Fake News Watch: Reports of a theft have been greatly exaggerated…

The Kuwait City skyline. The Kuwaiti Health Ministry said that it will take all the necessary measures to track down those who promoted an incident of fake news. (Reuters)
Updated 23 April 2019
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Fake News Watch: Reports of a theft have been greatly exaggerated…

  • The Kuwaiti Health Ministry has denied reports circulated on social media claiming that the human organs of a dead Egyptian resident had been stolen
  • The Egyptian Ministry for Immigration has denied rumors claiming that Egyptians living abroad were allowed to vote online in a referendum on constitutional amendments

1. Kuwait denies “human organs theft” rumors on social media
The Kuwaiti Health Ministry has denied reports circulated on social media claiming that the human organs of a dead Egyptian resident had been stolen.
The rumors claimed that the organs of an Egyptian resident were stolen from a mortuary at the Al Sabah medical area.
A press release issued by the ministry said that the reports were fake and baseless, adding that such rumors negatively reflect on the reputation of Kuwait’s health sector.
The ministry said that it will take all the necessary measures to track down those who promoted the fake news.

2. Egypt ministry puts record straight on expat vote
The Egyptian Ministry for Immigration has denied rumors claiming that Egyptians living abroad were allowed to vote online in a referendum on constitutional amendments.
Social media users had earlier debated whether the vote for Egyptians abroad can be cast electronically. In a statement, the ministry cited the National Electoral Commission as saying there would be no such electronic vote on the constitutional amendments.


Saudi gaming industry has promising future, says Qiddiya executive

Updated 04 February 2026
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Saudi gaming industry has promising future, says Qiddiya executive

  • Mike Milanov said that the industry had surpassed the combined industries of film, television, music and sports worldwide
  • Milanov added that Saudi Arabia had talented teams with strong skills in esports and game development

RIYADH: Saudi Arabia is uniquely positioned for a highly promising future in the gaming sector, which is valued at $323 billion globally, according to the head of gaming at Saudi entertainment megaproject Qiddiya.

Mike Milanov, the company’s head of gaming and esports, spoke during the session “The Global Era of Gaming: How It Became the New Frontier for Media and Entertainment” at the Saudi Media Forum 2026 in Riyadh.

The industry, he said, had surpassed the combined industries of film, television, music and sports worldwide and was growing globally at an annual rate of 3 percent to 9 percent, expected to reach about $623 billion by 2035

He added that future generations held different perspectives and levels of engagement, as gaming represented a form of digital advancement and a powerful tool for connection.

Milanov also highlighted how Saudi Arabia had talented teams with strong skills in esports and game development, along with significant creative and innovative energy that supported building relationships both locally and globally.

He further noted that Qiddiya City spanned nearly 330 sq. km, and that more than 86 percent of Saudis identified themselves as gamers, reinforcing the Kingdom’s position as one of the world’s largest gaming and esports markets.

Karen Starr, vice president of marketing, branding and creative at Activision Publishing, also spoke during the panel and emphasized the major role gaming played across social media platforms.

She described this influence as positive for brand building, especially given the young audiences that followed gaming brands.

Starr added that the sustainability of major gaming brands depended on continuous engagement, community-building, and adapting content locally to maintain cultural relevance.

She explained that gaming had evolved into an ongoing media experience based on constant interaction and long-term audience connection.

She also said that gaming today had become a global media force that had surpassed traditional channels, shaping culture, content and audience engagement over time.

Meanwhile, Shelley Williams, executive vice president of sales at F1 Arcade Simulation, spoke about how gaming experiences were built on a sense of belonging and participation, which helped to create stronger infrastructure and extended media experiences.

She said that shared audience experiences opened the door to new ecosystems and further game development, supporting long-term content sustainability.