Alexei Leonov, 1st human to walk in space, dies in Moscow

In this Tuesday, July 20, 2010 file photo, former Russian cosmonaut Alexei Leonov speaks to the media before a reception at the U.S. Ambassador's Spaso House residence in Moscow, Russia. (AP)
Updated 12 October 2019

Alexei Leonov, 1st human to walk in space, dies in Moscow

  • NASA on Friday offered its sympathies to Leonov’s family, saying it was saddened by his death

MOSCOW: Alexei Leonov, the legendary Soviet cosmonaut who became the first human to walk in space 54 years ago — and who nearly didn’t make it back into his space capsule — has died in Moscow at 85.
The Russian space agency Roscosmos made the announcement on its website Friday but gave no cause for his death. Leonov had health issues for several years, according to Russia media.
Showing just how much of a space pioneer Leonov was, NASA broke into its live televised coverage of a spacewalk by two Americans outside the International Space Station to report Leonov’s death.
“A tribute to Leonov as today is a spacewalk,” Mission Control in Houston said.
Leonov — described by the Russian Space Agency as Cosmonaut No. 11 — was an icon both in his country as well as in the US He was such a legend that the late science fiction writer Arthur C. Clarke named a Soviet spaceship after him in his “2010” sequel to “2001: A Space Odyssey.”
Russian President Vladimir Putin on Friday sent his condolences to Leonov’s family, calling him a “true pioneer, a strong and heroic person.”
“Infinitely committed to his vocation, he left a truly legendary mark in the history of space exploration and in the history of our country,” Putin said on the Kremlin’s website.
Leonov was born in 1934 into a large peasant family in western Siberia. Like countless Soviet peasants, his father was arrested and shipped off to Gulag prison camps under Soviet dictator Josef Stalin, but he managed to survive and reunite with his family.
The future cosmonaut had a strong artistic bent and even thought about going to art school before he enrolled in a pilot training course and, later, an aviation college. Leonov did not give up sketching even when he flew into space, and took colored pencils with him on the Apollo-Soyuz flight in 1975 to draw.
That mission was the first one between the Soviet Union and the United States and was carried out at the height of the Cold War. Apollo-Soyuz 19 was a prelude to the international cooperation seen aboard the current International Space Station.
But Leonov staked his place in space history ten years earlier, on March 18, 1965, when he exited his Voskhod 2 space capsule secured by a tether.
“I stepped into that void and I didn’t fall in,” the cosmonaut recalled years later. “I was mesmerized by the stars. They were everywhere — up above, down below, to the left, to the right. I can still hear my breath and my heartbeat in that silence.”
Spacewalking always carries a high risk but Leonov’s pioneering venture was particularly nerve-wracking, according to details of the exploit that only became public decades later.
His spacesuit had inflated so much in the vacuum of space that he could not get back into the spacecraft. He had to open a valve to vent oxygen from his suit to be able to fit through the hatch.
Leonov’s 12-minute spacewalk preceded the first US spacewalk, by Ed White, by less than three months.
Leonov might have become the Soviet Union’s first moonwalker, in fact, had his country’s lunar-landing effort not been canceled in the wake of Apollo 11’s triumphant moon landing by Neil Armstrong and Buzz Aldrin on July 20, 1969.
On his second trip into space ten years later, Leonov commanded the Soviet half of Apollo-Soyuz 19.
The cosmonaut was well known for his humor. Once the US Apollo and Soviet Soyuz capsules docked in orbit around Earth on July, 17, 1975, Leonov and his Russian crewmate, Valeri Kubasov, welcomed the three US astronauts — their Cold War rivals — with canned borscht disguised as Stolichnaya vodka and suggested a toast.
“When we sat at the table, they said: ‘Why, that’s not possible,’” Leonov recalled in 2005. “We insisted, saying that according to our tradition, we must drink before work. That worked, they opened it and drank (the borscht) and were caught by surprise.”
The cosmonaut turned 85 in May. Several days before that, two Russian crewmembers on the International Space Station ventured into open space on a planned spacewalk, carrying Leonov’s picture with them to pay tribute to the space legend. They said “Happy Birthday!” to Leonov before opening the hatch and venturing out.
Leonov’s modern-day successor, Oleg Kononenko, who was one of the two Russians on that spacewalk, told Rossiya-24 television on Friday that Leonov had tuned in to hear their congratulations from space.
“We were going to stop by Alexei Arkhipovich (Leonov) after our return and give him our space souvenirs, but you see it wasn’t meant to be,” Kononenko said.
When his crew returned to earth at the end of June, Leonov was already unwell.
Kononenko spoke fondly of the Soviet space pioneer, saying he was a frequent guest at send-off ceremonies for space crews in Star City and at the cosmodrome in Baikonur, Kazakhstan.
“We had this tradition that he would give cosmonauts pep talks before they board the spacecraft,” Kononenko said. “We all looked forward to that, always thought about it and always wanted Leonov to be the one to send us off into space.”
Messages of condolences poured from around the globe.
NASA on Friday offered its sympathies to Leonov’s family, saying it was saddened by his death.
“His venture into the vacuum of space began the history of extra-vehicular activity that makes today’s Space Station maintenance possible,” NASA said on Twitter.
“One of the finest people I have ever known,” former Canadian astronaut Chris Hadfield tweeted on Friday. “Alexei Arkhipovich Leonov, artist, leader, spacewalker and friend, I salute you.”
Russian space fans were bringing flowers to his monument Friday on the memorial alley in honor of Russia’s cosmonauts in Moscow.
Leonov, who will be buried on Tuesday at a military memorial cemetery outside Moscow, is survived by his wife, a daughter and two grandchildren.


Google enters battle for cloud gaming market

Updated 17 November 2019

Google enters battle for cloud gaming market

SAN FRANCISCO, California: Ever-expanding Google becomes a gaming company Tuesday with the launch of its Stadia cloud service that lets people play console-quality video games on a web browser or smartphone.
The Internet giant hopes to break into the global video game industry expected to top $150 billion this year, with cloud technology that could broaden audiences attracted by rich new features as well as ease of access with no more need for consoles.
But analysts say Stadia’s outlook is uncertain as its faces rivals such as PlayStation Now in an emerging and highly-competitive market.
Stadia plays into a trend in which content — ranging from blockbuster films to work projects — lives in the cloud and is accessible from any device.
“All of these new services are merely pointing out that we don’t need sophisticated hardware in the home to access entertainment,” said Wedbush Securities equity research managing director Michael Pachter.
Google last month sold out of “Founder’s Edition” kits, which are priced at $129.
Each kit contains a Stadia controller and a pendant-shaped Chromecast Ultra wireless connection device that plugs into television sets.
Stadia games are playable using Google Chrome web browser software on computers.
It also works with Google-made Pixel smartphones from the second-generation onward, and on televisions.
Stadia Pro subscriptions, priced at $10 a month in the US, will be available in 14 countries in North America and Europe.

'Underwhelming'
However, analysts say Stadia could wind up as another “bet” that Google walks away from if it fails to live up to expectations.
“Stadia will live or die by its content,” said Ovum senior analyst George Jijiashvili.
“The announced 12 launch titles are underwhelming.”
Subscribers will be able to buy games that will be hosted at Google data-centers, but some free games will be available to subscribers, starting with “Destiny 2: The Collection.”
Stadia on smartphones will work with WiFi connections rather than rely on mobile telecom services.
Being able to play without lags or interruptions is paramount to gamers, and flawed Internet connections could cause frustration. Internet speed will also determine how rich in-game graphics can be.
Some promised features such as integration with YouTube will not be in place at launch.
“Stadia appears to be rushed out the door before fully ready and, worryingly, Google is risking falling short on its promises,” Jijiashvili said.
“These shortcomings however would be easily overlooked if Google can deliver a very reliable and high-quality game streaming service.”
Google appears committed to doing just that, according to Ubisoft senior vice president of partnerships Chris Early.
The French video game giant has been working with Google and its games are among titles coming to the service.
“From what I have seen, their plans are too deep; they are too good, and they are too invested,” Early said. “They are not calling it quits any time soon.”
He expects a long launch period during which Google will beef up Stadia.
“If there is a one-day problem at launch, it isn’t the end of the world; it isn’t even close,” he said, stressing the potential for Stadia to let people play without investing in consoles.
But Pachter questioned whether subscriptions were the right approach.
“The right model is pay as you go or pay for the game and play unlimited without a subscription,” Pachter said.
“Amazon will try one of those and will win the streaming wars.”
Amazon has game studios but no online game service.

Project xCloud
US technology veteran Microsoft has been testing a Project xCloud online game platform.
“Next year, we’ll bring Project xCloud to Windows PCs, and are collaborating with a broad set of partners to make game streaming available on other devices as well,” Microsoft corporate vice president Kareem Choudhry said in an online post.
Sony Interactive Entertainment last month slashed the price of its PlayStation Now cloud video game service by about half in the US to $10 monthly.
Japan-based Sony also boosted the library of games that PlayStation Now users can access through its consoles or on personal computers powered by Windows software.
Sony and Microsoft are also poised to release new-generation video game consoles next year.
“While we expect dedicated consoles to eventually lose relevance in the face of cloud gaming services, there’s no guarantee that it will be Google’s service — rather than Sony and Microsoft’s — that catalyzes this trend,” said Ovum senior analyst Matthew Bailey.