Greece: Ancient wrecks, pottery found at ships’ ‘graveyard’

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This undated handout photo provided by the Greek Culture Ministry on Monday, Oct. 15 , 2018, shows a diver searches on the seabed near the island of Fourni. (AP)
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This undated handout photo provided by the Greek Culture Ministry on Monday, Oct. 15 , 2018, divers inspect items on the seabed from an ancient shipwreck discovered off the island of Fourni. (AP)
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This undated handout photo provided by the Greek Culture Ministry on Monday, Oct. 15 , 2018, showing items on the seabed from an ancient shipwreck discovered off the island of Fourni. (AP)
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This undated handout photo provided by the Greek Culture Ministry on Monday, Oct. 15 , 2018, shows a man holding a 2nd-century A.D. terracotta lamp with the incised name of its maker, the Corinthian artisan Octavius, on the base, one of a group found on the seabed off the island of Fourni. (AP)
Updated 23 October 2018
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Greece: Ancient wrecks, pottery found at ships’ ‘graveyard’

  • The five new finds, all trading ships, raise to 58 the total number of ancient, mediaeval and more recent wrecks located since 2015 around the lobster-shaped Fourni complex

ATHENS, Greece: A Greek-US team of marine archaeologists has located three more ancient shipwrecks with pottery cargoes, including 1,900-year-old branded designer lamps, and two from much later times in a rich graveyard of ships in the eastern Aegean Sea, a project official said Tuesday.
All were found last month off Fourni island and its surrounding islets that lie at the junction of two main ancient shipping routes, in notoriously treacherous waters between the larger islands of Ikaria and Samos.
The older wrecks date to the 4th and 2nd centuries B.C. and the 5th-6th centuries A.D., while the more recent ones are from the 18th or 19th century, said archaeologist George Koutsouflakis, joint leader of the project.
He said they were discovered at depths of 10-40 meters (33-130 feet). Because that is relatively shallow, the wrecks bore traces of looting by illegal antiquities hunters or of damage by fishing nets.
The five new finds, all trading ships, raise to 58 the total number of ancient, mediaeval and more recent wrecks located since 2015 around the lobster-shaped Fourni complex. Two of its 13 islets bear the ominous name Anthropofas, or Man-eater, in reference to the seamen who drowned off them.
The project started in 2015, in cooperation with the US-based RPM Nautical Foundation, a non-profit organization involved in several Mediterranean underwater projects. Archaeologists received significant help from local fishermen, who provided information on wreck sites.
Apart from the cargoes of amphorae — jars that contained wine, oil and foodstuffs — found in September, divers also recovered a group of 2nd-century A.D. terracotta lamps, incized with the names of the Corinthian artisans who made them, Octavius and Lucius.
They may have been slave workers who later gained their freedom and set up their own pottery workshops, a Greek Culture Ministry statement said.
The project is planned to continue over the next five years, the ministry said.


Filipinos master disaster readiness, one roll of the dice at a time

Updated 29 December 2025
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Filipinos master disaster readiness, one roll of the dice at a time

  • In a library in the Philippines, a dice rattles on the surface of a board before coming to a stop, putting one of its players straight into the path of a powerful typhoon

MANILA: In a library in the Philippines, a dice rattles on the surface of a board before coming to a stop, putting one of its players straight into the path of a powerful typhoon.
The teenagers huddled around the table leap into action, shouting instructions and acting out the correct strategies for just one of the potential catastrophes laid out in the board game called Master of Disaster.
With fewer than half of Filipinos estimated to have undertaken disaster drills or to own a first-aid kit, the game aims to boost lagging preparedness in a country ranked the most disaster-prone on earth for four years running.
“(It) features disasters we’ve been experiencing in real life for the past few months and years,” 17-year-old Ansherina Agasen told AFP, noting that flooding routinely upends life in her hometown of Valenzuela, north of Manila.
Sitting in the arc of intense seismic activity called the “Pacific Ring of Fire,” the Philippines endures daily earthquakes and is hit by an average of 20 typhoons each year.
In November, back-to-back typhoons drove flooding that killed nearly 300 people in the archipelago nation, while a 6.9-magnitude quake in late September toppled buildings and killed 79 people around the city of Cebu.
“We realized that a lot of loss of lives and destruction of property could have been avoided if people knew about basic concepts related to disaster preparedness,” Francis Macatulad, one of the game’s developers, told AFP of its inception.
The Asia Society for Social Improvement and Sustainable Transformation (ASSIST), where Macatulad heads business development, first dreamt up the game in 2013, after Super Typhoon Haiyan ravaged the central Philippines and left thousands dead.
Launched six years later, Master of Disaster has been updated this year to address more events exacerbated by human-driven climate change, such as landslides, drought and heatwaves.
More than 10,000 editions of the game, aimed at players as young as nine years old, have been distributed across the archipelago nation.
“The youth are very essential in creating this disaster resiliency mindset,” Macatulad said.
‘Keeps on getting worse’ 
While the Philippines has introduced disaster readiness training into its K-12 curriculum, Master of Disaster is providing a jolt of innovation, Bianca Canlas of the Department of Science and Technology (DOST) told AFP.
“It’s important that it’s tactile, something that can be touched and can be seen by the eyes of the youth so they can have engagement with each other,” she said of the game.
Players roll a dice to move their pawns across the board, with each landing spot corresponding to cards containing questions or instructions to act out disaster-specific responses.
When a player is unable to fulfil a task, another can “save” them and receive a “hero token” — tallied at the end to determine a winner.
At least 27,500 deaths and economic losses of $35 billion have been attributed to extreme weather events in the past two decades, according to the 2026 Climate Risk Index.
“It just keeps on getting worse,” Canlas said, noting the lives lost in recent months.
The government is now determining if it will throw its weight behind the distribution of the game, with the sessions in Valenzuela City serving as a pilot to assess whether players find it engaging and informative.
While conceding the evidence was so far anecdotal, ASSIST’s Macatulad said he believed the game was bringing a “significant” improvement in its players’ disaster preparedness knowledge.
“Disaster is not picky. It affects from north to south. So we would like to expand this further,” Macatulad said, adding that poor communities “most vulnerable to the effects of climate change” were the priority.
“Disasters can happen to anyone,” Agasen, the teen, told AFP as the game broke up.
“As a young person, I can share the knowledge I’ve gained... with my classmates at school, with people at home, and those I’ll meet in the future.”