield publisher Electronic Arts — as its head of gaming.
The global gaming market was worth an estimated $72 billion in sales last year, although much of that goes to blockbuster franchises like Call of Duty or social gaming platforms Minecraft, Fortnite and Roblox.
“I don't see games becoming the next revenue stream to turbo-charge Netflix's growth,” said Investing.com senior analyst Jesse Cohen. “It will need to explore other potential sources such as live sports broadcasting and advertising.”
Netflix's gaming foray will cost time and money: Wall Street
https://arab.news/yf8q4
Netflix's gaming foray will cost time and money: Wall Street
- Netflix's move to the video game industry is sensible but would take significant time and investment, wall street analysts revealed
- The gaming plans come as Netflix faces slowing growth in new subscribers after a record surge at the height of the COVID-19 pandemic
DCO and Arab News partner to combat digital misinformation, explore AI’s impact on media
KUWAIT CITY: The Digital Cooperation Organization (DCO) and the international Saudi newspaper Arab News have signed a Letter of Engagement aimed at strengthening knowledge and expertise exchange on the impact of artificial intelligence in the media sector, as well as leveraging expert insights to develop best practices to combat online misinformation amid accelerating technological advancements.
DCO said this step aligned with its efforts to strengthen collaboration with international media institutions to support responsible dialogue around digital transformation and contribute to building a more reliable, inclusive, and sustainable digital media environment.
Commenting on the agreement, Deemah AlYahya, Secretary-General of the Digital Cooperation Organization, said: “At a moment when AI is reshaping how truth is produced, distributed, and trusted, partnership with credible media institutions is essential.”
She added that “working with Arab News allows us to bridge technology and journalism in a way that protects integrity, strengthens public trust, and elevates responsible innovation. This collaboration is about equipping media ecosystems with the tools, insight, and ethical grounding needed to navigate AI’s impact, while ensuring digital transformation serves people and their prosperity.”
Faisal J. Abbas, Editor-in-Chief of Arab News, emphasized that the partnership enhances media institutions’ ability to keep pace with technological shifts, noting that engagement with representatives of DCO Member States enables deeper understanding of emerging technologies and regulatory developments in the digital space.
He added: “DCO’s commitment to initiatives addressing online content integrity reflects a clear dedication to supporting a responsible digital environment that serves societies and strengthens trust in the digital ecosystem.”
The Letter of agreement was signed on the sidelines of the Fifth DCO General Assembly held in Kuwait City under the theme “Inclusive Prosperity in the Age of AI”, alongside the second edition of the International Digital Cooperation Forum, held from 4–5 February, which brought together ministers, policymakers, business leaders, entrepreneurs, and civil society representatives from more than 60 countries to strengthen international cooperation toward a human-centric, inclusive, and sustainable digital economy.










