WASHINGTON: Facebook CEO Mark Zuckerberg on Friday said he would consider changes to the policy that led the company to leave up controversial posts by President Donald Trump during recent demonstrations protesting the death of an unarmed black man while in police custody, a partial concession to critics.
Zuckerberg did not promise specific policy changes in a Facebook post, days after staff members walked off the job, some claiming he kept finding new excuses not to challenge Trump.
"I know many of you think we should have labeled the President's posts in some way last week," Zuckerberg wrote, referring to his decision not to remove Trump's message containing the phrase "when the looting starts, the shooting starts."
"We're going to review our policies allowing discussion and threats of state use of force to see if there are any amendments we should adopt," he wrote. "We're going to review potential options for handling violating or partially-violating content aside from the binary leave-it-up or take-it-down decisions."
Zuckerberg said Facebook would be more transparent about its decision-making on whether to take down posts, review policies on posts that could cause voter suppression and would look to build software to advance racial justice, led by important lieutenants.
At a staff meeting earlier this week, employees questioned Zuckerberg's stance on Trump's post.
Zuckerberg, who holds a controlling stake in Facebook, has maintained that while he found Trump's comments "deeply offensive," they did not violate company policy against incitements to violence.
Facebook's policy is either to take down a post or leave it up, without any other options. Now, Zuckerberg said, other possibilities would be considered.
However, he added, "I worry that this approach has a risk of leading us to editorialize on content we don't like even if it doesn't violate our policies."
Facebook’s Zuckerberg promises a review of content policies after backlash
https://arab.news/8cnr6
Facebook’s Zuckerberg promises a review of content policies after backlash
- Trump's message contained the phrase "when the looting starts, the shooting starts"
Saudi gaming industry has promising future, says Qiddiya executive
- Mike Milanov said that the industry had surpassed the combined industries of film, television, music and sports worldwide
- Milanov added that Saudi Arabia had talented teams with strong skills in esports and game development
RIYADH: Saudi Arabia is uniquely positioned for a highly promising future in the gaming sector, which is valued at $323 billion globally, according to the head of gaming at Saudi entertainment megaproject Qiddiya.
Mike Milanov, the company’s head of gaming and esports, spoke during the session “The Global Era of Gaming: How It Became the New Frontier for Media and Entertainment” at the Saudi Media Forum 2026 in Riyadh.
The industry, he said, had surpassed the combined industries of film, television, music and sports worldwide and was growing globally at an annual rate of 3 percent to 9 percent, expected to reach about $623 billion by 2035
He added that future generations held different perspectives and levels of engagement, as gaming represented a form of digital advancement and a powerful tool for connection.
Milanov also highlighted how Saudi Arabia had talented teams with strong skills in esports and game development, along with significant creative and innovative energy that supported building relationships both locally and globally.
He further noted that Qiddiya City spanned nearly 330 sq. km, and that more than 86 percent of Saudis identified themselves as gamers, reinforcing the Kingdom’s position as one of the world’s largest gaming and esports markets.
Karen Starr, vice president of marketing, branding and creative at Activision Publishing, also spoke during the panel and emphasized the major role gaming played across social media platforms.
She described this influence as positive for brand building, especially given the young audiences that followed gaming brands.
Starr added that the sustainability of major gaming brands depended on continuous engagement, community-building, and adapting content locally to maintain cultural relevance.
She explained that gaming had evolved into an ongoing media experience based on constant interaction and long-term audience connection.
She also said that gaming today had become a global media force that had surpassed traditional channels, shaping culture, content and audience engagement over time.
Meanwhile, Shelley Williams, executive vice president of sales at F1 Arcade Simulation, spoke about how gaming experiences were built on a sense of belonging and participation, which helped to create stronger infrastructure and extended media experiences.
She said that shared audience experiences opened the door to new ecosystems and further game development, supporting long-term content sustainability.










